http://bugs.winehq.org/show_bug.cgi?id=8513
Ralf Hölzemer <cheleb(a)gmx.de> changed:
What |Removed |Added
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CC| |cheleb(a)gmx.de
--- Comment #5 from Ralf Hölzemer <cheleb(a)gmx.de> 2007-11-01 09:22:54 ---
> Does this break any specific application for you?
I have a related problem with CINEMA4D NET Render Client/Server on wine.
Initially, everything works like a charm. Clients connect to the Server, Server
distributes Renderjobs, Clients render images and send them back to the Server.
However, there is a little catch. The Server also provides a Webpage to control
the clients remotely. One of the features is a little button to restart a
client (Desperately needed, because Clients tend to slow down after a long
runtime).
Now, when i restart a client remotely by using the button on the webpage, it
shuts down and restarts. Upon restart, it tries to reuse the (still open?)
socket. Because this operation fails (Address already in use), the Client is
not able to reconnect to the server.
I will attach a commented winsock debug run of the sequence above.
After closing and restarting the client on the local machine, the socket seems
to be free and the connection to the server works again.
Any thoughts?
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http://bugs.winehq.org/show_bug.cgi?id=5828
--- Comment #34 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2007-11-01 08:21:52 ---
It would be nice to clean it up so it's included.
The patch is not ready to go into the tree for more than a year, but compiles
and works as expected.
Thanks to Alexander for including this in 1.0 list.
It's nice to have a solution for problem at hand but compiling every release of
Wine only due to this one bug is not so exciting.
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http://bugs.winehq.org/show_bug.cgi?id=5828
--- Comment #33 from Martin Jürgens <martin(a)gamesplace.info> 2007-11-01 08:20:30 ---
Alex, what does "they are not ready for inclusion" mean? What are the reasons
for not applying them to Wine?
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--- Comment #32 from Alexander Nicolaysen Sørnes <alex(a)thehandofagony.com> 2007-11-01 08:11:48 ---
Fixing it to apply cleanly will not change the fact that it is not ready for
inclusion. But if they don't apply anymore I could try to fix that.
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--- Comment #31 from Martin Jürgens <martin(a)gamesplace.info> 2007-11-01 07:08:53 ---
I doubt that a ripped patch should be used because it "just works" - we do not
know what the hunks failing exactly do.
I think that we should port the patch to git and send it to the Wine ML:
http://www.winehq.org/site/sending_patches I tried to do it, but I failed.
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--- Comment #30 from Vit Hrachovy <vit.hrachovy(a)sandbox.cz> 2007-11-01 02:22:35 ---
It's sad these patches won't get included in at least 10 versions of Wine they
exist. Still reporting the same bug in 0.9.48 LOTR: BFME and LOTR:BFME2.
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wine-bugs(a)winehq.org wrote:
> http://bugs.winehq.org/show_bug.cgi?id=10199
>
>
> Lei Zhang <thestig(a)google.com> changed:
>
> What |Removed |Added
> ----------------------------------------------------------------------------
> Component|wine-multimedia |wine-misc
>
>
>
>
> --- Comment #1 from Lei Zhang <thestig(a)google.com> 2007-10-28 13:24:31 ---
> Can you upgrade to wine 0.9.48 and try again?
>
>
I managed to upgrade to wine 0.9.48. The issue with the US version of the
SlingPlayer is still there.
Thanks
AP
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