http://bugs.winehq.org/show_bug.cgi?id=8418
------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 20:49 -------
in reply to Comment #5
The patch you suggested (Bug 7702)fixed the missing window/frame with remote
administrator "remote viewer" screen, however..
I just realized Photoshop 7 stopped working after patch was applied.
The program starts up and loads, then a popup warning message (which I get
anyway with or without the patch): "Unable to load Photoshop's Interface font."
but when I hit OK then it crashes (Normally without the patch it goes on to
another warning/popup relating to the fonts issue, but then Photoshop starts and
works)
The errors I got when trying to run it with the patch applied against .9.37:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x0
Serial number of failed request: 148
Current serial number in output stream: 161
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http://bugs.winehq.org/show_bug.cgi?id=8418
------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 20:45 -------
in reply to <a href="http://bugs.winehq.org/show_bug.cgi?id=8418#c5>Comment #5</a>
The patch you suggested (<a href="http://bugs.winehq.org/show_bug.cgi?id=7702">
Bug 7702</a> )fixed the missing window/frame with remote administrator "remote
viewer" screen, however..
I just realized Photoshop 7 stopped working after patch was applied.
The program starts up and loads, then a popup warning message (which I get
anyway with or without the patch): "Unable to load Photoshop's Interface font."
but when I hit OK then it crashes (Normally without the patch it goes on to
another warning/popup relating to the fonts issue, but then Photoshop starts and
works)
The errors I got when trying to run it with the patch applied against .9.37:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 2 (X_ChangeWindowAttributes)
Resource id in failed request: 0x0
Serial number of failed request: 148
Current serial number in output stream: 161
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http://bugs.winehq.org/show_bug.cgi?id=7959
------- Additional Comments From jasmine.aura(a)yahoo.com 2007-18-05 20:17 -------
The patch suggested:
http://www.winehq.org/pipermail/wine-devel/2007-April/055637.html
..applied against wine-0.9.37 fixed the "BadPixmap (invalid Pixmap parameter)"
error which was always reproducable when running the Photoshop 7 Installer.
As to the "BadWindow (invalid Window parameter)" when running Photoshop, that
turned out to be related to another patch I had recently applied to the
wine-0.9.37 release to test a possible fix for another problem I had with Remote
Administrator 2.2 (remote view screen missing it's window/frame/menu-bar).
When I rebuilt wine w/ only the X_FreePixmap patch in the link above, the
"BadWindow (invalid Window parameter)" error was gone upon launching new
Photoshop install - Though I'm still getting the "Unable to load Photoshop's
Interface font." warning dialog, and when I press OK to that, it follows with
another warning dialog: "The Adobe UI font could not be loaded. For best results
please exist the program and either install it or uninstall other fonts."
I will open a separate bug-report for that issue.. sorry for going off-topic.
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http://bugs.winehq.org/show_bug.cgi?id=7959
------- Additional Comments From vitaliy(a)kievinfo.com 2007-18-05 20:13 -------
jasmine, Please open a separate bug. Comment #13 represents different problem.
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http://bugs.winehq.org/show_bug.cgi?id=8433
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
URL| |http://digilander.iol.it/bro
| |darodasoft2/AB3D_Setup.exe
Component|wine-directx |wine-misc
Keywords| |download
Platform|Other |PC
Summary|After Burner 3D |After Burner 3D 1.0 Game -
|1.0 Game - crashes in |crashes in loding Screen
|loding Screen |
Version|unspecified |0.9.37.
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http://bugs.winehq.org/show_bug.cgi?id=7833
------- Additional Comments From ncliang(a)gmail.com 2007-18-05 19:47 -------
My bad, you are right, the handle hNewTimer should be created here and a pointer
passed into CreateTimerQueueTimer. How about:
--
HANDLE hNewTimer = NULL;
...
CreateTimerQueueTimer(&hNewTimer, ...);
return hNewTimer;
--
This avoids possibly returning an uninitialized HANDLE since the stub
CreateTimerQueueTimer returns TRUE all the time. Of course, this should not be
the case when CreateTimerQueueTimer is actually implemented, but unfortunately,
that might take some time...
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http://bugs.winehq.org/show_bug.cgi?id=8434
Summary: C&C 3 gets out of texture memory
Product: Wine
Version: 0.9.37.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-ddraw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: christian_weilbach(a)web.de
When I play larger games, e.g. 3x ai and me, or games with a lot of
resources/units (Black Battle (?)), I first get black "wholes" on the map and
black buildings (no textures) and finally all my memory is filled up (1 gig
sys mem., 1 gig swap by cnc3game.dat . I've got a GForce 6600 GT with 128 MB
graphics memory and the Kubuntu Feisty wine 0.9.37 package.
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