http://bugs.winehq.org/show_bug.cgi?id=7958
Summary: Some apps can't capture the mouse
Product: Wine
Version: 0.9.34.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.a3(a)ntlworld.com
No matter what settings I use, Unreal Tournament 2004 doesn't capture the mouse,
making it unplayable as the mouse leaves the window. Unreal Tournament, however,
captures the mouse without a problem.
I tried using a native dinput, but then nothing will start at all.
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http://bugs.winehq.org/show_bug.cgi?id=7939
------- Additional Comments From daniel.skorka(a)stud.uni-karlsruhe.de 2007-05-04 07:27 -------
fixme:d3d:IWineD3DImpl_FillGLCaps >>>>>>>>>>>>>>>>> 0x501 from extension detection
Do you mean this by "errors from extension tetection"? What does the 0x501 signify?
I have a Intel I915GM inside my laptop, which is driven by the i810 driver.
Are you sure you tried the Resistance Demo? It shows the same symptoms for me.
I am currently running Xorg 6.9.0, which is the newest package I can find for
debian stable. Could you maybe provide a minimal OpenGL program which would
expose this bug?
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------- Additional Comments From rob(a)codeweavers.com 2007-05-04 07:13 -------
Is this still happening in the most recent version of Wine?
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-05-04 05:23 -------
I ran the demo on my laptop(Radeon Mobility 9000, open source driver), and it
rendered the main menu just fine with the current git code. So I'm very
tempted to say this is a driver bug.
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------- Additional Comments From stefandoesinger(a)gmx.at 2007-05-04 05:16 -------
trace:d3d:IWineD3DDeviceImpl_Clear glScissor: 0, 0, 1024, 768
Those look perfectly ok, the clear should be done on the whole screen.
It may be a bug in your driver. The errors you get back from extension
detection are strange too. Which card do you have? And please make sure to
install the latest drivers.
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------- Additional Comments From daniel.skorka(a)stud.uni-karlsruhe.de 2007-05-04 04:10 -------
Created an attachment (id=5644)
--> (http://bugs.winehq.org/attachment.cgi?id=5644&action=view)
+d3d log without GL_SCISSOR_TEST, extra TRACE
I added a TRACE statement after each of the three glScissor calls.
Here's the log, still with glEnable(GL_SCISSOR_TEST) commented out.
BTW, I run OFP:R in a 1024x768 virtual desktop.
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------- Additional Comments From fausto.saporito(a)atosorigin.com 2007-05-04 02:31 -------
The strange thing is before the patch (WoW 2.0.10) all worked fine, even if the
FPS (in opengl mode) was not high.
Now it doesn't start anymore and it freezes the keyboard and screen. I read in
the patch notes they have changed something in the multithreaded opengl support
(for MAC), maybe for some strange reasons this impacts also the Windows part.
I don't know.
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------- Additional Comments From hverbeet(a)gmail.com 2007-05-04 02:15 -------
Is this a regression then? If so, please do a regression test.
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------- Additional Comments From hverbeet(a)gmail.com 2007-05-04 02:12 -------
This works for me on Windows 2000, but fails on wine.
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