http://bugs.winehq.org/show_bug.cgi?id=8722
--- Comment #4 from Freyr Gunnar Ólafsson <gnarlin(a)utopia.is> 2007-12-16 15:15:45 ---
I'm also having the same problem.
I did this:
wine JediOutcast.exe &> /tmp/setup_log.txt
The output is attached.
The setup show a dialog with this output:
An error occurred while parsing command linearguments or reading Setup.ini
(0x80030070)
On a general note regarding wine:
It seems that there are more and more regressions with each new version.
Hopefully this trend will reverse soon. I am not ungrateful, just concerned.
Please don't let this bug linger.
Cheers.
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http://bugs.winehq.org/show_bug.cgi?id=8722
Freyr Gunnar Ólafsson <gnarlin(a)utopia.is> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |gnarlin(a)utopia.is
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #22 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-12-16 15:03:58 ---
(In reply to comment #21)
> 1)As it seems there isn't really a "software processing
> mode" in wined3d (right?),
Correct
> 2) next problem is that GetDepthStencilSurface() fails with D3DERR_NOTFOUND.
> What happens is:
> CreateDevice() called with AutoDepthStencil=true
> SetDepthStencil(NULL)
> Reset() called with AutoDepthStencil=true
> GetDepthStencilSurface() is expected to return something.
> Not sure what the proper fix is here. Just reassign the stencilBufferTarget to
> existing auto_depth_stencil_buffer as done in the patch or create a new one ?
Writing a test for this might reveal more information.
> 3) segfault because of missing export Direct3DShaderValidatorCreate9().
> Sadly this function seems to be completely undocumented :(.
Oh indeed, the sdk says it is internal and should not be used. That will be
tricky. Note that we must not look at the windows code to find out what it
does. We can try to find out what it does by writing tests, and looking at what
Sim2 wants.
> Demo is still completely unusable though because of rendering errors(most
> notably the sim isn't rendered at all).
Could be because of the shader constant problems. Does Sims2 ever set anything
else but 0/0/0/0 to any constant > 224?
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http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #21 from Peter Beutner <p.beutner(a)gmx.net> 2007-12-16 14:57:35 ---
Created an attachment (id=9659)
--> (http://bugs.winehq.org/attachment.cgi?id=9659)
some hacks that allow the demo to start
three problems identified so far:
1) as mentioned in comment #18 it tries to set 1024 vertex shader constants.
d3d9 allows up to 8192 constants in software vertex processing mode so that
request should be valid. As it seems there isn't really a "software processing
mode" in wined3d (right?), so for now just ignore any constants beyond the ones
that wined3d and the hw supports. Here it is just used to initially set these
constants to zero so it shouldn't cause too much trouble.
2) next problem is that GetDepthStencilSurface() fails with D3DERR_NOTFOUND.
What happens is:
CreateDevice() called with AutoDepthStencil=true
SetDepthStencil(NULL)
Reset() called with AutoDepthStencil=true
GetDepthStencilSurface() is expected to return something.
Not sure what the proper fix is here. Just reassign the stencilBufferTarget to
existing auto_depth_stencil_buffer as done in the patch or create a new one ?
3) segfault because of missing export Direct3DShaderValidatorCreate9().
Sadly this function seems to be completely undocumented :(.
Demo is still completely unusable though because of rendering errors(most
notably the sim isn't rendered at all).
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http://bugs.winehq.org/show_bug.cgi?id=5824
Hans Leidekker <hans(a)it.vu.nl> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |hans(a)it.vu.nl
--- Comment #18 from Hans Leidekker <hans(a)it.vu.nl> 2007-12-16 14:28:44 ---
$ rm -rf .wine
$ sh winetricks mdac28
Succeeds here with today's git and dasetup.log looks good.
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http://bugs.winehq.org/show_bug.cgi?id=7569
Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #29 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-16 13:21:47 ---
Closing.
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Vitaliy Margolen <vitaliy(a)kievinfo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |INVALID
--- Comment #28 from Vitaliy Margolen <vitaliy(a)kievinfo.com> 2007-12-16 13:21:32 ---
(In reply to comment #27)
> (In reply to comment #26)
> > I'd recommend to learn how to save/apply patches from the wine-patches list
> > to save the developer's time instead.
>
> I would have learned this by now if you would have given me some pointers. But
> you choose to play the asshole card. See here
> http://bugs.winehq.org/show_bug.cgi?id=9537#c10 and try to be nice.
>
Please do not post anything to the bugzilla anymore. We are not interested in
your information. Please revert to paid version of Wine.
Admin please remove this person's account form the bugzilla.
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