http://bugs.winehq.org/show_bug.cgi?id=7247
------- Additional Comments From nikitis(a)gmail.com 2007-24-02 21:40 -------
I confirm this bug. The problem I noticed was that the X-Server was either not
releasing the Mouse. Wine seems to have grabbed the mouse as well because you
can move the character in-game on UT2k4. But he can only turn about 360 degrees
in either direction then he stops turning. At this point the mouse cursor in
X-Server hits the wall on your desktop. This game runs flawlessly other than
this. Would like to see a fix for this. And if it's not wines fault, would
like to see wine implement a feature to make this work.
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http://bugs.winehq.org/show_bug.cgi?id=5865
------- Additional Comments From ryanbach(a)adelphia.net 2007-24-02 21:04 -------
@Hans Leidekker
Ask them why it was rejected and if they can help you to fix your patch.
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http://bugs.winehq.org/show_bug.cgi?id=7542
------- Additional Comments From ehoover(a)mines.edu 2007-24-02 20:57 -------
Created an attachment (id=5084)
--> (http://bugs.winehq.org/attachment.cgi?id=5084&action=view)
Update mouse position on ShowCursor call
This patch is for updating the DirectX mouse position to the last OS mouse
position when the ShowCursor call is made. When ShowCursor is first called it
is supposed to make the cursor appear at the OS's last cursor position (checked
this against an XP machine). Supreme Commander repetitively calls this command
so that when the OS mouse moves, so does the mouse for SC.
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http://bugs.winehq.org/show_bug.cgi?id=7544
Summary: ReplaceFileW not implemented
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Supreme Commander demo uses ReplaceFileW in order to turn a temporary config
file into the permanent configuration. Since this function is missing, all
configuration is lost when the demo is closed.
fixme:file:ReplaceFileW (L"c:\\windows\\profiles\\ehoover\\Local
Settings\\Application Data\\Gas Powered
Games\\SupremeCommanderDemo\\Game.prefs",L"c:\\windows\\profiles\\ehoover\\Local
Settings\\Application Data\\Gas Powered
Games\\SupremeCommanderDemo\\Game.prefs.new",(null),00000000,(nil),(nil)) stub
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http://bugs.winehq.org/show_bug.cgi?id=7543
Summary: Window position geometry not saved between app
executions
Product: Wine
Version: 0.9.31.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: tuxman99999(a)gmail.com
Whenever I run GoldWave ver. 4.26 (http://www.goldwave.com) in Wine version
0.9.24 or later, the GoldWave windows do not remember their last state. With
version 0.9.23 and earlier, I had set up GoldWave to maximize and its child
window (Device controls window) to a certain position and size. See
http://www.cs.txstate.edu/~patrick/images/screenshot-2005-07-25-1842.png. Each
time I opened GoldWave, the device controls child window's geometry was the same
as in this image.
Now, with version 0.9.24 and newer, the child window is shrunk down to a small
size. Even after resizing it, shutting down GoldWave and then restarting it,
the device controls child window size/position geometry isn't saved. See
http://www.cs.txstate.edu/~patrick/images/screenshot-20070224.png .
I've tried Google-ing this, searched all over Winehq.com and the Wiki for this,
but I can't seem to find any documentation on how to either (1) have Wine
remember the application's window's geometry, or (2) restore 0.9.23
functionality to newer versions of Wine. Thank you for your assistance.
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http://bugs.winehq.org/show_bug.cgi?id=7542
Summary: Supreme Commander demo does not update cursor position
Product: Wine
Version: 0.9.31.
Platform: PC
URL: http://www.fileshack.com/file.x/10158/Supreme+Commander+
Demo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ehoover(a)mines.edu
The Supreme Commander demo disables the X11 cursor and creates an in-game cursor
at (0,0). This in-game cursor never moves from that starting position, though
in-game buttons will hi-light if you can manage to move the invisible cursor to
a button.
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http://bugs.winehq.org/show_bug.cgi?id=7541
Summary: Yahoo Magic Match 2 aborts silently on startup
Product: Wine
Version: CVS
Platform: Other
URL: http://get.games.yahoo.com/proddesc?gamekey=magicmatch2
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
+all shows that magic match 2 dies very quickly,
after attaching winedos.dll:
0009:Ret PE DLL (proc=0x7e086254,module=0x7e050000
L"winedos.dll",reason=PROCESS_ATTACH,res=(nil)) retval=1
0009:trace:module:process_attach (L"winedos.dll",(nil)) - END
0009:trace:heap:RtlFreeHeap (0x110000,00000002,0x180c60): returning TRUE
0009: event_op( handle=0x7c, op=1 )
0009: event_op() = 0
0009:trace:seh:raise_exception code=c0000005 flags=0 addr=0x7ff53e
This game uses common controls version 6; the .exe has a
.exe.manifest next to it that says
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
http://msdn2.microsoft.com/en-us/library/ms997646.aspx#xptheming_topic2
says that version 6 is not redistributable... so it looks like
we need to implement version 6 to run this game.
No idea if this is the cause of this crash, though.
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http://bugs.winehq.org/show_bug.cgi?id=4464
------- Additional Comments From hverbeet(a)gmail.com 2007-24-02 19:23 -------
No, not really. They're not actually part of the core d3d dlls, and applications
*are* supposed to install them if they're not already present. Applications that
don't are broken, and have the same problem on Windows. It's essentially the
same as with MFC, etc.
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http://bugs.winehq.org/show_bug.cgi?id=6250
------- Additional Comments From rmh(a)aybabtu.com 2007-24-02 19:04 -------
Created an attachment (id=5083)
--> (http://bugs.winehq.org/attachment.cgi?id=5083&action=view)
Andrew's hardware cursor patch
I've updated Andrew's patch for wine 0.9.31. It doesn't seem to solve the
problem for Conquer/Conquista (Henry's hack does, though). Can someone try
with Guildwars?
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http://bugs.winehq.org/show_bug.cgi?id=4924
jacek(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|wine-bugs(a)winehq.org |jacek(a)codeweavers.com
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