http://bugs.winehq.org/show_bug.cgi?id=6196
------- Additional Comments From ead1234(a)hotmail.com 2006-16-09 23:35 -------
The .msi file is 4mb I can't attach it. Compressed its 1.5mb.
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http://bugs.winehq.org/show_bug.cgi?id=6196
------- Additional Comments From ead1234(a)hotmail.com 2006-16-09 23:28 -------
Created an attachment (id=3637)
--> (http://bugs.winehq.org/attachment.cgi?id=3637&action=view)
msi log from AAO 2.7 using custom install
This is a log from the using the custom install option. The installer crashes
if you deselect installing AASM server Manager, however it will succeed with a
normal install using the default options. The error message at the end shows
the name of the font in the dialog box, it is also present while installing the
default options on the installer dialogs.
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http://bugs.winehq.org/show_bug.cgi?id=6210
ivg231(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #3633 is|0 |1
obsolete| |
------- Additional Comments From ivg231(a)gmail.com 2006-16-09 22:36 -------
Created an attachment (id=3635)
--> (http://bugs.winehq.org/attachment.cgi?id=3635&action=view)
Pbuffer/ActiveRender2 cleanup v 0.2
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http://bugs.winehq.org/show_bug.cgi?id=5247
------- Additional Comments From ivg231(a)gmail.com 2006-16-09 22:03 -------
This bug is more complicated that it first seems.
Part of the problem is that if pbuffers are disabled or not supported, rendering
will occur onscreen, but the end result will then still be written into a
texture (via glCopyTexImage), necessitating the flip. That's because EndScene()
does not do a check for whether pbuffers are used [ why is this code in EndScene
in the first place? ]. How render-to-texture should be done if offscreen
rendering isn't supported is an interesting question.
Then there's the issue that the projection matrix is being modified based on
renderUpsideDown() - even when a vertex shader is used, which overrides the
projection matrix - makes no sense to me.
In short, it's all a very ugly mess, that I had no intention of fixing or
changing at this point - just wanted to reorganize the code. However, will keep
this in mind and maybe do something about it in the future. This will also
affect my FBO patch and other cleanups.
Ivan
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http://bugs.winehq.org/show_bug.cgi?id=6151
------- Additional Comments From roboknight+winehq(a)gmail.com 2006-16-09 20:59 -------
Okay, I repatched the stuff that was removed by the referenced patch to see if
it would work. I now have GSAK working with 0.9.21 (winegit from about a day
ago). I tried various version of DLLs native and builtin. To Louis Lenders:
I'd like to know what config you have because no matter what I did, I couldn't
make GSAK function properly. A few times I did get it to come up and populate
the database, but eventually the application (after a few seconds) wouldn't take
input.
This is *NOT* the answer I would like to use, but until the bug is better
understood, I don't appear to have an alternative. I need to be a little more
familar with GSAK and Windows in general before I can really hope to understand
what the code is providing that isn't in the current wine implementation. I
wanted to try to *FIX* the problem. Instead I've only "unfixed" it.
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http://bugs.winehq.org/show_bug.cgi?id=5247
------- Additional Comments From ivg231(a)gmail.com 2006-16-09 20:42 -------
Created an attachment (id=3634)
--> (http://bugs.winehq.org/attachment.cgi?id=3634&action=view)
Pbuffers/ActiveRender2 Cleanup
Please check what the result of this patch is.
It should:
1) restire old upside-down behavior
2) not break anything else
3) if you enable pbuffer_support=true, you should not get GL errors, beacause
your card doesn't advertise the extension, so pbuffer support should be
disabled at runtime.
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http://bugs.winehq.org/show_bug.cgi?id=6223
------- Additional Comments From kain(a)teamclerks.net 2006-16-09 20:27 -------
Specs:
AMD64x2 4600+ (k7-smp kernel Ubuntu Dapper 6.06.1 LTS)
1024MB DDR2
ATI Radeon X1800XT 512MB
Wine version 0.9.21
------------
As for removing the .wine dir:
I'm not sure why that would matter. However, in the mean time I'll give it a
try. Would it do to simply:
mv .wine .wine_old
and run winecfg again? I really don't want to reinstall WoW and Steam along with
all my apps. (lol...you GOTTA feel me on that one)
------------
Just saw the regression test comment. I actually have been doing it
concurrently. When 0.9.21 was released, I downloaded the source and built it
with this same result (I've since apt-get install'ed it and I'm still getting
the error). However, I went back and apt-get remove'd it and tried to run it
with wine0.9.20 and it ran just fine.
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http://bugs.winehq.org/show_bug.cgi?id=6223
------- Additional Comments From the3dfxdude(a)gmail.com 2006-16-09 20:23 -------
I suggest doing a regression test too so we can better understand the problem.
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