http://bugs.winehq.org/show_bug.cgi?id=8588
------- Additional Comments From dmitry(a)codeweavers.com 2007-05-06 08:51 -------
Sounds like a Freetype bug. What version of Freetype is installed in your
system?
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http://bugs.winehq.org/show_bug.cgi?id=8608
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |enhancement
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http://bugs.winehq.org/show_bug.cgi?id=8569
vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From vitaliy(a)kievinfo.com 2007-05-06 08:13 -------
btw guys why are you discussing it here? Nit in bug 8572?
This one is closed
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http://bugs.winehq.org/show_bug.cgi?id=8180
jeremielapuree(a)yahoo.fr changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-05-06 07:41 -------
This game crashes after the menu. But it crashes with my laptop and a nvidia
geforce 7600go, and driver 9755 only. With my Desktop PC, a geforce 3 and driver
9631, it works fine.
So, I do not know if it is a bug in wine or with hardware.
I mark this bug as INVALID. If anyone has the same problem, he could reopen it.
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=8607
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |WORKSFORME
------- Additional Comments From ben(a)atomnet.co.uk 2007-05-06 07:29 -------
No issues with current GIT and no-one else has been able to confirm this bug.
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http://bugs.winehq.org/show_bug.cgi?id=8572
ben(a)atomnet.co.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From ben(a)atomnet.co.uk 2007-05-06 07:28 -------
Vit marked the STEAM bug as a dupe of this and STEAM now works fine ergo this
should be fixed too as of GIT.
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http://bugs.winehq.org/show_bug.cgi?id=5774
------- Additional Comments From f3ua(a)utmib.com 2007-05-06 07:18 -------
I'm running 0.9.38 with patches for 3 days with 50 files in download and
kademila is up.
Yeah! Please include it in official build!!!
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http://bugs.winehq.org/show_bug.cgi?id=6936
------- Additional Comments From f3ua(a)utmib.com 2007-05-06 07:13 -------
I can confirm the "bug" with emule 0.9.38 patched for udp packets issue
(see this: http://bugs.winehq.org/show_bug.cgi?id=5774)
and without it.
Hardware used:
PIII 500 @ 256 MB ram
With a *CLEAR* install with no file shared and no file hashing, the cpu load for
emule.exe + wineserver is about 40%, and increase when files are downloaded.
I tried it with about 40-50 files, it's stable, but the cpuload reaches 80%.
Perhaps there is to work on efficency of wine with emule... i suppose.
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http://bugs.winehq.org/show_bug.cgi?id=8601
------- Additional Comments From focht(a)gmx.net 2007-05-06 06:52 -------
Hello,
yes, it's armadillo 4.x - one of the more advanced software protections to date :-)
Actually this is a meta bug.
There exist quite a number of games and applications which suffer from this.
All protected by 4.x version of armadillo.
I made some progress investigating this but it's a pain because you can't debug
the target in wine with conventional means due to Copymem II and nanomites
feature (parent process acts as debugger/on demand child process page
encryption/decryption).
Unfortunately I can't offer a general workaround for all games/apps yet...
Basically one of armadillos features is to redirect and emulate win32 API calls.
Usually the import table gets destroyed on purpose and all IAT calls are
rerouted to dynamic memory.
>From there thunk calls and/or API code splicing takes place - to make it harder
to trace/dump/reconstruct IAT.
The problematic "feature" is the API code splicing.
It requires hooking of system calls from certain dlls. The list is specific to
each application.
Due to the nature wine dynamic libraries are currently represented in memory
(portable executable format), armadillo is unable to hook wine builtin
libraries, resulting in different data returned from API (hook vs. original).
For some apps, reverting to native libraries (which have correct PE structures,
suited to hooking feature) solves this problem.
I worked around to some degree by modifying wine's PE loader to emulate original
first thunks table (original unbound IAT) and the IAT data directory.
This is an issue that possibly needs some wine PE loader changes and/or the way
wine PE header data is created (wine tools).
Regards
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