http://bugs.winehq.org/show_bug.cgi?id=7979
--- Comment #12 from Mihail Balabin <mbalabin(a)googlemail.com> 2007-12-21 11:26:21 ---
Created an attachment (id=9738)
--> (http://bugs.winehq.org/attachment.cgi?id=9738)
Screenshot of stalker
Screenshot of stalker, wine 0.9.51.
OffscreenRenderingMode=fbo
wine XR_3DA.exe -dsound -nodistort
UseGLSL is not used, as it's enabled by default.
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http://bugs.winehq.org/show_bug.cgi?id=7979
--- Comment #11 from Mihail Balabin <mbalabin(a)googlemail.com> 2007-12-21 11:24:48 ---
Created an attachment (id=9737)
--> (http://bugs.winehq.org/attachment.cgi?id=9737)
Screenshot of stalker
Screenshot of stalker, wine 0.9.44. The picture is pretty dark, but it's normal
since it's night.
UseGLSL=enabled
OffscreenRenderingMode=fbo
wine XR_3DA.exe -dsound -nodistort
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http://bugs.winehq.org/show_bug.cgi?id=7979
Mihail Balabin <mbalabin(a)googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |mbalabin(a)googlemail.com
--- Comment #10 from Mihail Balabin <mbalabin(a)googlemail.com> 2007-12-21 11:19:23 ---
I've stumbled upon either a modified version of this bug or a similar bug (not
sure).
In wine 0.9.44 with registry parameters UseGLSL=enabled,
OffscreenRenderingMode=fbo, command line "wine XR_3DA.exe -dsound -nodistort"
the picture was fine. In 0.9.51, some areas are too bright and
OffscreenRenderingMode=fbo doesn't help. I don't know whether versions between
0.9.44 and 0.9.51 are ok.
Stalker 1.004, static lightning.
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http://bugs.winehq.org/show_bug.cgi?id=3084
--- Comment #36 from Richard Kemp <richardkempspam(a)hotmail.co.uk> 2007-12-21 08:56:13 ---
ATTENTION!! This is (probably) not a bug from linux/wine, steam fails updating
at 26% on my vista laptop too..... I have as yet not found the solution
though...
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http://bugs.winehq.org/show_bug.cgi?id=5508
--- Comment #1 from Mostafa Muhammad <Mostafa.mohmmed(a)gmail.com> 2007-12-21 07:30:35 ---
I was having the same problem, But the game worked correctly under safe-mode
"wine rt3.exe -s1"
Safe mode reduces the graphics quality to the lowest possible values, I then
played around with the graphics settings and tracked down the error to the
"Model details" , other options seem to work correctly although I couldn't
improve the "texture" quality because "my card doesn't support compressed
textures"
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http://bugs.winehq.org/show_bug.cgi?id=5173
Giuseppe Bilotta <giuseppe.bilotta(a)gmail.com> changed:
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CC| |giuseppe.bilotta(a)gmail.com
--- Comment #1 from Giuseppe Bilotta <giuseppe.bilotta(a)gmail.com> 2007-12-21 06:41:04 ---
I'm running The Bat! daily on my Debian unstable machine, and haven't had any
problem sending emails with recent Wine versions (0.9.30 and up). Are you still
having the bug on recent versions, or should this bug be closed?
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http://bugs.winehq.org/show_bug.cgi?id=8936
Konstantin Svist <fry.kun(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #9339 is|0 |1
obsolete| |
--- Comment #21 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-21 04:45:41 ---
Created an attachment (id=9732)
--> (http://bugs.winehq.org/attachment.cgi?id=9732)
proposed patch
patch originally got attached to another bug :(
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http://bugs.winehq.org/show_bug.cgi?id=8936
--- Comment #20 from Konstantin Svist <fry.kun(a)gmail.com> 2007-12-21 04:38:37 ---
Well, waiting for others to fix it got boring, so I traced the problem myself.
Took me a large chunk of the day, but it was worth it :D
Here's the problem, not sure what the convention is going about a solution...
dlls/wintab32/context.c:DUMPBITS (line 83) can create strings up to 162 (or so)
characters in length.
Second, DUMPCONTEXT (line 125) only creates 100-byte strings for temporary
data. Data is written outside of allocates space.. and BOOM!
A most naive fix is to set all the temp strings to something longer, say 200
characters. But then, someone might add more flags to DUMPBITS (?) - and you
hit this problem again.
A better fix is to have DUMPBITS create its own string - but it still needs to
be managed (i.e. if more info is added to the string, programmer needs to
remember to update the buffer size).
Calculating the size on the fly is probably overkill, though - so I've
implemented the 2nd approach.
If there's a convention about fixing these, please let me know ;)
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http://bugs.winehq.org/show_bug.cgi?id=6883
--- Comment #4 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-21 04:23:09 ---
This crash may have something to do with the fact that the app is 16-bit,
and something is going wrong when Wine is doing float math.
CombineTransform does nothing but just a bunch of multiplications of float
numbers.
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