http://bugs.winehq.org/show_bug.cgi?id=6080
tony.lambregts(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords|Abandoned? |
------- Additional Comments From tony.lambregts(a)gmail.com 2007-04-04 08:23 -------
Judging from the number of maintainers for this app in the AppDB I do not think
we need to abandon this bug (worst case is that we resolve it as WORKSFORME ..)
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http://bugs.winehq.org/show_bug.cgi?id=7950
mitch074(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|strange render window cutoff|DirctX strange render window
|in both Party and Final |cutoff in Candytron both
|version |Party and Final version
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http://bugs.winehq.org/show_bug.cgi?id=7950
Summary: strange render window cutoff in both Party and Final
version
Product: Wine
Version: 0.9.34.
Platform: PC
URL: http://www.scene.org/file.php?file=/demos/groups/farb-
rausch/fr-030_candytron_final.zip&fileinfo
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mitch074(a)gmail.com
This is a 64k demo by Farb-rausch; that same group created several using the
same procedural content engine, and pretty much all of them function as intended
and don't exhibit that bug.
Essentially:
1-upon starting, the render window is correctly dimensioned as full screen (800x600)
2-after content generation bar reaches completion, 3D starts running in full
screen correctly
3-after the first screen blackout, the render window is truncated on the left
(+-20% of screen) and bottom (+- 30% of screen)
Playback goes well anyway; only minor defects such as overly strong HDR-like
effect and some missing fonts in the background (but only some - this may come
from a build defect, as other fonts appear)
Problem occurs in both GLSL and ARB modes (they seem identical otherwise). It
has been made for Geforce2-level hardware.
It once seemed to be very sensitive to sound emulation (required OSS driver
emulation), but now works with ALSA with 'standard' acceleration.
No error message in console when the bug occurs (only thing appearing is the
frame buffer size stub - making available RAM 128 Mb changes nothing) - as such
I guess it's not a missing function, but rather a bug in an existing function.
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http://bugs.winehq.org/show_bug.cgi?id=6080
jan.wine(a)zerebecki.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-debug |wine-misc
Keywords| |Abandoned?
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http://bugs.winehq.org/show_bug.cgi?id=7095
rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-ole |wine-loader
------- Additional Comments From rob(a)codeweavers.com 2007-04-04 06:06 -------
Patch committed that fixed the original crash. No longer an ole bug.
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http://bugs.winehq.org/show_bug.cgi?id=7334
------- Additional Comments From jdjh(a)btinternet.com 2007-04-04 05:56 -------
Has there been any progress on this bug in the latest releases?
Also, this bug is titled, "Workaround ...", is there another bug which refers
directly to the problem?
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http://bugs.winehq.org/show_bug.cgi?id=4227
rob(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From rob(a)codeweavers.com 2007-04-04 05:53 -------
Marking fixed as per comments.
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http://bugs.winehq.org/show_bug.cgi?id=7945
------- Additional Comments From russofris(a)hotmail.com 2007-04-04 03:28 -------
Video card is a Nvidia 7600GT. Driver version is the latest (9755 I believe).
I will validate the version when I return to this machine.
Frank
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http://bugs.winehq.org/show_bug.cgi?id=7938
------- Additional Comments From cronopios(a)gmail.com 2007-04-04 02:15 -------
> 16-bit OLE isn't very well implemented and since it used by very few
> programs, I'm not going to start doing so any time soon.
Ok, I understand the most used programs should have priority.
Can I make this program to run under WINE by using native Windows DLL's?
If so, how?
After reading http://www.winehq.com/site/docs/wineusr-guide/config-wine-main I
copied the files ole2disp.dll and ole2nls.dll from Windows XP to
~/.wine/drive_c/windows/system32/ , and ran winecfg to add these lines to
~/.wine/user.reg :
[Software\\Wine\\DllOverrides] 1175669363
"ole2disp"="native,builtin"
"ole2nls"="native,builtin"
but the program doesn't work yet.
What am I doing wrong, or which DLL's should I copy?
Thank you.
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