http://bugs.winehq.org/show_bug.cgi?id=2398
--- Comment #208 from Chris Boyle <chris(a)boyle.name> 2007-12-13 09:24:08 ---
(In reply to comment #207)
I meant to add that my video card is an "nVidia Corporation NV34 [GeForce FX
5200] (rev a1)" on AGP 8x (PCI id 10de:0322, sold as a LeadTek WinFast A340),
drivers 100.14.19, latest Ubuntu Gutsy. This is sufficient for Compiz's
"nvidia" method (though I don't have compiz enabled); can someone confirm this
is sufficient for the supposed fix for this bug and that the fix is in current
git?
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Kirill K. Smirnov <lich(a)math.spbu.ru> changed:
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CC| |lich(a)math.spbu.ru
--- Comment #1 from Kirill K. Smirnov <lich(a)math.spbu.ru> 2007-12-13 09:00:18 ---
Index support patch has been applied to current git tree.
NOTE: by historical reasons the button is called "Topics" instead of "Index"
(in English locale).
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Chris Boyle <chris(a)boyle.name> changed:
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--- Comment #207 from Chris Boyle <chris(a)boyle.name> 2007-12-13 07:40:17 ---
The latest Valve Hammer Editor from Steam was still broken with current git as
of yesterday. As soon as a file is created or opened, whichever view I
mouse-over (possibly click) the real position of, whether it's 2D or 3D (even
if none of them are 3D) that view is drawn perfectly in the top-left of the
main top-level window of Hammer, and the rest of the window is black. I have
tried enabling "independent windows" in Hammer's preferences (i.e. one view per
child window, rather than a 4-way splitter); I have tried maximising the child
window; I have also tried some earlier Wine versions (0.9.50, 0.9.34); none of
these appear to make a difference. I have not tried earlier Hammer versions (I
want to make maps for HL2 not HL1).
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http://bugs.winehq.org/show_bug.cgi?id=8983
--- Comment #24 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2007-12-12 22:37:36 ---
Most likely this bug has been fixed by the introduced Tahoma replacement.
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http://bugs.winehq.org/show_bug.cgi?id=4197
--- Comment #17 from Scott Russell <bugzilla(a)bluecamel.eml.cc> 2007-12-12 22:28:21 ---
Thanks for explaining. Given that info, and looking at your previous attempt,
I'll try to poke at it myself. Maybe I can see the WM_MDIACTIVATE calls in the
traces...
Truthfully, this bug is easy for me to avoid. I'm seeing tons of CombineRgn()
== nil calls (or something like that) as well. That one is what crashes me most
often.
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SeeSharp <nico925(a)hotmail.fr> changed:
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--- Comment #18 from SeeSharp <nico925(a)hotmail.fr> 2007-12-12 21:41:33 ---
I'm experiencing the same problem: after a few seconds the game freezes the
system, and I have no choice but to hard-reboot the computer. I remember having
the same freezes (most of the time it was even reboots) when I was playing the
game on Windows, however it happened rarely. Under wine it does it every time.
Here is some info:
$ uname -a
Linux debian 2.6.23.9-custom5 #1 SMP PREEMPT Tue Dec 11 12:04:49 CET 2007 i686
GNU/Linux
$ glxinfo | grep -i open
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: Radeon X1900 Series
OpenGL version string: 2.1.7059 Release
OpenGL extensions:
$ glxinfo | grep -i direct
direct rendering: Yes
$ wine --version
wine-0.9.44
Wine exited with a successful status
Also, I'm using the fglrx drivers 8.43.2 along with the kernel source module
for 3D-accel (from the official Debian Lenny repository). The freeze happens
both with OpenGL rendering and DirectX rendering (haven't try software
rendering though), both in fullscreen and windowed mode.
Any help on solving this issue will be greatly appreciated :-)
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Lubosz Sarnecki <lubosz(a)gmail.com> changed:
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--- Comment #3 from Lubosz Sarnecki <lubosz(a)gmail.com> 2007-12-12 20:47:29 ---
the fonts are misplaces, tooltips are not readable,
dialogs in the game are not readable
i get following error on starting the game:
fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to
16
fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","C:\\Games\\Civilization
III\\LSANS.TTF",(null)): stub
fixme:font:CreateScalableFontResourceA (0,"LSANS.fot","C:\\Games\\Civilization
III\\LSANS.TTF",(null)): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34f268,0x00000000), stub!
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--- Comment #16 from Joris Schalk <joriss.geo(a)yahoo.com> 2007-12-12 17:15:38 ---
Hi Boris, uhm... I'm not good with debugging info, so I'll leave that to
someone else. But, do you use a correct crack? ('cause I think the game needs
that even if you have the original version)
If you don't use a crack, find one for your version of the game! (or patch to
the version you have the crack for :P)
To make sure your crack works, just run the game on that Windows PC you're
talking about.
(as for me, I think I HAD to install the game in Windows and than copy the
instal dir to Wine in order to make the game run... and, of course, I also used
a crack)
Hope this helps. Good luck!
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--- Comment #3 from Andrew Talbot <Andrew.Talbot(a)talbotville.com> 2007-12-12 16:02:33 ---
This regression is caused by the following patch.
git commit e73890a72c004fcddf5d15e95b76f49d97ce57c7
riched20: Send EN_LINK notifications. Properly underline / color links.
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--- Comment #2 from Andrew Talbot <Andrew.Talbot(a)talbotville.com> 2007-12-12 15:58:05 ---
To trigger the buggy behaviour, log in as a guest, which will give you a handle
of the form "guest1234". Then send yourself a message from the main console
(with the "tell" command) that ends in a URL, with no subsequent characters
before the end of line, for example:
tell guest1234 www.example.com
Notes:
1. Version is Blitzin2.34.
2. Wine must be set to Win95 to install it.
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