http://bugs.winehq.org/show_bug.cgi?id=7644
--- Comment #25 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-10-30 17:54:31 ---
> Okay; it must be implemented in the driver for windows because HL2 works just
> fine there and doesn't experience any of these artifacts.
Yes, the hardware has limited support for programmable fragment processing.
Enough for ps_1_4 I think, but not enough for GL_ARB_fragment_program.
Obviously the Windows driver implements pixel shaders, but the windows driver
does not map to opengl. Just for us it is a very unfortunate situation.
> I should mention that I'm using the free radeon driver right now; perhaps I
> should test with the fglrx driver and see if that is any better.
No, this won't help. It doesn't have GL_ARB_fragment_program either, the card
just can't do that.
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http://bugs.winehq.org/show_bug.cgi?id=8548
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #2 from Juan Lang <juan_lang(a)yahoo.com> 2007-10-30 15:05:54 ---
The error messages I get are in English. Runtime error '5': Invalid procedure
call or argument. Runtime error '440': Automation error.
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http://bugs.winehq.org/show_bug.cgi?id=8774
Rico Sennrich <navanis(a)gmx.ch> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |navanis(a)gmx.ch
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http://bugs.winehq.org/show_bug.cgi?id=6300
Luiz Angelo Daros De Luca <luizluca(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Luiz Angelo Daros De Luca <luizluca(a)gmail.com> 2007-10-30 14:41:45 ---
closing
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http://bugs.winehq.org/show_bug.cgi?id=9116
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #7 from Juan Lang <juan_lang(a)yahoo.com> 2007-10-30 14:38:17 ---
This is fixed in git.
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http://bugs.winehq.org/show_bug.cgi?id=10233
Summary: TCM_GETCURFOCUS returns negative value
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: luizluca(a)gmail.com
Hello,
Before patch
Author: Hagop Hagopian <shaitani(a)gmail.com>
Date: 17-03-2007 19:16:08
Parent: comctl32: tab: Added message sequence tests for the tab c...
Child: winex11.drv: In the case requested glyphs do not present...
Branch: master (d3drm: Implement D3DRMCreateColorRGB.)
Follows: wine-0.9.33 (Release 0.9.33.)
Precedes: wine-0.9.34 (Release 0.9.34.)
comctl32: tab: Minor bug fixes in the curSel and curFocus getters and
setters.
The TCM_GETCURFOCUS messages refused to return negative values. This seems to
be the correctly M$ Windows behavior. With the patch, if the tab is not already
rendered, TCM_GETCURFOCUS returns -1.
0009:Ret window proc 0x4eb6b7
(hwnd=0x10056,msg=TCM_GETCURFOCUS,wp=00000000,lp=00000000)
retval=ffffffff
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http://bugs.winehq.org/show_bug.cgi?id=7644
--- Comment #24 from Douglas E. Warner <silfreed-winehq(a)silfreed.net> 2007-10-30 13:48:43 ---
(In reply to comment #23)
> Yes, however the OpenGL limits screw this up on your card. The card supports
> vertex shaders via GL_ARB_vertex_program just fine. The problem is that the
> lowest general way to implement pixel shaders is GL_ARB_fragment_program, which
> equals Shader Model 2.0 aka DirectX 9 shaders. This is not supported on your
> card.
>
> There is an option though via an ATI specific extension called
> GL_ATI_fragment_shader. Unfortunately this would require a an additional
> complete shader backend, which isn't only ATI specific, but also specific to
> this very special type of cards. And since we don't even know if
> ati_fragment_shader works on the dri driver nobody wrote one yet. Patches are
> welcome ;-)
Okay; it must be implemented in the driver for windows because HL2 works just
fine there and doesn't experience any of these artifacts.
I should mention that I'm using the free radeon driver right now; perhaps I
should test with the fglrx driver and see if that is any better.
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http://bugs.winehq.org/show_bug.cgi?id=7644
Stefan Dösinger <stefandoesinger(a)gmx.at> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #23 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-10-30 13:40:39 ---
> I'm also experiencing this problem; I have a radeon mobility 9200 (R250) which
> should be direct-x 8.0 or possibly 8.1 compatible.
Yes, however the OpenGL limits screw this up on your card. The card supports
vertex shaders via GL_ARB_vertex_program just fine. The problem is that the
lowest general way to implement pixel shaders is GL_ARB_fragment_program, which
equals Shader Model 2.0 aka DirectX 9 shaders. This is not supported on your
card.
There is an option though via an ATI specific extension called
GL_ATI_fragment_shader. Unfortunately this would require a an additional
complete shader backend, which isn't only ATI specific, but also specific to
this very special type of cards. And since we don't even know if
ati_fragment_shader works on the dri driver nobody wrote one yet. Patches are
welcome ;-)
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http://bugs.winehq.org/show_bug.cgi?id=4756
--- Comment #20 from Juan Lang <juan_lang(a)yahoo.com> 2007-10-30 13:15:07 ---
(In reply to comment #19)
> How can i generate logs your asking for?
WINEDEBUG=+richedit,+richedit_check,+richedit_lists,+richedit_style wine The\
Bard\'s\ Tale.exe >& log.txt
Attach the log as a file. If it's big, compress it first, e.g. using gzip or
bzip2.
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