http://bugs.winehq.org/show_bug.cgi?id=8199
Summary: hardcoded /usr/lib/libsicu*.a breaks biarch builds
Product: Wine
Version: CVS
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-patches
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rmh(a)aybabtu.com
The configure check for libsicu{uc,data}.a assumes these libraries can only be
found on /usr/lib or in a directory provided by the user. This breaks build on
multiarch systems, where /usr/lib/libsicu*.a are 64-bit, and 32-bit libraries
are available elsewhere. Depending on the system's binutils, this can result in
build failure or in libicu functionality being disabled (see
http://sourceware.org/ml/binutils/2007-04/msg00370.html).
Fortunately, wine doesn't need to know how to find the 32-bit lib directory,
because the toolchain is already capable of finding it. Having a fallback value
of "-lsicu*" is enough to grant the library will be static, since libicu uses
this "s" prefix to differenciate static libs.
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http://bugs.winehq.org/show_bug.cgi?id=8176
------- Additional Comments From floppie(a)quadra-tec.net 2007-28-04 18:19 -------
My intention was for this bug to be more broad than just EQ1. I wanted any
games that required texture wrapping to be linked to it, rather than just this one.
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http://bugs.winehq.org/show_bug.cgi?id=1631
------- Additional Comments From hughes28105(a)gawab.com 2007-28-04 18:10 -------
I have had problems with system shock 2 on 0.9.36. it look like the buffer is
having a problem is buffer is underrun. i have attach the debug log.
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http://bugs.winehq.org/show_bug.cgi?id=7682
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #5990 is|0 |1
obsolete| |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-28-04 17:50 -------
Created an attachment (id=5991)
--> (http://bugs.winehq.org/attachment.cgi?id=5991&action=view)
a better test
This time using existing env. variable.
This test does show that we do have a problem with the way our symlinks
configured to point into $HOME.
Should we disable this feature of NtQueryDirectoryFile? Or should we get rid of
the symlinks pointing to $HOME? However that won't fix it for existing
configurations (which we don't really care too much). Except this won't prevent
users from setting something like this and braking Wine.
I remember there was a huge discussion about this and it was decided that
symlinks would be the best solution. Apparently they are not. Quite opposite -
they do not work.
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From jrliggett(a)cox.net 2007-28-04 17:13 -------
Something else I just noticed: the crash always seems to occur when shooting
from a distance. If you keep your shots at close range, it might avoid the
crash. I just played for a good 30 minutes on de_dust2 and the map changed
before it crashed. Then we moved on to de_paranesi, where there's lots of
long-range shooting, and every time I get into a long-distance firefight, and I
hit something that kicks up some dust or debris, it crahses. So maybe this isn't
related to the HL2DM font bug?
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http://bugs.winehq.org/show_bug.cgi?id=8153
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
AssignedTo|jnewman(a)codeweavers.com |wine-bugs(a)winehq.org
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