http://bugs.winehq.org/show_bug.cgi?id=7644
--- Comment #22 from Douglas E. Warner <silfreed-winehq(a)silfreed.net> 2007-10-30 12:25:02 ---
I'm also experiencing this problem; I have a radeon mobility 9200 (R250) which
should be direct-x 8.0 or possibly 8.1 compatible.
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http://bugs.winehq.org/show_bug.cgi?id=7644
Douglas E. Warner <silfreed-winehq(a)silfreed.net> changed:
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http://bugs.winehq.org/show_bug.cgi?id=7585
--- Comment #17 from Andrew Charles Hurst <a.hurst(a)shef.ac.uk> 2007-10-30 09:55:52 ---
This bug does not occur on a GeForce 6200.
So I can roughly experimentally confirm that this issue is confined to old
nvidia cards only.
Thunderbird says anything pre GeForce 4 will suffer this problem: should this
additional info be added to the bug summary?
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http://bugs.winehq.org/show_bug.cgi?id=6149
Robert Jaehne <robert.jaehne(a)googlemail.com> changed:
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--- Comment #15 from Robert Jaehne <robert.jaehne(a)googlemail.com> 2007-10-30 09:36:21 ---
Printout for maps woks well up to A3. I try to check printing on larger pages
the next days.
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http://bugs.winehq.org/show_bug.cgi?id=8845
haarp <liquitsnake(a)gmx.net> changed:
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--- Comment #5 from haarp <liquitsnake(a)gmx.net> 2007-10-30 09:28:18 ---
Not a fix, but a workaround: start halo with '-vidmode 1024,768,85' or similar
so it uses the whole screen
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--- Comment #8 from haarp <liquitsnake(a)gmx.net> 2007-10-30 09:27:15 ---
Enverex, can you retest with newer Wine? I think it's fixed by now.
(in order to get it to start, disable all sound systems in winecfg, eg ALSA,
OSS, etc.)
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--- Comment #5 from haarp <liquitsnake(a)gmx.net> 2007-10-30 09:25:14 ---
Without GLSL, the game seems to work fine now on 0.9.48 (graphically speaking).
Shadows can be enabled without problems.
The only remaining issue seems to be that the flashlight won't illuminate
textures it shines on.
In order to get it to start (to test this), you have to disable all sound
systems in winecfg (ALSA, OSS, etc.)
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