http://bugs.winehq.org/show_bug.cgi?id=7190
------- Additional Comments From icb1(a)cornell.edu 2007-24-01 14:18 -------
I am having the same issue with wine 0.9.29 (gentoo ebuild) and an application
called pDRAW32. The app loads fine but when I open a file with File-->Open,
after it loads the File menu has disappeared.
In another application (Genedoc) menus do not disappear, but additional window
decorations appear after opening a file (multiple minimize, maximize and close
buttons on right and multiple window icons at left). I'm not sure if the window
decoration bug is included.
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http://bugs.winehq.org/show_bug.cgi?id=7190
icb1(a)cornell.edu changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |icb1(a)cornell.edu
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http://bugs.winehq.org/show_bug.cgi?id=5729
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Settlers 2 Demo Shader |Settlers 2 10th Anniversary
|Errors |Edition Demo Shader Errors
------- Additional Comments From ben(a)atomnet.co.uk 2007-24-01 13:57 -------
This is NOT Settlers II. Settlers II is a really old DOS game.
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http://bugs.winehq.org/show_bug.cgi?id=7254
Summary: Autograph Trial refuses to install.
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: philip.kent(a)ntlworld.com
When installing the Autograph free trial (the one without DirectX), the
installer dies when starting the file copy with an error, "Failed to extract
file C:\Windows\temp\30day.dll from the binary table".
See log file for output from console.
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julliard(a)winehq.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From julliard(a)winehq.com 2007-24-01 13:42 -------
You didn't clean up properly before rebuilding, or didn't uninstall the old
version correctly. A clean build doesn't have that problem.
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jprofesorek(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From jprofesorek(a)gmail.com 2007-24-01 13:34 -------
You misunderstood me, I have the correct dlls, simply when it didn't worked
witn wine 0.9.22 I upgraded wine to version 0.9.29. Other apps are working
correctly, for example Diablo II, Heroes III WOG, DVD shrink, armadillo, etc...
The only dll I use 'native' is the ddraw.dll, but even when I switch it to
'built-in' I got the same error.
(I use gentoo linux, and emerge removed whole older wine and installed the
newer, so no old dlls may have survived)
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http://bugs.winehq.org/show_bug.cgi?id=7243
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|website-bugs |wine-misc
Product|WineHQ Apps Database |Wine
------- Additional Comments From vitaliy(a)kievinfo.com 2007-24-01 13:23 -------
Not appdb bug
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-24-01 13:21 -------
Invalid. Don't mix and match Wine dlls from old/new versions and native dlls.
This function is not exported from native gdi32.dll.
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http://bugs.winehq.org/show_bug.cgi?id=5729
------- Additional Comments From kde(a)3danim.de 2007-24-01 13:12 -------
This game still does not work under Wine 0.9.29.
The sound is very choppy, with lots of
err:dsound:DSOUND_MixOne underrun on sound buffer 0x1cf7e0
appearing on the console when using ALSA.
Regarding graphics, I have hardware vertex and pixel shaders turned on and am
getting millions of
fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid with
vertex shaders
and
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 0x502 from glDrawRangeElements
@ drawprim.c / 653
messages on the console.
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