http://bugs.winehq.org/show_bug.cgi?id=7532
------- Additional Comments From jtwyford(a)gmail.com 2007-23-02 23:48 -------
Possible fix: Run the commands
/console SET UIFaster "0"
/console reloadui
The UI Acceleration seems to be having issues, as they indicated in the 2.0.5
patch. It still shouldn't be doing this, but a note in the appdb page should get
people aware of the situation. The above fix works for me, by the way.
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http://bugs.winehq.org/show_bug.cgi?id=7533
Summary: crashes on "Popkart"
Product: Wine
Version: 0.9.24.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: temp1(a)skewray.com
wine core dumps when I try to run Popkart. Hopefully I will get a backtrace
attached. I don't really know which component this goes under; I just
used "wine".
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http://bugs.winehq.org/show_bug.cgi?id=6315
------- Additional Comments From jcarthew(a)mbarron.net 2007-23-02 22:59 -------
Created an attachment (id=5067)
--> (http://bugs.winehq.org/attachment.cgi?id=5067&action=view)
Screenshot of the rendering error
the white on the cockpit is the same as on the ships, if you fly up close to a
ship in the game the white goes away and the ship is rendered normally.
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http://bugs.winehq.org/show_bug.cgi?id=7532
jtwyford(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |jtwyford(a)gmail.com
------- Additional Comments From jtwyford(a)gmail.com 2007-23-02 22:57 -------
Confirming here as well in OpenGL mode. This is the 2.0.10, not 2.1.0 patch,
though...
I couldn't even get DX to get to the login screen (massive graphical breakage),
but I'm unaware if that's new behavior or not on my system since I've always
used OpenGL.
Not seeing any different stdout fixmes/errs from running live 2.0.8, but
something's obviously broken. Going to be posting on Bugzilla in a few. Addons
made no difference installed or not.
Not seeing any different stdout fixmes/errs from running live 2.0.8, but
something's obviously broken. Going to be posting on Bugzilla in a few. Addons
made no difference installed or not.
Vitals:
Wine 0.9.31 with the Numpad patch
FC5 kernel 2.6.18-1.2257.fc5
Nvidia 5200FX NV34 128MB kmod-nvidia-1.0.8776-1.2.6.18_1.2257.fc5
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------- Additional Comments From winehq-bugzilla(a)six-by-nine.com.au 2007-23-02 22:49 -------
Just clarifying, that above SS was taken in OpenGL.
After initially seeing this with default settings, I copied across my Config.wtf
from my live game. Same results.
On a suggestion from the IRC chan, I attempted d3d rendering.
Whilst I didn't see the random pixels, the icons that were being displayed were
a mish-mash of the wrong icon (eg, looked like my 'attack' icon was the 'collar'
icon, as well as empty (ie, black) icons). I tried grabbing the screenshot
ingame, and it crashed out.
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http://bugs.winehq.org/show_bug.cgi?id=7048
------- Additional Comments From ekohlwey(a)gmail.com 2007-23-02 22:48 -------
after doing some research on Google I've found this may be a problem with the
source engine itself. Unfortunately I'm not familiar enough with D3d or wine to
provide more feedback.
No system changes (this is on a laptop), and the problem doesn't affect hl2,
just hl2:episode one.
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------- Additional Comments From winehq.20.noos(a)spamgourmet.com 2007-23-02 22:41 -------
The version of GSAK in question for this bug is 6.6.4
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------- Additional Comments From winehq.20.noos(a)spamgourmet.com 2007-23-02 22:37 -------
By the way, this is happening on Gentoo amd64, running a 2.6.20-gentoo kernel.
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