http://bugs.winehq.org/show_bug.cgi?id=8636
------- Additional Comments From dmitry(a)codeweavers.com 2007-08-06 02:48 -------
The patch needs to be reworked. It has to avoid code duplication, for instance
by making GetTextExtentPointI call GetTextExtentExPointI, and "upgrade"
the WineEngGetTextExtentPointI backend into WineEngGetTextExtentExPointI.
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http://bugs.winehq.org/show_bug.cgi?id=8194
------- Additional Comments From cja(a)gmx.net 2007-08-06 01:37 -------
Created an attachment (id=6659)
--> (http://bugs.winehq.org/attachment.cgi?id=6659&action=view)
Log of EU2 using wine-git 8th June 07
collected via:
WINEDEBUG=warn+all ~/wine-git/wine EU2 >eu2_wine_git.log 2>&1
No difference with wine-git of 8th June '07 than of wine-0.9.38
(EU2 v1.09)
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http://bugs.winehq.org/show_bug.cgi?id=1631
------- Additional Comments From wolf.mathwig(a)hanse.net 2007-08-06 00:38 -------
Talking about GTA Vice City, for some reason, the stuttering sound and the
"DSOUND_MixOne problem with underrun detection" console output doesn't appear
when I move the mouse wildly. This is very noticeable in any cutscene.
HTH
Wolf
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http://bugs.winehq.org/show_bug.cgi?id=8636
------- Additional Comments From mook.moz+sites.org.winehq.bugs(a)gmail.com 2007-08-06 00:37 -------
Created an attachment (id=6658)
--> (http://bugs.winehq.org/attachment.cgi?id=6658&action=view)
implement GetTextExtentExPointI
The patch sucks; it just randomly copies code in similar functions and modified
to fit. It probably is incorrect (since I don't understand the code I'm
copying).
But it's enough to make Firefox run, at least. (Chinese is still completely
screwed up; I haven't looked at that why, and probably won't have a clue.)
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http://bugs.winehq.org/show_bug.cgi?id=8636
Summary: implement GDI32.GetTextExtentExPointI
Product: Wine
Version: CVS
Platform: All
URL: http://bonsai.mozilla.org/cvsblame.cgi?file=mozilla/gfx/
thebes/src/gfxWindowsFonts.cpp&rev=1.124&mark=665#660
OS/Version: All
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-gdi-(printing)
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mook.moz+sites.org.winehq.bugs(a)gmail.com
GetTextExtentExPointI is not implemented; Mozilla trunk currently uses it (so it
will probably show up in Firefox 3).
Yes, running Firefox in wine is probably silly, given that there's Linux/etc
ports on the major platforms.
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http://bugs.winehq.org/show_bug.cgi?id=881
------- Additional Comments From mrt181(a)web.de 2007-08-06 00:07 -------
The Mouse Cursor in EVE is blanked with wine 0.9.38. However the game does not
progress to the character selection screen.
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http://bugs.winehq.org/show_bug.cgi?id=8635
Summary: Oblivion magical effects render visual artifacts on
screen
Product: Wine
Version: 0.9.38.
Platform: PC
URL: http://appdb.winehq.org/appview.php?iVersionId=7506
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vit.hrachovy(a)sandbox.cz
Funny graphical bug that causes the death animation, for characters that emit
smoke when they die (eg mythic dawn), to display a flat greenish background and
a shimmering green blob in place of of the death animation. It goes away once
the death animation is done, or if I look away so that it is not on the screen.
This happens for any magical effect (my main character has a reflect damage
shield, and it happens any time I get attacked). This doesn't happen in third
person mode though.
I think it might also be the same thing as the solid background (which is the
same colour as the skysphere) when the inventory window is visible (the
background is meant to be dimmed and desaturated). (See the applications
screenshots section.)
I expect that they use the same kind of shader.
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