http://bugs.winehq.org/show_bug.cgi?id=6731
------- Additional Comments From guille2306(a)gmail.com 2007-15-03 16:23 -------
OK, correction to the previous comment: it doesn't work if you copy a windows
installation, it works if you make a fresh installation under wine 0.9.32
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------- Additional Comments From rmay(a)ou.edu 2007-15-03 16:17 -------
Created an attachment (id=5378)
--> (http://bugs.winehq.org/attachment.cgi?id=5378&action=view)
+win,+x11drv trace
ttached a +win,+x11drv trace. This includes creating the initial "untitled"
(which becomes "u") window as well as another window ("DateTime") for the
date/time picker which ends up with the title "D".
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------- Additional Comments From mikolaj.zalewski(a)gmail.com 2007-15-03 16:08 -------
Maybe a WINEDEBUG=+win,+x11drv trace will help. The Louis Lenders program passes
a Unicode string to an ANSI function so it's natural it fails. Weatherscope
passes a correct ANSI string to CreateWindowExA as we see in the logs.
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-15-03 15:56 -------
fbos seem to work almost perfectly. Everything works except looking at the
water in de_aztec.
I tried with -nosound, but had the same crash. There's no third party sound
packs loaded by the way.
But I also discovered something else whilst trying -nosound, and this is
probably why not many other people seem to be having this problem... It only
happens at 1600x1200, if I drop back to 1280x1024, I cannot reproduce it at all.
And keep up the /fantastic/ work with Wine development Stefan ;)
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------- Additional Comments From guille2306(a)gmail.com 2007-15-03 15:55 -------
Bug present in wine 0.9.32 under ubuntu 6.10 (edgy)
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-14-03 17:23 -------
Created an attachment (id=5357)
--> (http://bugs.winehq.org/attachment.cgi?id=5357&action=view)
executable with same problem
I can reproduce this by creatin simple window , and do it like:
const char g_szClassName[] = "WeatherScopeAlert";
const WCHAR windowname[] = { 'u', 'n', 't', 'i', 't', 'l', 'e','d', 0 };
hwnd = CreateWindowEx(
0,
g_szClassName,
windowname,
WS_OVERLAPPEDWINDOW,
32, 32, 0xfa, 0xfa,
NULL, NULL, hInstance, NULL);
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-14-03 17:24 -------
Created an attachment (id=5358)
--> (http://bugs.winehq.org/attachment.cgi?id=5358&action=view)
executable with same problem
I can reproduce this by creatin simple window , and do it like:
const char g_szClassName[] = "WeatherScopeAlert";
const WCHAR windowname[] = { 'u', 'n', 't', 'i', 't', 'l', 'e','d', 0 };
hwnd = CreateWindowEx(
0,
g_szClassName,
windowname,
WS_OVERLAPPEDWINDOW,
32, 32, 0xfa, 0xfa,
NULL, NULL, hInstance, NULL);
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-14-03 17:24 -------
Created an attachment (id=5359)
--> (http://bugs.winehq.org/attachment.cgi?id=5359&action=view)
executable with same problem
I can reproduce this by creatin simple window , and do it like:
const char g_szClassName[] = "WeatherScopeAlert";
const WCHAR windowname[] = { 'u', 'n', 't', 'i', 't', 'l', 'e','d', 0 };
hwnd = CreateWindowEx(
0,
g_szClassName,
windowname,
WS_OVERLAPPEDWINDOW,
32, 32, 0xfa, 0xfa,
NULL, NULL, hInstance, NULL);
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-14-03 17:25 -------
Created an attachment (id=5360)
--> (http://bugs.winehq.org/attachment.cgi?id=5360&action=view)
executable with same problem
I can reproduce this by creatin simple window , and do it like:
const char g_szClassName[] = "WeatherScopeAlert";
const WCHAR windowname[] = { 'u', 'n', 't', 'i', 't', 'l', 'e','d', 0 };
hwnd = CreateWindowEx(
0,
g_szClassName,
windowname,
WS_OVERLAPPEDWINDOW,
32, 32, 0xfa, 0xfa,
NULL, NULL, hInstance, NULL);
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-15-03 03:44 -------
test
------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-15-03 03:46 -------
test
------- Additional Comments From infyquest(a)gmail.com 2007-15-03 06:37 -------
may its internally using some ansi version of functions.
------- Additional Comments From infyquest(a)gmail.com 2007-15-03 06:37 -------
may its internally using some ansi version of functions.
------- Additional Comments From focht(a)gmx.net 2007-15-03 07:42 -------
Hello,
-- snip ---
I can reproduce this by creatin simple window , and do it like:
...
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
--- snip ---
Your code snippet shows normal behaviour (even on windows).
The binary references ansi versions of win32 api.
E.g. CreateWindowEx gets compiled into CreateWindowExA (ansi version).
You supply a unicode string as window name.
What would you expect?
"u" of course.
Regards
------- Additional Comments From focht(a)gmx.net 2007-15-03 07:42 -------
Hello,
-- snip ---
I can reproduce this by creatin simple window , and do it like:
...
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
--- snip ---
Your code snippet shows normal behaviour (even on windows).
The binary references ansi versions of win32 api.
E.g. CreateWindowEx gets compiled into CreateWindowExA (ansi version).
You supply a unicode string as window name.
What would you expect?
"u" of course.
Regards
------- Additional Comments From focht(a)gmx.net 2007-15-03 07:43 -------
Hello,
-- snip ---
I can reproduce this by creatin simple window , and do it like:
...
Looks buggy to me, but maybe windows displays this text correctly, i cannot
test this little executable on windows, so maybe someone else could do so.
--- snip ---
Your code snippet shows normal behaviour (even on windows).
The binary references ansi versions of win32 api.
E.g. CreateWindowEx gets compiled into CreateWindowExA (ansi version).
You supply unicode string as window name.
What would you expect?
"u" of course.
Regards
------- Additional Comments From rmay(a)ou.edu 2007-15-03 15:50 -------
Well, I'm not sure about "normal", since Weatherscope has proper window titles
on Windows but not under wine.
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stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |wine-bugs(a)winehq.org
Status|UNCONFIRMED |ASSIGNED
Ever Confirmed| |1
------- Additional Comments From stefandoesinger(a)gmx.at 2007-15-03 15:32 -------
fbos with counterstrike? Shouldn't work actually.
I know that crash. It seems to be related to resource loading. With headshots
there is a different icon, loading it could cause the trouble. Many users have
those "headshot", "double kill", ..., sounds extracted from ut(or was that
quake ?). Can you try to start the game with -nosound to exclude sound as the
cause of the crashes?
Assinging to me, its on my list of things to fix. Although it will be
tricky :-(
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------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-15-03 15:13 -------
This still happens with the latest git.
I tried the game twice tonight, and both times it happened /exactly/ at the
point where I got a headshot - that might help.
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------- Additional Comments From Speeddymon(a)gmail.com 2007-15-03 15:11 -------
Just thought I should add that in order to even get the modern skin to load I
had to have ms core fonts installed. I just downloaded them from sourceforge,
and then used wine to install them..
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