http://bugs.winehq.org/show_bug.cgi?id=8533
------- Additional Comments From damjan.jov(a)gmail.com 2007-04-06 00:56 -------
Vladimir please try it with wine 0.9.38 or later, my patch is in it.
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http://bugs.winehq.org/show_bug.cgi?id=8591
Summary: Spelling error in dlls/wined3d/surface.c says conatiner
instead of container
Product: Wine
Version: 0.9.38.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P5
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hpestilence(a)gmail.com
I came across a spelling error in my debug log so I looked for it in the
source code and found it in dlls/wined3d/surface.c line 460 (in 0.9.38 version
of the source code). I assigned this bug to wine-directx-d3d, not sure if that
is correct.
Line from the debug:
0010:trace:d3d_surface:IWineD3DSurfaceImpl_PreLoad Passing to conatiner
Line from source code is:
TRACE("Passing to conatiner\n");
Ooh, just found out I could link to it:
http://source.winehq.org/source/dlls/wined3d/surface.c#L460
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http://bugs.winehq.org/show_bug.cgi?id=8550
------- Additional Comments From hpestilence(a)gmail.com 2007-04-06 00:25 -------
Created an attachment (id=6598)
--> (http://bugs.winehq.org/attachment.cgi?id=6598&action=view)
WINEDEBUG=+all,+tid,+seh wine uo.exe
An updated debug log with new wine version (0.9.38). I used options
+all,+tid,+seh.
Found this on the wine-patches mailing list:
http://www.winehq.org/pipermail/wine-patches/2007-February/036376.html
Which says 'FIXME("Context creation for a new thread not implemented yet\n")'
Maybe that is the problem. Although I didn't find that FIXME in the source
code.
It does crash after the ActivateContext line has a different value for thread.
Just in case this is needed my system is:
Processor= Athlon-XP 2600+
Motherboard= A7N8X
Memory= 768MB pc2700
Graphics Card= Nvidia 128MB 6600gt
Sound Card= Onboard AC97 Nforce2
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From stfan4cjk(a)gmail.com 2007-03-06 23:53 -------
I can confirmed. Switching to win98 fixes this crash for me. Thank god I can
finally play CSS on linux sweet. I also played on a server with lots of people
and my fps dropped really low but never crashed. Now I just need to fix the fps
problem.
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http://bugs.winehq.org/show_bug.cgi?id=8590
Summary: HH_INITIALIZE not handled error.
Product: Wine
Version: 0.9.38.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-help
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sabitov(a)sabitov.pp.ru
Hi!
I use wine 0.9.38 and try to run http://download.2gis.ru/arhives/2gisNsk105.exe
(it is a distro of GIS for Novosibirsk, Russia). It runs well, and correctly
install program into .wine. Also it starts GIS program. All is fine, but...
If I try to run installed GIS, it freezes on splash screen and wine error
message printed in console:
fixme:htmlhelp:HtmlHelpW HH case HH_INITIALIZE not handled.
Would you be so kind to fix it.
Thanks a lot!
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http://bugs.winehq.org/show_bug.cgi?id=8588
------- Additional Comments From guardia(a)sympatico.ca 2007-03-06 23:18 -------
Hum, I don't want to recompile everything and take the risk that it breaks
something, now that it works when I take out the font (this is not a test
machine)... BTW, removing only these three font files also works:
DejaVuLGCSerifCondensed-BoldOblique.ttf
DejaVuLGCSerifCondensed-Oblique.ttf
DejaVuLGCSerifCondensed-Bold.ttf
I've just discovered numerous other cases where this specific font cause
problems with fontconfig and Qt as well, e.g.:
http://trolltech.com/developer/task-tracker/index_html?id=143304&method=ent…
And yes I do need the overrides. With other configs, my program either doesn't
start or the GUI components are not useable. (Mainly because of the rich text
editor which is know to be incomplete, so, nothing new here.)
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http://bugs.winehq.org/show_bug.cgi?id=8589
Summary: SupCom crashes on mission start when resolution
increased
Product: Wine
Version: 0.9.38.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ajrich(a)earthlink.net
To generate this bug, I used 0.9.38, with all three patches described in the
Appdb SupCom HOWTO plus the cursor patches described in the Command and Conquer
3 howto. Changing the resolution itself causes the game to crash, but on next
startup the resolution change is in effect. However, when starting a new
skirmish game, the game crashes after the loading screen (I believe just as it
is about to first draw the game environment).
The game generates its own error message, partially transcribed by hand below:
c:\work\rts\DEMO\code\src\libs\gbggal\DeviceD3d9.cpp(413) Out of video memory
Module: C:\Program Files\THQ\Gas Powered Games\Demo\Supreme
Commander\bin\SupremeCommander.exe
IncidentCount: 1
IgnoreUntilIncidentCount: 0
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http://bugs.winehq.org/show_bug.cgi?id=8588
------- Additional Comments From vitaliy(a)kievinfo.com 2007-03-06 23:05 -------
Upgrade to latest Wine version - wine-0.9.38 and retest your program. Also do
not use any overrides, you should report bugs with all builtin dlls unless your
program doesn't start otherwise. In this case there have to be one more bug open
and marked as blocker of this bugs (not severity).
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