http://bugs.winehq.org/show_bug.cgi?id=7336
------- Additional Comments From vit.hrachovy(a)sandbox.cz 2007-18-02 15:50 -------
Seems like there is some registry pointer to HW Sound or mixer expected. I've
spotted the same error in Ubuntu Edgy.
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http://bugs.winehq.org/show_bug.cgi?id=7448
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-02 15:45 -------
Ok this is stupid but:
Add "-g" to the CFLAGS.
DO NOT strip binaries!!! Your backtraces are useless!
And PLEASE look at your output yourself first! What you keep attaching is
useless. It doesn't tell anything.
Add at least "+message" to the WINEDEBUG as well.
No need for CXXFLAGS - wine has no c++ code
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http://bugs.winehq.org/show_bug.cgi?id=7479
Summary: running Morrowind with background music (mp3) fails
Product: Wine
Version: 0.9.30.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Application starts and as it goes to the main menu, it crashes with the
following dialog box: "Music Error: Can not play file. Data
Files/Music/Special/morrowind title.mp3"
File exists. Tried both emulated and full hardware support.
Sounds are working (wav and mp3) - only mp3 music fails.
In WINE console, there is following output:
fixme:devenum:DEVENUM_ICreateDevEnum_CreateClassEnumerator Category
{cc7bfb46-f175-11d1-a392-00e0291f3959} not found
fixme:winmm:MMDRV_Exit Closing while ll-driver open
Seems like there is some registry pointer to HW Sound or mixer expected.
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http://bugs.winehq.org/show_bug.cgi?id=7443
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |major
Keywords| |download
Summary|Battlefield 2 fails to start|Multiple games fails to
|- "TL: HW does NOT support |start or show blank screen -
|D3DQUERYTYPE_EVENT." |"TL: HW does NOT support
| |D3DQUERYTYPE_EVENT."
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-02 15:36 -------
Affects all Source based games too (HL2, CSS, HL2:EP1)
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http://bugs.winehq.org/show_bug.cgi?id=7477
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |minor
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-02 15:33 -------
There is a native Linux version - downgrading to minor
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http://bugs.winehq.org/show_bug.cgi?id=7477
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|major |normal
Component|test |wine-misc
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-02 15:31 -------
Looks like a duplicate of bug 6591. Can you test the suggested workarounds?
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http://bugs.winehq.org/show_bug.cgi?id=7477
------- Additional Comments From focht(a)gmx.net 2007-18-02 15:25 -------
Created an attachment (id=5009)
--> (http://bugs.winehq.org/attachment.cgi?id=5009&action=view)
disassembly of app crash code
Hello again,
that was a quick one (as usual).
Looking at exception address (.text:004DAE48) it seems a NULL pointer is
dereferenced after SDL api "SDL_ListModes" call.
SDL_ListModes() is supposed to return an array of supported video modes.
It tries two times but fails (one with hardware surface flags the other one
software modes).
The software itself should check the return value of api calls before blindly
dereferencing it.
---- pseudo code ----
SDL_Rect **modes = SDL_ListModes (NULL, requested_mode_flags_here);
if (modes == NULL)
{
// no avail
// shutdown/exit whatever here ...
}
else
{
// iterate thru, make some use of it
modes[index]->xxx
}
---- pseudo code ----
So the question remains why SDL returns/reports no available video modes in
wine.
Any takers?
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http://bugs.winehq.org/show_bug.cgi?id=7443
tehstealth(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |tehstealth(a)yahoo.com
------- Additional Comments From tehstealth(a)yahoo.com 2007-18-02 15:17 -------
*** Bug 7476 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=7476
tehstealth(a)yahoo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From tehstealth(a)yahoo.com 2007-18-02 15:16 -------
Ah, it's a duplicate.
*** This bug has been marked as a duplicate of 7443 ***
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http://bugs.winehq.org/show_bug.cgi?id=7477
------- Additional Comments From focht(a)gmx.net 2007-18-02 15:13 -------
Created an attachment (id=5008)
--> (http://bugs.winehq.org/attachment.cgi?id=5008&action=view)
uplink crash log
Hello,
don't just send app-generated crash logs - run wine with appropriate debug
reporting facilities too (read wine bug reporting faq).
This makes tracking down problem easier.
So i've done it for you...
WINEDEBUG=+loaddll,+process,+seh wine ./uplink.exe 2>&1
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