http://bugs.winehq.org/show_bug.cgi?id=7045
------- Additional Comments From cja(a)gmx.net 2007-26-04 11:47 -------
This bug is valid for Secret of Tunguska as well. Looks like the shadow
turns solid white.
See screenshot of Tunguska 1.02 This shadow bug does not exist in wine 0.9.15
for Tunguska.
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http://bugs.winehq.org/show_bug.cgi?id=8077
------- Additional Comments From jacek(a)codeweavers.com 2007-26-04 11:24 -------
Created an attachment (id=5954)
--> (http://bugs.winehq.org/attachment.cgi?id=5954&action=view)
Fix offset in OnDataAvailable call.
Thanks for finding it out. Unfortunately your patch is wrong. This->readed must
be updated before OnDataAvailable call because This->nsstream->buf_size is
zeroed later. Please try if attached patch helps.
Btw, to test utf-16 encoded page you can run
wine iexplore about:blank
and check if the page is really blank.
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http://bugs.winehq.org/show_bug.cgi?id=8186
Summary: no$gba crash after load a nintendods game
Product: Wine
Version: 0.9.35.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: diegoocampo8(a)gmail.com
I have the following mistake when I load a ds game:
X Error of failed request: GLXBadDrawable
Major opcode of failed request: 128 (GLX)
Minor opcode of failed request: 5 (X_GLXMakeCurrent)
Serial number of failed request: 21197
Current serial number in output stream: 21197
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http://bugs.winehq.org/show_bug.cgi?id=7505
------- Additional Comments From thestig(a)google.com 2007-26-04 11:05 -------
The fix is in the development version, it will be part of wine 0.9.36.
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http://bugs.winehq.org/show_bug.cgi?id=6900
------- Additional Comments From tom(a)dbservice.com 2007-26-04 09:58 -------
Actually, I think it's a bug in WoW and not wine. One that only appears if only
one pixelformat is available (basically an off-by-one bug). Sine we can't expect
blizzard to fix or even look into it, you'll have to wait until the window
handling code in winex11.drv is fixed, because I think Thunderbird said that
once the opengl child window problem is resolved, he'll add more pixelformats,
which will 'fix' this bug :)
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http://bugs.winehq.org/show_bug.cgi?id=8180
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download, regression
Summary|Regression: Indiana Jones |Indiana Jones and the
|and the emperor's tomb |emperor's tomb crashes in a
|crashes in a dsound error |dsound error
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http://bugs.winehq.org/show_bug.cgi?id=7505
------- Additional Comments From Matthias.Strubel(a)aod-rpg.de 2007-26-04 09:47 -------
Hi Folks,
I'm Running wine-0.9.35 and Eve Online Version 3.14.31460 on my gentoo-box with
kernel 2.6.19
EvE started to get a HUGE Memory Leak. It only takes about five to ten minutes
until my system runs out of memory.. I have 1gig ram and 1 gig swap space ...
this should be and was enough.
Please reconsider this bug.
Thank.
Best Regards
Matthias Strubel
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http://bugs.winehq.org/show_bug.cgi?id=6351
------- Additional Comments From ben(a)atomnet.co.uk 2007-26-04 09:12 -------
Just an update with pre0.9.36...
Using FBO mode makes the game too slow to use, it renders at about 0.2fps, maybe
less. Using whatever is default causes a giant texture to cover everything as
you look down. The more you look up the more it disappears (but you can't run
around looking at the sky else you can't see what you're doing anyway).
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