http://bugs.winehq.org/show_bug.cgi?id=8451
Summary: Morrowind fails to install due to InstallShield crash
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: wine-ole
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
When trying to install Morrowind it dies almost immediately after running setup.
This is a regression as it used to work, will test it when I get time.
Not sure if it affects other InstallShield installers, if it does the severity
needs to be ramped up.
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http://bugs.winehq.org/show_bug.cgi?id=8450
------- Additional Comments From rankincj(a)yahoo.com 2007-20-05 12:34 -------
Created an attachment (id=6385)
--> (http://bugs.winehq.org/attachment.cgi?id=6385&action=view)
Screen-shot of attempt to play Deus Ex at 1280x1024 fullscreen
Interestingly, I noticed that while the Gimp's "screen capture" dialog box had
the focus, Deus Ex's video window started to move again.
So Deus Ex plays, *provided* it does not have focus! That doesn't sound like
"Platinum" to me.
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http://bugs.winehq.org/show_bug.cgi?id=8450
Summary: Deus Ex OpenGL window "locked" unless pressing
<Alt><TAB>
Product: Wine
Version: 0.9.36.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: rankincj(a)yahoo.com
I am trying to run DeusEx in full-screen 1280x1024 mode, using OpenGL. However,
the video window is frozen, and is only updated while I am pressing the
<Alt><TAB> keys. The sound plays fine despite the frozen video window.
Also, despite requesting full-screen mode, the video window looks like it has
"slipped" a few centimeters down the screen, and the FC5 menu bar is still
visible along the bottom.
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http://bugs.winehq.org/show_bug.cgi?id=8371
------- Additional Comments From tom(a)dbservice.com 2007-20-05 12:12 -------
Most likely something in direct3d changed between .32 and .36 that broke yukon.
If yukon creates the file and the file contains _any_ frames, than it means
yukon hooked into the libraries successfully and is indeed capturing frames. If
the image is flipped upside down, it means yukon is being invoked while the
framebuffer contains and flipped frame or is being invoked while the framebuffer
isn't yet fully drawn.
Can you git-bisect to find where exactly it stops working?
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------- Additional Comments From austinenglish(a)gmail.com 2007-20-05 12:03 -------
I was not sure what category to place it under, so my apologies...I just test, I
don't code :-P.
As for a small test DVD, I don't have one handy, but when I get some spare time
in the next couple days, I'll see if I can't make something that triggers it.
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http://bugs.winehq.org/show_bug.cgi?id=3615
------- Additional Comments From hightower(a)tregt.net 2007-20-05 11:50 -------
Created an attachment (id=6383)
--> (http://bugs.winehq.org/attachment.cgi?id=6383&action=view)
console output of Darkstone Demo
Darkstone Demo(and full game) seems to suffer from the same issue.
I can however run the game with the libGL.so.1 supplied with xorg and it works
exelent(although somewhat extremely slow).
Attached a console output of the crash.
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------- Additional Comments From damjan.jov(a)gmail.com 2007-20-05 09:58 -------
There is 3 different reports of DC++ progress bar bugs. The other 2 need to be
found, and 2 of them marked as duplicates of the best (most detailed) bug
report.
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http://bugs.winehq.org/show_bug.cgi?id=6761
cheaterjs(a)gmx.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From cheaterjs(a)gmx.de 2007-20-05 09:50 -------
Fixed in GIT for Wine 0.9.38.
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------- Additional Comments From mail(a)science.su 2007-20-05 08:14 -------
Is this one still a problem? Unreal Tournament works perfectly for me with current git (and it probably will work with latest 0.9.37 and maybe with some older versions).
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