http://bugs.winehq.org/show_bug.cgi?id=2663
------- Additional Comments From Karen(a)karenchun.com 2007-22-06 14:32 -------
I get the same errors when starting Home Designer Pro 7.0, a 3D Drafting/Home
Plan program.
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http://bugs.winehq.org/show_bug.cgi?id=7800
------- Additional Comments From Sonicadvance1(a)gmail.com 2007-22-06 14:24 -------
I was able to try 2 pads. One was a PSX controller using a "PC multihub double
power box 4" from Dragon, using the default Ubuntu driver, and a 360 controller
using xpad in Ubuntu 7.04 and they both did the same thing. I also think the
description should be changed to reflect that it isn't JUST GTA that's effected
by this.
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http://bugs.winehq.org/show_bug.cgi?id=8762
------- Additional Comments From hverbeet(a)gmail.com 2007-22-06 14:04 -------
Oops, didn't notice the version and because you mentioned 0.9.33 and 0.9.34
above I though that was what you're using.
This probably won't be easy to track down, but perhaps adding +d3d, +d3d_decl
and +d3d_draw to the trace will give some useful info. Is there any specific
place it tends to crash?
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http://bugs.winehq.org/show_bug.cgi?id=8740
------- Additional Comments From a_villacis(a)palosanto.com 2007-22-06 12:31 -------
I think I found the cause. I think there is a regression in dsound or quartz
that prevents Wine from playing sound at 48 KHz (both ALSA and OSS are affected,
so I think it is not an audio driver bug). The supplied test file has an audio
soundtrack with that sampling rate, and so it fails. Confirmed with other files
with sample rates at 48KHz, irrespective of video codec. They are also muted,
and because there is no implementation of reference clock in builtin quartz,
video output eventually freezes. My suspicion is that builtin quartz sends
samples at 48KHz, and also sends a truckload of frames to the video renderer,
and then waits for both to finish before sending the next batch. The sound
renderer never plays, because of the bug. Filter graph then waits forever for
sound that never plays --> video freezes.
In an unrelated bug, I am experiencing failing assertions in dlls/dsound/tests
with WINEDEBUG_INTERACTIVE=1 wine dsound_test.exe.so dsound . This happens even
before reaching the part when 48KHz playback is tested. Both ALSA and OSS are
affected. This second problem prevents me from deciding whether this bug is
wine-quartz or wine-directx-dsound .
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http://bugs.winehq.org/show_bug.cgi?id=8770
Summary: Warcraft III freezes in BN ladder games after a few
seconds/minutes (ATI)
Product: Wine
Version: 0.9.18.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: julas(a)toya.net.pl
After starting a ladder game on Battle.net (all other types of games work fine),
Warcraft III freezes after a few seconds/minutes. This bug probably appeared in
0.9.18, as I've just managed to play a 29 minute long game on 0.9.17. Wine
versions I tested from http://wine.budgetdedicated.com/archive/index.html (for
6.06):
0.9.12, 0.9.15, 0.9.16, 0.9.17: no freeze
0.9.18, 0.9.24 and 0.9.39 for Ubuntu 7.04: freeze
After the game freezes, the only thing you can do is login via ssh and killall
-9 war3.exe. It seems that it only affects ATI based cards, no matter what
driver (either Mesa or ATI's fglrx). However, with Mesa driver the game runs for
about 5-15 minutes, while with fglrx for 0-3 minutes (sometimes crashes just
after the loading screen).
I managed to generate four logs with different WINEDEBUG options and put them
here: http://toya.net.pl/~julas/w3-wine/ (should I post them here as well?)
I tried disabling sound, but it still crashes (maybe a few minutes later).
Running wine with aoss removes dsound underruns.
Moreover, there appears a kind of 'hiccup' even under Wine 0.9.17 and older. A
short, maybe 0.5-1 sec., freeze. And I guess the first such freeze appears more
or less at the time when newer versions crash. It usually happens more than once
in a match, which may be annoying, but the game is still playable.
My config (but a few other users with different configs reported this as well):
- Athlon XP 2600+
- nForce2
- 512 MB RAM
- ATI Radeon 9600 Pro
- Ubuntu Feisty 7.04
- Mesa 6.5.2 / fglrx 8.34.8
- Xorg 7.2
- Linux 2.6.20
Warcraft III run by invoking:
[aoss] wine "./Frozen Throne.exe" -opengl
My guess for the component is wine-opengl (or wine-x11driver), as it seems to
occur only with ATI cards.
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vitaliy(a)kievinfo.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
Summary|Open Workbench : |Open Workbench : crashes
|fixme:commdlg:GetFileName95 |
|Flags |
------- Additional Comments From vitaliy(a)kievinfo.com 2007-22-06 11:26 -------
Eric Chicoine your bug has nothing to do with this problem.
Open new bug and describe what the _real_ problem is. Not the few messages you see.
Changed summary to reflect the actual problem addressed by this bug.
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http://bugs.winehq.org/show_bug.cgi?id=8709
thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |cde_ruylopez(a)yahoo.es
------- Additional Comments From thestig(a)google.com 2007-22-06 11:17 -------
*** Bug 8769 has been marked as a duplicate of this bug. ***
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thestig(a)google.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From thestig(a)google.com 2007-22-06 11:17 -------
dup of bug 8709, already fixed in wine-git
*** This bug has been marked as a duplicate of 8709 ***
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------- Additional Comments From max-sense(a)hotmail.com 2007-22-06 10:39 -------
I was waiting for the new release 0.9.39 for that to be fixed for my FlightLog
application.
Now it is released and Ihave installed it and the bug is still there.
So what next?
I have joined a new debug file.
Eric
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