http://bugs.winehq.org/show_bug.cgi?id=7735
truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |REOPENED
Resolution|FIXED |
------- Additional Comments From truiken(a)gmail.com 2007-12-06 13:45 -------
It's not fixed, it's invalid.
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http://bugs.winehq.org/show_bug.cgi?id=8564
------- Additional Comments From winehq(a)spam.tesiph.ath.cx 2007-12-06 13:42 -------
After ''playing'' some more I've noticed the dark textures return to normal
after the water source is unloaded (?). Meaning: If you look the "correct" way
(away from the water source) and/or keep enough distance, the textures return to
normal.
Also: When saving in a "dark area" and reloading, the textures are normal until
the water is reloaded (backtracking, and then turning around) or you enter the
water.
When entering the water textures turn dark immediately, although objects
underwater do not seem to be affected.
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http://bugs.winehq.org/show_bug.cgi?id=8673
------- Additional Comments From jgardou(a)yahoo.fr 2007-12-06 13:41 -------
OK this is not "really" a bug, since the application runs. But the fact is
that it makes it really slow, and I guess that "WINEDEBYG=-all" is not the
behavior expected with wine.
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http://bugs.winehq.org/show_bug.cgi?id=7735
m.goemmel(a)compulab.de changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From m.goemmel(a)compulab.de 2007-12-06 13:38 -------
Ok, I'm a bit ashamed to see today, that running this application from inside
it's program directory (c:\program files\AstroWorldSuite\AstroWorld 2004)
produces the same "Initialization Error!" message on a real Windows. Only
starting it from outside this directory works.
So Wine is perfectly compatible here.
I'll close this bug now as FIXED.
Markus
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http://bugs.winehq.org/show_bug.cgi?id=8669
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Keywords| |download
------- Additional Comments From thestig(a)google.com 2007-12-06 13:29 -------
does the game crash with a virtual desktop?
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------- Additional Comments From winehq(a)spam.tesiph.ath.cx 2007-12-06 13:08 -------
Same problem here. Using different OffscreenRenderingMode's doesn't solve the
problem.
In my case, it is reproducible at the start of the second level, always at the
same location. If you enable all effects you will also see water reflection
applied to the whole screen (see bug 7775).
Strangely enough the "Croft Mansion" does not display the dark texture problem,
but does have the shader problem when near water.
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http://bugs.winehq.org/show_bug.cgi?id=1798
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |oponek(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-06 12:49 -------
*** Bug 8681 has been marked as a duplicate of this bug. ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-06 12:49 -------
Duplicate
*** This bug has been marked as a duplicate of 1798 ***
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-06 12:41 -------
Invalid, this is not supported. Use Mono instead
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |aquafox90(a)gmail.com
------- Additional Comments From vitaliy(a)kievinfo.com 2007-12-06 12:38 -------
*** Bug 8682 has been marked as a duplicate of this bug. ***
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