http://bugs.winehq.org/show_bug.cgi?id=7819
Summary: Unable to initiate TCP/IP connection (Timbuktu Pro)
Product: Wine
Version: 0.9.33.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: stonecrest(a)gmail.com
Hi, I am trying to run Timbuktu Pro 8.6 (see
http://bugs.winehq.org/show_bug.cgi?id=7789 for a previous bug fixed). It seems
to install well enough now, but when I run the tb2pro executable, I get the
following dialog:
Unable to initiate a TCP/IP connection.
- Maybe the TCP/IP protocol has not been installed?
- Maybe the network was not initiated?
- Maybe the winsock.dll was not installed, not found, or not the correct version?
I tried copying the winsock.dll file from a WIndows XP install into the SYSTEM32
directory, but that doesn't seem to help. I do have a wireless connection up.
I'll attach all output from the terminal in case it helps.
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http://bugs.winehq.org/show_bug.cgi?id=7818
Summary: Running dreamweaver 8 installer hangs
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bjohnson(a)symetrix.com
Running dreamwever 8 installer hangs. Running it in win2k mode. Switching to
XP it fails to start.
Console output attached.
A demo copy of the program can be downloaded from the Adobe website if testing
is needed.
https://www.adobe.com/cfusion/tdrc/index.cfm?product=dreamweaver&loc=en%5Fus
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From philcostin(a)hotmail.com 2007-21-03 19:42 -------
Luke,
I'm using 32-Bit Slackware 11 on a 64-bit capable Opteron 144. It's clocked to
2.26GHz up from 1.8GHz but that never seems to cause a problem in general.
Not sure what's causing this yet but crashing seems to occur on all HL2 based
games at the moment more or less.
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http://bugs.winehq.org/show_bug.cgi?id=7817
Summary: When running starcraft under wine, it logs out
Product: Wine
Version: 0.9.32.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-programs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jeremybubs(a)gmail.com
whenever i try to run Starcraft:Brood War under wine, it logs out, i have tried
many different configurations, but any way i start it, it blanks the screen, and
then goes to the login screen. it could be causing my display manager to crash,
and then restart, or it could simply be forcing me to log out. i am sure i have
installed it correctly, and i have tried reinstalling it.
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http://bugs.winehq.org/show_bug.cgi?id=7299
------- Additional Comments From digitaltopia(a)gmail.com 2007-21-03 18:17 -------
The solo missions work for me, by loading Tribes with "wine Tribes2.exe
-nologin", and a few days ago or so the e-mail server for the game's internal
e-mail went down and wasn't trying to deliver mail. When that happened, I was
able to go online and join a server and play just fine. But once the e-mail
server came back, the game started freezing again once it tried to download the
e-mail.
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http://bugs.winehq.org/show_bug.cgi?id=5955
------- Additional Comments From stefandoesinger(a)gmx.at 2007-21-03 17:04 -------
The winecfg this is easilly answered: There is no winecfg option and there
will never be one. The DirectDraw renderer should be opengl by default, and
autodetected to fall back to gdi if no opengl libs are available, or only
uppon direct request.
The issue that DDraw fails to load completely without opengl is because the
DDraw software renderer is built into wined3d.dll and wined3d.dll is
dynamically linked(at load time) to libGL.so. Having the sw renderer in
wined3d allows us to use it as a fallback if Direct3D blitting
operations(StretchRect, CopyRects) are not supported by the opengl code.
What needs to be done to make DDraw work without gl is to replace the dynamic
load-time linking with lazy linking. The last time this was discussed the idea
was to link wined3d (dynamically) to out opengl32.dll(or native opengl32.dll
on windows). OpenGL32.dll does the lazy linking against libGL.so. For
initialization opengl calls our display driver, winex11.drv or winequartz.drv
which does the platform dependent initialization. Platform independent calls
go from opengl32.dll to libGL.so.
I dislike that idea because I do not think it is good to put abstraction layer
above abstraction layer above abstraction layer in performance critical things
like 3D graphics. In the worst case we have
d3d9->wined3d->opengl32->winex11->libGL.so
Also, if I understand the linking concept correctly, dynamic load time linking
results in faster calls than lazy linking. Thus if we take even the simplest
approach and implement lazy linking in wined3d, this will result in decreased
Direct3D performance. It would be a minor decrease, but still a decrease.
Honestly I think that there are more Direct3D users than users who use
DirectDraw on a non-opengl display. I think Gentoo is the only distro that
offers a way to compile wine without opengl, except manual compiling with
fidling with configure params. Keep in mind that you do not need a 3d
accelerator. The Mesa3D software renderer is perfectly enough, and it maybe
even gives faster performance than our software ddraw renderer.
If you want to implement lazy linking to libGL.so the first step would be a
discussion of the approach on wine-devel. My personal preference would be not
to implement lazy linking and close this bug as invalid, or wait for a general
opengl loading cleanup which moves wined3d over to wgl(opengl32.dll), which we
will need if we want to use our (future) Direct3D10 implementation on windows
xp(and thus close the bug as later).
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http://bugs.winehq.org/show_bug.cgi?id=7316
------- Additional Comments From dank(a)kegel.com 2007-21-03 16:57 -------
It would be nice to know what APIs Flash 8 (and for that matter
Photoshop) is using to access the pressure sensitivity data.
Anyone know? MSDN seems to describe a COM-based API, no idea
what the underlying API is.
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-21-03 16:39 -------
Phil, are you using x86_64 by any chance?
I know a couple of other people that play CS:S in Wine, and they're both fine,
and literally the only difference is that I'm using x86_64, whereas they're
using x86.
Other than that, it's the same Wine version, same driver version, and even the
same graphics card.
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------- Additional Comments From J.Nicolaisen(a)gmx.net 2007-21-03 15:52 -------
Tomb Raider 2 has the same problem. It gives the well-known "TR2 doesn't find
DirectX 5 or greater installed" message, so on the surface it looks like bug
4387. However, in this case TR2 is actually right :-) wine's DX isn't coming on
because the openGL test fails and it doesn't "fallback" to software.
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