http://bugs.winehq.org/show_bug.cgi?id=8275
------- Additional Comments From juan_lang(a)yahoo.com 2007-10-05 15:18 -------
That's interesting. The entry point into the DLL is failing in log 5. I'm not
sure what it's doing - perhaps repeating this case with a +relay would shed a
little more light. Then again, perhaps this case isn't worth considering:
either use both native rsaenh and crypt32, or both builtin.
I'm still not sure where the failure in rsaenh is. Could you try with an
up-to-date (GIT) version, just in case it's been fixed?
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http://bugs.winehq.org/show_bug.cgi?id=8345
------- Additional Comments From michal.seliga(a)visicom.sk 2007-10-05 15:14 -------
just and idea
similar problem happens with many freeware games when DirectDrawRenderer in
registry is set to use opengl (http://wiki.winehq.org/UsefulRegistryKeys) .they
work in gdi mode. maybe its this case too?
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http://bugs.winehq.org/show_bug.cgi?id=8275
------- Additional Comments From o.oudin(a)free.fr 2007-10-05 15:09 -------
Created an attachment (id=6216)
--> (http://bugs.winehq.org/attachment.cgi?id=6216&action=view)
several logs with +loaddll,+imports,+module,+crypt
Here is some logs with +loaddll,+imports,+module,+crypt, as the result of
commands, still with wine 0.9.36 :
- With native rsaenh.dll copied to system32 : it fails
WINEDEBUG=+loaddll,+imports,+module,+crypt WINEDLLOVERRIDES=rsaenh=n wine
Future\ Pinball.exe &> log5.out
- with only built-in dlls : it fails
WINEDEBUG=+loaddll,+imports,+module,+crypt wine Future\ Pinball.exe &>
log6.out
- with rsaenh.dll and crypt32.dll copied to system32, but only set rsaenh.dll
native : it works
WINEDEBUG=+loaddll,+imports,+module,+crypt WINEDLLOVERRIDES=rsaenh=n wine
Future\ Pinball.exe &> log7.out
- with rsaenh.dll and crypt32.dll copied to system32 and set natives : it works
WINEDEBUG=+loaddll,+imports,+module,+crypt WINEDLLOVERRIDES=crypt32,rsaenh=n
wine Future\ Pinball.exe &> log8.out
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http://bugs.winehq.org/show_bug.cgi?id=8176
------- Additional Comments From floppie(a)quadra-tec.net 2007-10-05 15:06 -------
As of today's CVS (I hadn't updated in a few days - so might've been one of
those), there is a workaround to this. If you turn on the sky in Options ->
Display (either simple or complex will work), terrain textures no longer blink
out of existence.
Additionally, since I'm a maintainer of this app, can this and my other bug
(8357) be moved to confirmed? Will post screenshots if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=8357
Summary: EverQuest models not shown
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: floppie(a)quadra-tec.net
The only thing stopping WINE from passing Cedega in terms of EQ support is the
models. Most of them aren't displayed at all (you can still see names floating
above where their heads should be), while some are displayed as piles of limbs
on the ground. In some cases, these limbs are all placed at (0, 0, 0) in the zone.
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http://bugs.winehq.org/show_bug.cgi?id=6155
blin(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |ultragun(a)gmail.com
------- Additional Comments From blin(a)gmx.net 2007-10-05 14:41 -------
*** Bug 8347 has been marked as a duplicate of this bug. ***
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blin(a)gmx.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From blin(a)gmx.net 2007-10-05 14:41 -------
Ok, let's move this to bug 6155
*** This bug has been marked as a duplicate of 6155 ***
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------- Additional Comments From ultragun(a)gmail.com 2007-10-05 13:55 -------
Ow, sorry, i was mistaken - Patch1 is not working.
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ultragun(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|INVALID |
------- Additional Comments From ultragun(a)gmail.com 2007-10-05 13:51 -------
Thanks for answers, but this trouble is not fix.
How says Kai - this is a dup of #6155, but Patch2 is not working on wine-
0.9.36, and compilling with many errors.
Whether there is a working version?
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