http://bugs.winehq.org/show_bug.cgi?id=5526
David Hall (gringer) <winehq(a)gringer.dis.org.nz> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #8436 is|0 |1
obsolete| |
--- Comment #46 from David Hall (gringer) <winehq(a)gringer.dis.org.nz> 2007-12-15 04:56:14 ---
Created an attachment (id=9628)
--> (http://bugs.winehq.org/attachment.cgi?id=9628)
Stefan/Paul's patch updated to apply cleanly to 0.9.51
I updated my previous update of Stefan/Paul's patch to 0.9.51, having noticed
that after 5 new revisions of wine, the problem has not been resolved on the
computer I am testing this on.
FWIW, I'm using an NV31 [GeForce FX 5600] video card and "nvidia" xorg driver
(Debian version of kernel module is 100.14.19-1+2.6.22-4, Debian version of
nvidia-glx package is 100.14.19), running on an Intel Pentium(R) 4 CPU 1.80GHz
with 768MB memory.
I still have the reversion to the slow speed after navigating through the menus
or loading a game (i.e. there only seems to be a speed increase after starting
a new campaign), but the patch at least results in some improvement.
This happens when I am *not* using DirectDrawRenderer=opengl and
RenderTargetLockMode=readtex. I can't load RA2 at all when using those settings
(tested with and without this patch).
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http://bugs.winehq.org/show_bug.cgi?id=8866
--- Comment #8 from Jeremy Jackins <jeremyjackins(a)gmail.com> 2007-12-15 01:22:55 ---
note: this bug doesn't occur when using pbuffer. pbuffer, however, seems to
cause the game to crash randomly.
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http://bugs.winehq.org/show_bug.cgi?id=1880
Raul Sanchez <falotron(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |falotron(a)gmail.com
--- Comment #4 from Raul Sanchez <falotron(a)gmail.com> 2007-12-14 23:04:00 ---
(In reply to comment #1)
> Try installing Internet Explorer then running with shdocvw set to native.
>
> We currently don't implement this DLL to any real extent.
I have installed IE4, and run this...
falotron@Kubuntu:~/.wine/drive_c/Archivos de programa/GameSpy Arcade$
WINEDLLOVERRIDES="shdocvw=n" wine Aphex.exe
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
fixme:system:SystemParametersInfoW Unimplemented action: 4132
(SPI_GETDROPSHADOW)
err:ole:CoGetClassObject class {304ce942-6e39-40d8-943a-b913c40c9cd4} not
registered
err:ole:CoGetClassObject no class object {304ce942-6e39-40d8-943a-b913c40c9cd4}
could be created for context 0x1
fixme:process:IsWow64Process (0xffffffff 0x34eed0) stub!
err:ole:COMPOBJ_DllList_Add couldn't load in-process dll L"shdocvw.dll"
err:ole:CoGetClassObject no class object {8856f961-340a-11d0-a96b-00c04fd705a2}
could be created for context 0x3
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
fixme:font:WineEngRemoveFontResourceEx :stub
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http://bugs.winehq.org/show_bug.cgi?id=7586
Tom Anderson <thetechnojedi(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |thetechnojedi(a)gmail.com
--- Comment #10 from Tom Anderson <thetechnojedi(a)gmail.com> 2007-12-14 19:46:16 ---
Joost 1.0.3, doesn't run with latest as of today (0.9.51). Only get a keyboard
block error.
Tom
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http://bugs.winehq.org/show_bug.cgi?id=2398
--- Comment #212 from Chris Boyle <chris(a)boyle.name> 2007-12-14 13:01:55 ---
Created an attachment (id=9625)
--> (http://bugs.winehq.org/attachment.cgi?id=9625)
Log of a run of Valve SDK -> Hammer, drawing things wrongly
(re Comment #209 From Roderick Colenbrander)
Screenshots attached, and here's the log. There's a *lot* of fixme:d3d in it;
I'm guessing that means it *is* using d3d rather than GL, meaning I should
actually move all this to a new bug? The AppDB talks about a GL renderer back
in Hammer v3.3, but this may have changed...
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http://bugs.winehq.org/show_bug.cgi?id=7520
--- Comment #5 from Dave Hughes <dave(a)waveform.plus.com> 2007-12-14 12:06:58 ---
Could be. Although I wonder what's going on with italic text. I still think
there must be something "special" about Microsoft Sans Serif, as Notes renders
italic text non-italicized with it where all other fonts I've tried (Arial,
Verdana, etc. etc.) render it properly.
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http://bugs.winehq.org/show_bug.cgi?id=6420
Kai Blin <blin(a)gmx.net> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #4 from Kai Blin <blin(a)gmx.net> 2007-12-14 07:33:39 ---
Closing as FIXED then.
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