http://bugs.winehq.org/show_bug.cgi?id=6413
------- Additional Comments From tony.lambregts(a)gmail.com 2007-07-04 16:15 -------
You do not have to overide the other DLL since there is no built in version of
those files.
As far as resolving this bug. IMO Wine should use the native version that is
supplied by the app but it does not. This is similar to bug 3759 (for SimCity
3000) which is resolved fixed and closed
http://bugs.winehq.org/show_bug.cgi?id=3759#c6
<quote>If wine is …
[View More]supposed to load dlls provided by the program overriding the
built-in ones, this is another bug.</quote>
While this is probably abug in our implimentation of msvcrt.dll it might be that
the program supplied version is truly different from native windows.
What version of windows did you get the native dll from?
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http://bugs.winehq.org/show_bug.cgi?id=7964
------- Additional Comments From us(a)edmeades.me.uk 2007-07-04 16:15 -------
I just downloaded utorrent 1.6.1 and open containing folder works fine (using
recent git). What version are you using and how do you recreate?
A "WINEDEBUG=+shell wine utorrent.exe" log showing the failure would probably
help here
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http://bugs.winehq.org/show_bug.cgi?id=7825
------- Additional Comments From lemonsbr(a)gmail.com 2007-07-04 15:44 -------
The bug happen in both moments. Now it's correct :)
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http://bugs.winehq.org/show_bug.cgi?id=7968
------- Additional Comments From b.buschinski(a)web.de 2007-07-04 15:38 -------
yes it does, even with very slow mouse moving the mouse leaves the window
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http://bugs.winehq.org/show_bug.cgi?id=7930
------- Additional Comments From alex(a)thehandofagony.com 2007-07-04 14:51 -------
No, because the game calls the same threat functions on startup.
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http://bugs.winehq.org/show_bug.cgi?id=7930
------- Additional Comments From rm(a)eightyfive.net 2007-07-04 14:40 -------
the slow down occours directly after the last these log messages:
fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x12150cf0) : stub
fixme:thread:SetThreadIdealProcessor (0x17c): stub
fixme:thread:SetThreadIdealProcessor (0x17c): stub
looks like it's something with threading.
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http://bugs.winehq.org/show_bug.cgi?id=7980
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From vitaliy(a)kievinfo.com 2007-07-04 14:25 -------
I got this bug and other broken geometry when using ARB instead of GLSL. Confirming.
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http://bugs.winehq.org/show_bug.cgi?id=7970
rm(a)eightyfive.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |rm(a)eightyfive.net
------- Additional Comments From rm(a)eightyfive.net 2007-07-04 14:25 -------
i just discovered that the game crashes occur even if the piece of the map is
not visible at the time of the deshrouding.
example (gdi …
[View More]mission croatia):
you're view is on your base in the center of the map and you send an orca air
strike to the lower left corner. once your units reach a certain point on the
(mini-)map the game crashes.
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http://bugs.winehq.org/show_bug.cgi?id=7852
------- Additional Comments From vitaliy(a)kievinfo.com 2007-07-04 13:30 -------
So what happens with the cursor? Does it leaves the game screen?
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http://bugs.winehq.org/show_bug.cgi?id=7983
no_mare_6(a)hotmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Platform|Other |PC
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