http://bugs.winehq.org/show_bug.cgi?id=8275
Summary: Future Pinball can't load tables without native crypt32
& rsaenh dlls
Product: Wine
Version: 0.9.36.
Platform: PC
URL: http://www.futurepinball.com/
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: o.oudin(a)free.fr
The program Future Pinball stores tables as encrypted files.
With builtin crypt32.dll and rsaenh.dll, load a table (or create a new one,
which load a template) failed.
With native dlls (taken from a real windows xp), loading works.
Steps to reproduce the bug, with a clean .wine directory :
- Download Future Pinball from
http://www.futurepinball.com/downloads/FuturePinballSetup_v1.6b.20061029.exe
- Install Future pinball : wine FuturePinballSetup_v1.6b.20061029.exe
- Copy from a real windows xp crypt32.dll and rsaenh.dll to
./wine/drive_c/windows/system32 (for native dll test)
- set Windows compatibility to Windows XP with winecfg
- run Future Pinball with one of the command lines below
- Click on File->New
Command line to run with builtin dll :
WINEDEBUG=+loaddll,+crypt wine Future\ Pinbal.exe &> builtin_crypt_loaddll.out
Command line to run with native dll :
WINEDEBUG=+loaddll,+crypt WINEDLLOVERRIDES=crypt32,rsaenh=n wine Future\
Pinbal.exe &> native_crypt_loaddll.out log.out
builtin_crypt_loaddll.out and native_crypt_loaddll.out are in attachments
I let you analyse these logs, but builtin_crypt_loaddll.out looks very weird
(dll are freed before call to CryptCreateHash)
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http://bugs.winehq.org/show_bug.cgi?id=5253
------- Additional Comments From silfreed-winehq(a)silfreed.net 2007-04-05 14:56 -------
Created an attachment (id=6115)
--> (http://bugs.winehq.org/attachment.cgi?id=6115&action=view)
Output from "WINEDEBUG=+font wine c:/Program\ Files/StarCraft/starcraft.exe 2>
~/log.txt"
I'm also experiencing this problem; attached is the output from my command:
WINEDEBUG=+font wine c:/Program\ Files/StarCraft/starcraft.exe 2> ~/log.txt
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http://bugs.winehq.org/show_bug.cgi?id=8196
------- Additional Comments From volker.groeschel(a)sap.com 2007-04-05 14:39 -------
I found some information in /sys/bus/scsi/devices/2:0:6:0 , e.g. that the
UnixDeviceName is /dev/sg2 and tried to rebuild the SCSI branch. But was not
successful yet.
This is an example I tried:
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2]
"Interrupt"=dword:00000010
"IOAddress"=dword:0000b000
"Driver"="WINE SCSI"
"FirstBusTimeScanInMs"=dword:0000000a
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0]
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0\Initiator Id 7]
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0\Target Id 6]
[HKEY_LOCAL_MACHINE\HARDWARE\DEVICEMAP\Scsi\Scsi Port 2\Scsi Bus 0\Target Id
6\Logical Unit Id 0]
"Identifier"="DVB2000 Nokia rulez 2.21"
"Type"="CommunicationsPeripheral"
"InquiryData"=hex:09,00,02,02,20,00,00,00,44,56,42,32,30,30,30,20,4e,6f,6b,69,\
61,20,72,75,6c,65,7a,20,20,20,20,20,32,2e,32,31
"UnixDeviceName"="/dev/sg2"
Any ideas?
P.S. Should I move from bugzilla to a mailing list or forums, since it is not
about fixing the bug but finding a workaround?
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------- Additional Comments From hverbeet(a)gmail.com 2007-04-05 14:33 -------
This partially works for me with current git. Afaik the rendering is correct
now, but the demo does appear to run out of video memory sometimes (causing a
crash). I'm not completely sure why it would crash though, afaik OpenGL should
swap stuff from video memory to system memory if it runs out.
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------- Additional Comments From xerox_xerox2000(a)yahoo.co.uk 2007-04-05 14:04 -------
Thanks very much for yet another great tutorial!
So it's SecuRom /copy proctection related stuff. I heard Alexandre was going to
work on copyprotection (some day), so guess it's useful then to look into this
bug too. (Maybe we need a keyword copyprotection in bugzilla, might be handy)?
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