http://bugs.winehq.org/show_bug.cgi?id=8575
------- Additional Comments From mahasler(a)gmail.com 2007-03-06 03:58 -------
Done. Here's the result:
commit 127613bc6fc8d1b818af9354b2834a19b19155e3
Author: Stefan Dösinger <stefan(a)codeweavers.com>
Date: Sat Jul 22 01:58:19 2006 +0200
wined3d: Whitelist pixelformats instead of blacklisting.
I'll add Stefan to the CC: list. Please let me know if I can help further.
Thanks.
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http://bugs.winehq.org/show_bug.cgi?id=8383
------- Additional Comments From hightower(a)tregt.net 2007-03-06 03:47 -------
Same result with Gentoo AMD64, Gainward 6800GS, Nvidia Drivers 8776.
Tested with .38, .37 and .36, no visible differences.
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http://bugs.winehq.org/show_bug.cgi?id=8570
------- Additional Comments From hightower(a)tregt.net 2007-03-06 03:37 -------
Baldurs Gate I works for me on .38, .37, .36 and .30 although I had to install
a minimal version, since cd 4 is damaged, might have something to do with it.
Only tried starting a new singelplayer game and walking around a little.
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http://bugs.winehq.org/show_bug.cgi?id=8577
Summary: Screen Resolution Bug
Product: Wine
Version: 0.9.38.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedukeforever2005(a)gmail.com
This is a bug with Tomb Raider Legends and Tomb Raider Anniversary:
When you run the game in a different screen resolution than the desktop screen
resolution, you have a half-screen problem (the attached pictures shows better !!!)
This pb happens with or without virtual desktop, with window manager on or off
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http://bugs.winehq.org/show_bug.cgi?id=7698
------- Additional Comments From macabro22(a)gmail.com 2007-03-06 03:05 -------
Hi. I am having this same problem. I was reading another thread about this issue
( and someone suggested changing the windows version from XP to 98 at winecfg
would solve the problem. I confirm this works for me.
It seems steam wont be supported at win98 for long though. Please let me know if
there's any other solution.
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http://bugs.winehq.org/show_bug.cgi?id=8576
thedukeforever2005(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|wine-directx-d3d |wine-directx-ddraw
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http://bugs.winehq.org/show_bug.cgi?id=8576
Summary: Make Runaway2 Runs
Product: Wine
Version: 0.9.38.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: thedukeforever2005(a)gmail.com
When starting Runaway 2, it throws an exception (problem with DDraw), it doesn't
return a valid pixelformat, so, this little patch could fix this:
under "src/dlls/ddraw/utils.c" --> function: PixelFormat_DD2WineD3D --> case:16
--> add:"if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
(DDPixelFormat->u3.dwGBitMask == 0x001F) &&
(DDPixelFormat->u4.dwBBitMask == 0x0) )
{
return WINED3DFMT_R5G6B5;
}"
Note: I'm not the one how made this patch, i think it's an ubuntu user, he
didn't commit it, so i did.
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http://bugs.winehq.org/show_bug.cgi?id=8564
------- Additional Comments From thedukeforever2005(a)gmail.com 2007-03-06 02:34 -------
My graphic card is NVIDIA GeForce FX5200 with the NVIDIA 9755 driver
I have tried the 3 OffscreenRendering Modes (backbuffer, pbuffer & fbo) and
still have this problem
I think this pb happens when the game is rendering in-water and out-water scenes.
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