http://bugs.winehq.org/show_bug.cgi?id=7953
flexo(a)holycrap.org changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed| |1
------- Additional Comments From flexo(a)holycrap.org 2007-05-04 17:06 -------
Confirmed. Patch looks fine to me.
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http://bugs.winehq.org/show_bug.cgi?id=7939
------- Additional Comments From stefandoesinger(a)gmx.at 2007-05-04 15:47 -------
Yeah, I mean the fixme:d3d:IWineD3DImpl_FillGLCaps >>>>>>>>>>>>>>>>> 0x501
messages.
/usr/include/GL/gl.h says 0x501 is GL_INVALID_VALUE, which can mean different
things depending on the failing call.
I tried the Multiplayer Demo, when I find some free minutes I'll download the
Resistance demo. But yet the log you sent looks perfectly fine. Unfortunately
I can't provide you with a gl app that definitly shows the same bug, since
most likely other parameters are involved too and I can't predict which.
Whenever I have some time I'll try some games on my university's terminals,
they have Intel cards and since a few weeks 3D acceleration enabled. But ETA
on that either :-(
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http://bugs.winehq.org/show_bug.cgi?id=7934
------- Additional Comments From peter.alfredsen(a)gmail.com 2007-05-04 15:38 -------
Of course, the problem from BUG 3818 still persists. Lots
of "err:ddraw:IDirectDrawSurfaceImpl_GetSurfaceDesc Impossible/Strange struct
size 0." are output. I am using 0.9.34 on Gentoo/Linux.
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http://bugs.winehq.org/show_bug.cgi?id=7919
warrenhead(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|0.9.4. |0.9.34.
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http://bugs.winehq.org/show_bug.cgi?id=3460
------- Additional Comments From rob(a)codeweavers.com 2007-05-04 14:08 -------
Is this bug still present in wine 0.9.34?
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http://bugs.winehq.org/show_bug.cgi?id=3194
rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From rob(a)codeweavers.com 2007-05-04 14:07 -------
There have been a number of fixes for memory leaks, so I'm closing this bug.
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