http://bugs.winehq.org/show_bug.cgi?id=3952
--- Comment #21 from Ronak <goonstk(a)yahoo.com> 2007-12-16 17:53:20 ---
So what's the progress on this so far? Is anyone still working on this? I
really hope this gets added. It's the one reason why I still dual boot Windows.
And I really dislike using Windows. Thank you. :)
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http://bugs.winehq.org/show_bug.cgi?id=6465
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #5 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-12-16 17:39:57 ---
This is not a Wine issue but a debian issue. It might have been fixed these
days.
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http://bugs.winehq.org/show_bug.cgi?id=8612
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
--- Comment #4 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-12-16 17:38:08 ---
This bug is not OpenGL related and has been inactive for a while. Lots of users
are playing WoW fine and this bug might be fixed in a recent WoW.
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http://bugs.winehq.org/show_bug.cgi?id=4966
Roderick Colenbrander <thunderbird2k(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #8 from Roderick Colenbrander <thunderbird2k(a)gmx.net> 2007-12-16 17:29:54 ---
The game seems to work to me in OpenGL mode. It is slow for some reason but it
seems to work.
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http://bugs.winehq.org/show_bug.cgi?id=8579
Ed Strickland <haikudo(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |julliard(a)winehq.org,
| |haikudo(a)gmail.com
--- Comment #5 from Ed Strickland <haikudo(a)gmail.com> 2007-12-16 17:16:15 ---
I ran a git regression on this and came up with:
ee478bbada340f3bcedfb5aaca0246be74a74140 is first bad commit
commit ee478bbada340f3bcedfb5aaca0246be74a74140
Author: Alexandre Julliard <julliard(a)winehq.org>
Date: Thu Mar 22 16:35:51 2007 +0100
ntdll: Better support for NT path names in wine_nt_to_unix_file_name.
Don't map NT namespace 1:1 to Unix, add a magic \??\unix device instead.
More generic support for \??\ devices, with fallback to the wineserver
for paths that don't exist.
:040000 040000 4cd2eade3d2b1420d017b90d335ac08dbc3ea57e
9631566d0d85a3c7fa9b1c6db152f0f14ee09c4d M dlls
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http://bugs.winehq.org/show_bug.cgi?id=9107
--- Comment #20 from ChALkeR <chalkerx(a)gmail.com> 2007-12-16 17:11:17 ---
(In reply to comment #19)
> Fixed for me in 0.9.51, was not fixed in 0.9.50.
>
This was to this bug, not to the bug in Google Earth.
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http://bugs.winehq.org/show_bug.cgi?id=6340
--- Comment #3 from Dominik-P. Buck <wilhelm-der-eroberer(a)gmx.de> 2007-12-16 16:18:05 ---
Yes it is still not working properly
tested with openSuse 10.2 and Wine 0.9.51
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http://bugs.winehq.org/show_bug.cgi?id=8051
Peter Beutner <p.beutner(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |p.beutner(a)gmx.net
--- Comment #25 from Peter Beutner <p.beutner(a)gmx.net> 2007-12-16 15:50:31 ---
(In reply to comment #22)
> (In reply to comment #21)
>
> > 1)As it seems there isn't really a "software processing
> > mode" in wined3d (right?),
> Correct
that might be a problem. The game seems to be constantly switching between
software and hardware processing :/.
> Oh indeed, the sdk says it is internal and should not be used. That will be
> tricky. Note that we must not look at the windows code to find out what it
> does. We can try to find out what it does by writing tests, and looking at what
> Sim2 wants.
everything I did so far is catching the segfault in winedbg and hit disas. That
is enough to guess the functions in the vtable and the number of parameters.No
windows code involved.
> > Demo is still completely unusable though because of rendering errors(most
> > notably the sim isn't rendered at all).
> Could be because of the shader constant problems. Does Sims2 ever set anything
> else but 0/0/0/0 to any constant > 224?
not that I have seen it
(In reply to comment #24)
> I did some testing with it long time ago :
> http://www.nabble.com/add-stub-for-Direct3DShaderValidatorCreate9--28d3d9-2…
guess I will just try to send my stub version and see what happens ;)
btw. at least here the function is loaded via GetProcAddress so the comment to
your patch might have been wrong as well.
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http://bugs.winehq.org/show_bug.cgi?id=7229
John <john.ledbetter(a)colorado.edu> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |john.ledbetter(a)colorado.edu
--- Comment #7 from John <john.ledbetter(a)colorado.edu> 2007-12-16 15:25:47 ---
I see this issue as well with wine 0.9.51 on Linux x86_64.
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