http://bugs.winehq.org/show_bug.cgi?id=7540
xerox_xerox2000(a)yahoo.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-24-02 15:02 -------
btw, using the patch + ies4linux makes the game start fine. (ies4linux to get
around some unimplemented stuff in shdocvw apperently)
*** This bug has been marked as a duplicate of 7063 ***
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http://bugs.winehq.org/show_bug.cgi?id=7540
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-24-02 14:53 -------
Hi Dan, this is exactly same problem as Yahoo Zuma has. Try Peter Oberndorfers
patch in your own bug about Civilization 3 ;) Then the opening screen comes up
fine. It's copy protection related.
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http://bugs.winehq.org/show_bug.cgi?id=7540
Summary: Yahoo ten-pin bowling crashes so fast your head spins
Product: Wine
Version: CVS
Platform: Other
URL: http://get.games.yahoo.com/proddesc?gamekey=bowling
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
Yahoo ten-pin bowling installs fine, but it crashes
immediately on startup. And I do mean immediately.
+all shows
0009:Starting process L"C:\\Program Files\\Yahoo! Games\\Yahoo! Ten Pin
Championship Bowling\\Yahoo Ten Pin Championship Bowling.exe" (entryproc=0x2016f510)
0009:trace:seh:raise_exception code=80000003 flags=0 addr=0x20170029
notepad works, so I know it's not something basic with my wine.
And I remove ~/.wine before installing, so I know it's not
caused by a previous app.
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http://bugs.winehq.org/show_bug.cgi?id=4737
------- Additional Comments From rmh(a)aybabtu.com 2007-24-02 14:09 -------
With 0.9.31 it doesn't segfault, but still gets errors referring this unmarshal
thing that cause it to abort. See bug 7483.
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http://bugs.winehq.org/show_bug.cgi?id=7539
Summary: Pigillionaire crashes on "play game"
Product: Wine
Version: CVS
Platform: Other
URL: http://www.reflexive.com/Themes/Arcade2003Frame/Index.ph
p?PAGE=GameDetail&CID=4113&AID=763
OS/Version: other
Status: NEW
Keywords: download
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dank(a)kegel.com
pigillionaire is a freely downloadable game I found on
http://www.free-games.com.au/
It installs fine, but when you run it and click on "Play Game",
you see:
...
fixme:ddraw:IDirectDrawImpl_CreateSurface Wanted to get surface dimensions from
window 0x10026, but it has only a size of 0x0. Using full screen dimensions
err:ddraw:IDirectDrawSurfaceImpl_SetSurfaceDesc Setting the surface memory isn't
supported yet
...
trace:shell:PathFindExtensionW
(L"http://www.mysterystudio.com/pig_crash.php?plat=win&f=pigaff&rpt=EhLz7sIcs7…"...)
err:exec:SHELL_ExecuteW cannot set directory
L"S9yhT7gnhGS2YQ0VHjglVrC9NYA_sF26FfRgFVborq46vSvagNeLwwuVTp55ThYBtWfpi76qKcMN1Yoj0KkE5Oe5o8zhFh3qrwbNl9DDTOpuaus0G91KQgy1-ZjYhSO6RfEO_dNqMzYvIHWDjtVCKlbL2Vi5Crm7RaZ8MYNQG_lL8uUODLDB2UZni_tEu0ls80dm8IEtKiUKtMpw754jyilYdWtzb_QOad_sUCyYYWR4duszFHP_CkuWec-Brrnp7-mnApXTkNwDKcm0oJ26sjoFeRIvmgXNgLfws4ogbItMT"...
So it looks like it crashed because of some directdraw thing,
and the game is trying to phone home about the crash, and *that*'s failing.
(This is on a laptop, maybe it's upset it can't set my resolution.)
Turning on +relay, I see
000e:Call kernel32.CreateFileA(008a0120
"c:\\windows\\profiles\\dank\\Application
Data\\MysteryStudio\\Pigllionaire\\pig.log",40000000,00000003,0034d984,00000004,00000080,00000000)
ret=004ec515
but the log only says "log sent".
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http://bugs.winehq.org/show_bug.cgi?id=7344
------- Additional Comments From flexo(a)holycrap.org 2007-24-02 13:50 -------
Okay, seems there are 3 causes:
1. The major flickering of the header control is caused by a missing
UpdateWindow() in the WM_PAINT handler. I sent a fix for this to wine-patches:
http://winehq.org/pipermail/wine-patches/2007-February/036303.html
2. The major flickering in the listview itself is caused by our WM_ERASEBKGND
handler - native comctl23 returns FALSE, forwarding the erasing to the
application for some reason. I've yet to figure out why it does that - the only
reason MSDN gives would be a bkclr of CLR_NONE but this is not the case here.
Inserting "return FALSE;" fixes this but that's probably a hack (however, since
everything looks still fine I'm not even sure about that)
3. Unknown. With the patch for 1. and the hack for 2. applied there seems to
remain some (rather minor) flickering which doesn't appear with native comctl32.
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I'll do the test when .32 is out.
it's only 20 minutes of compiling, after all.
I'm sure it will work, it works for 9.30 too.
rens
Wine Bugs wrote:
> http://bugs.winehq.org/show_bug.cgi?id=6323
>
>
>
>
>
> ------- Additional Comments From nlaw(a)nildram.co.uk 2007-22-02 21:53 -------
> I can test and close this when .32 is released in a week or two. Unless somebody
> beats me too it.
>
>
http://bugs.winehq.org/show_bug.cgi?id=5180
dank(a)kegel.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-misc |wine-ole
------- Additional Comments From dank(a)kegel.com 2007-24-02 12:19 -------
Runs fine with dcom98, so changing category.
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