http://bugs.winehq.org/show_bug.cgi?id=7875
------- Additional Comments From truiken(a)gmail.com 2007-04-04 16:45 -------
Can you attach a +relay,+msi log? The msi log doesn't show anything by itself.
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http://bugs.winehq.org/show_bug.cgi?id=7818
------- Additional Comments From bjohnson(a)symetrix.com 2007-04-04 16:34 -------
The patch would not apply to 0.32, so I upgraded to 0.34. Running under 0.34 +
the patch posted above worked more me.
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http://bugs.winehq.org/show_bug.cgi?id=7939
stefandoesinger(a)gmx.at changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |stefandoesinger(a)gmx.at
------- Additional Comments From stefandoesinger(a)gmx.at 2007-04-04 16:19 -------
You can check if it was really this patch by going back to current git and
remove the glEnable(GL_SCISSOR_TEST) in dlls/wined3d/device.c. If that fixes
the problem you blamed the right person :-) In that case, can you attach a
+d3d log?
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fausto.saporito(a)atosorigin.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
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http://bugs.winehq.org/show_bug.cgi?id=7485
------- Additional Comments From hverbeet(a)gmail.com 2007-04-04 16:02 -------
I don't think declarationWNumElements should ever be 0 for a valid vertex
declaration. You'll probably want to figure out what that vertex declaration
exactly looks like, and where it comes from.
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http://bugs.winehq.org/show_bug.cgi?id=7952
Summary: World of Warcraft 2.0.12 crash
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fausto.saporito(a)atosorigin.com
Hello,
after I applied 2.0.12 patch, WoW doesn't start anymore and it freezes the
keyboard and screen, and I have to power off the computer to resume the normal
operativity.
I tried with 0.9.34, CVS either in d3d mode either in opengl mode.
I attached a log file with some debug info, opengl related. If you now some
other relevant switch to pass to WINEDEBUG env variable, i could try to run
using them.
The wine version I used to produce the log file is wine-0.9.34-g072698c, and I'm
running an OpenSUSE 10.2 with i910 graphic card.
The X server is set up to 24bit bpp, and the version is 7.2.0 RC2
I'm using AIGLX option.
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------- Additional Comments From yoyo(a)wine.ksp.sk 2007-04-04 15:43 -------
I played with it a bit and this seems to be the problem (wined3d/drawprim.c
lines 166 and 176):
for (i = 0; i < vertexDeclaration->declarationWNumElements - 1; ++i)
primitiveDeclarationConvertToStridedData is sometimes called with
declarationWNumElements==0 , which is defined as UINT (unsigned) so the
for-cycle is executed...
Casting it to int:
for (i = 0; i < (int)vertexDeclaration->declarationWNumElements - 1; ++i)
solves that problem, but wine then crashes on something else...
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------- Additional Comments From viriiboxen(a)gmail.com 2007-04-04 15:15 -------
This bug also applies to Command and Conquer: Generals. The game doesn't seem
to be able to resolve the machine's IP address correctly, but this can be
worked around by typing the IP and hostname manually into /etc/hosts. When
this is done, a game running on Windows in the same network can see the wine
installation in the lobby and receive text from it in the chat, but the
inverse isn't true, the wine one only sees itself. A game created in wine
shows up in windows, but an attempt to connect will fail with a timeout.
However, using the Direct Connect method in Generals, multiplayer seems to
work fine. Sadly, Tiberium Wars seems to lack that option, so that workaround
isn't available.
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http://bugs.winehq.org/show_bug.cgi?id=7951
Summary: Created .desktop files contain characters in wrong
encoding
Product: Wine
Version: 0.9.32.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-setupapi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: anpaza(a)mail.ru
The standard for .desktop files says that all strings (such as icon name) inside
the .desktop file must be in the UTF-8 encoding. WINE does not re-encode the
application name (from WANSI) which results in bad icon name if icon name
contains national characters (such as Cyrillic in my case - the icon title is
written to the .desktop file in Windows-1251 encoding while it should be
translated to UTF-8 in order for GNOME/KDE to handle them correctly).
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