http://bugs.winehq.org/show_bug.cgi?id=8936
Jeremy White <jwhite(a)codeweavers.com> changed:
What |Removed |Added
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CC| |jwhite(a)codeweavers.com
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http://bugs.winehq.org/show_bug.cgi?id=5309
Zhangrong Huang <hzhrong(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #10 from Zhangrong Huang <hzhrong(a)gmail.com> 2007-12-21 21:15:13 ---
Thanks, it's fixed.
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http://bugs.winehq.org/show_bug.cgi?id=6994
Alexei Slepov <sir-lexa(a)yandex.ru> changed:
What |Removed |Added
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CC| |sir-lexa(a)yandex.ru
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http://bugs.winehq.org/show_bug.cgi?id=6994
--- Comment #9 from Alexei Slepov <sir-lexa(a)yandex.ru> 2007-12-21 21:08:51 ---
Created an attachment (id=9746)
--> (http://bugs.winehq.org/attachment.cgi?id=9746)
My solution
Well, I found the source of trouble.
The trouble is that we can't use ordinary backbuffer to render textures, which
size is more than size of the screen.
In this case (Crimsonland) we have, by default, screen size of 800x600. But the
background texture has default size of 1024x1024, and is rendered offscreen.
So, if we are using backbuffer (in this case AUX0), we see only part of
texture, which size is exactly 800x600. We have the only way to make the
application working - to use pbuffer.
I added an attachment, which contains my variant of solving this problem. But I
would like somebody to say his opinion on it. I haven't tried to run many of
another applications with my "patch".
I think that over time there should be written a better smart backbuffer
chooser, but maybe fixing the current algorithm is enough.
p.s. If I'm not right, please don't criticize me too much, I'm newbie. =)
p.p.s. Also, there is some bug with running the game from link.. It shows a
message "Files are missing, please get a new install package..". But running
from command line is perfect.
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My OS: Linux Ubuntu 7.10 x86 (Gutsy)
My Videocard: NVidia GeForce 8600GT PCI-E 256 MB (ASUS)
Wine Version: 0.9.51
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http://bugs.winehq.org/show_bug.cgi?id=8936
--- Comment #23 from Alex Balut <alexandru.balut(a)gmail.com> 2007-12-21 19:30:12 ---
(In reply to comment #22)
> Created an attachment (id=9742)
--> (http://bugs.winehq.org/attachment.cgi?id=9742) [details]
> patch v2
>
> Umm.. so yeah, I'm a C beginner :)
> But at least I realized how stupid my previous patch was. So here's another
> one.
>
Thanks for finding the problem!
We need:
wintab_internal.h:
// comment explaining the meaning of this value ...
// (159 chars + 2 fuzzy brackets + 1 endline)
#define MAX_DUMPBITS_LENGTH 162
tests/context.c:
A test function that fills a buffer of size MAX_DUMPBITS_LENGTH with '\0' and
then calls DUMPBITS(0xFFFFFFFF, buf). I'm not a C specialist myself, it would
be nice to calculate dynamically 0xFFFFFFFF in case sizeof(int) varies. The
actual test would be to check that
buf[MAX_DUMPBITS_LENGTH - 2] == '}' &&
buf[MAX_DUMPBITS_LENGTH - 1] == '\0'
If you need help setting up the tests directory, tell me when you get stuck, I
will try to help.
context.c:
Use the new define instead of "200".
Regarding DUMPCONTEXT, it should be refactored to get rid of the "4000" value,
but that should be a different patch.
What do you think?
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http://bugs.winehq.org/show_bug.cgi?id=8936
Konstantin Svist <fry.kun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #9732 is|0 |1
obsolete| |
--- Comment #22 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-21 17:34:39 ---
Created an attachment (id=9742)
--> (http://bugs.winehq.org/attachment.cgi?id=9742)
patch v2
Umm.. so yeah, I'm a C beginner :)
But at least I realized how stupid my previous patch was. So here's another
one.
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http://bugs.winehq.org/show_bug.cgi?id=5173
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-21 15:05:14 ---
Reported fixed. Please reopen if this is still a problem.
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http://bugs.winehq.org/show_bug.cgi?id=6915
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
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URL| |http://www.softmaker.net/dow
| |n/ofw06ev.exe
Keywords| |download
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-21 13:45:39 ---
Seems to work fine for me in the demo. Is this still a problem for you?
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http://bugs.winehq.org/show_bug.cgi?id=6867
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Austin English <austinenglish(a)gmail.com> 2007-12-21 12:41:26 ---
Direct link: http://www.prairiegames.com/MoMFreeEdition.exe
Works fine for me in current git. Resolving fixed.
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