http://bugs.winehq.org/show_bug.cgi?id=8289
------- Additional Comments From ErV2005(a)rambler.ru 2007-05-05 07:43 -------
Created an attachment (id=6140)
--> (http://bugs.winehq.org/attachment.cgi?id=6140&action=view)
simple_pbuffer demo: screen with correct render and wine bug.
Window to the right is application started with wine 0.9.35. Window to the left
is how application should look. (compiled for linux/or running on WinXP)
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http://bugs.winehq.org/show_bug.cgi?id=8289
------- Additional Comments From ErV2005(a)rambler.ru 2007-05-05 07:40 -------
Created an attachment (id=6139)
--> (http://bugs.winehq.org/attachment.cgi?id=6139&action=view)
hw_shadowmaps_simple demo: a screenshot with bug and correct rendering
Window to the right is nvsdk demo started with wine. Window to the left is same
demo compiled for linux (If started on WinXP application produces same output)
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http://bugs.winehq.org/show_bug.cgi?id=8289
Summary: NVidia SDK: incorrect texture coordinates/rendering in
pbuffer-related demos
Product: Wine
Version: 0.9.35.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ErV2005(a)rambler.ru
With current (and previous) Wine versions, NVidia SDK demos that use offscreen
rendering (via pbuffer) do not render correct picture using wine. It looks like
rendered image is moved halfway to the "right" and "up", so only it's corner is
visible. This problem can be found in "simple_pbuffer",
"simple_framebuffer_object" and "hw_shadowmaps_simple" demos. The other area of
texture remain black. Those demos doesn't have this problem when running on
Windows or when they are compiled natively. (I'll try to attach a screenshot
with bug).
System configuration: Wine 0.9.35 running on Slackware 11 linux with 2.6.17.13
kernel; GeForce 7100GS videocard.
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http://bugs.winehq.org/show_bug.cgi?id=8288
Summary: armymen crashes wine
Product: Wine
Version: CVS
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ead1234(a)hotmail.com
When trying to launch Army Men the game crashes wine.
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From l_bratch(a)yahoo.co.uk 2007-05-05 06:37 -------
James - could that just be Wine rather than the game cleaning things up because
it releases things cleanly when it crashes?
Phil - Long range headshots cause it the most.
(For me) It's literally something like 98% of the crashes are from long range
headshots, but I do have the odd crash when that wasn't the case (but there may
have been somebody else on the map that just scored a long range headshot that
was visible to me).
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From philcostin(a)hotmail.com 2007-05-05 06:34 -------
The hack I posted was /specifically/ for HL2DM but it's possible the CSS crash was
related. That's not to say the fix would be a simple as changing the font name. The
headshot glyph could be larger or smaller in other x / y dimensions and by a
different amount.
Apparently, this isn't a bug in wine as much as it's a problem with freetype.
Long range shots crash it?
Is this happening regardless of headshot or not?
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http://bugs.winehq.org/show_bug.cgi?id=8240
------- Additional Comments From ben(a)atomnet.co.uk 2007-05-05 05:20 -------
Vitaliy brought up a good point the other day which I've not been able to test
yet. He said that the games OpenGL renderer was experimental and these bugs may
actually be present under Windows anyway (faults with the game itself). So I'll
test when I get a chance.
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------- Additional Comments From thunderbird2k(a)gmx.net 2007-05-05 04:53 -------
Are you sure that you are running the game in opengl mode? In case of OpenGL
wine doesn't do much at all, which makes errors like this hard to explain. If it
would be in Direct3D mode than it would already make more sense as we still have
lots of bugs there but D3D isn't my territory.
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http://bugs.winehq.org/show_bug.cgi?id=5774
------- Additional Comments From damjan.jov(a)gmail.com 2007-05-05 04:22 -------
The only unusual thing in Quique's log is that sockets seem to mysteriously
close for no reason, and subsequent I/O fails with error 10038 (WSAENOTSOCK).
The socket works perfectly before it disappears, and there is no call to
closesocket() to account for the disappearance. A +tid,+file,+winsock,+server
log could provide further insight, but I'm not convinced Quique's problem is
like the rest (the log seems to indicate a crash, which nobody else reported).
Also please do "lsof -nc emule.exe | wc -l" every few minutes while running
emule, and report whether the number it prints out increases over time.
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