http://bugs.winehq.org/show_bug.cgi?id=7573
------- Additional Comments From alefteris(a)gmail.com 2007-09-07 15:18 -------
I have the same problem, using wine 0.9.40 on ubuntu 7.04. The Counter Strike:
Source that i have purchased appears fine in my windows steam installation. But
with wine, the "My Games" list is empty. I tryed Matt's suggestion, but no
improvement.
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http://bugs.winehq.org/show_bug.cgi?id=8908
------- Additional Comments From b.buschinski(a)web.de 2007-09-07 15:16 -------
Created an attachment (id=7078)
--> (http://bugs.winehq.org/attachment.cgi?id=7078&action=view)
WINEDEBUG="+dsound" wine Fahrenheit.exe
a log with todays output
incl. "Simplify IDirectSoundBufferImpl_GetCurrentPosition."
it is heavily shrinked, I hope I got all parts.
I can attach a huge/full log if necessary.
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http://bugs.winehq.org/show_bug.cgi?id=8904
knan-wine(a)anduin.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|CLOSED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From knan-wine(a)anduin.net 2007-09-07 15:15 -------
I was simply clarifying that 8854 and 8904 does not look like the same bug, thus
this is not a duplicate... This report is about one bug only.
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http://bugs.winehq.org/show_bug.cgi?id=8908
Summary: dsound regression in Fahrenheit
Product: Wine
Version: CVS
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: b.buschinski(a)web.de
The game Fahrenheit has no sound since
commit a7d6ed8ea65260f62f1762b05c496bee0944e6a1
Author: Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Date: Wed Jun 13 17:05:49 2007 +0200
dsound: Simplify mixing by removing remixing support, and fix its waveout
breakage.
it worked fine before.
even
dsound: Simplify IDirectSoundBufferImpl_GetCurrentPosition.
author Maarten Lankhorst <m.b.lankhorst(a)gmail.com>
Mon, 9 Jul 2007 10:15:58 +0000 (12:15 +0200)
commit 976f56d6c0f7bb6c2248412a3b66935d87924e60
doesnt fix it.
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From truiken(a)gmail.com 2007-09-07 15:09 -------
Closing.
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http://bugs.winehq.org/show_bug.cgi?id=8854
------- Additional Comments From truiken(a)gmail.com 2007-09-07 15:09 -------
*** Bug 8904 has been marked as a duplicate of this bug. ***
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truiken(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From truiken(a)gmail.com 2007-09-07 15:09 -------
> Two separate bugs exposed by one patch
One bug per bug report...
*** This bug has been marked as a duplicate of 8854 ***
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knan-wine(a)anduin.net changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |UNCONFIRMED
Resolution|DUPLICATE |
------- Additional Comments From knan-wine(a)anduin.net 2007-09-07 15:01 -------
Two separate bugs exposed by one patch, I think. The MsgWait... line in
SysKeyboardAImpl_GetDeviceState mentioned in bug 8854 isn't needed and does not
help this game, but reverting the _Poll part helps.
An alternate hack that also helps is inserting the MsgWaitForMultipleObjects
line in winmm:timeGetTime(). The game thread seems to spend its time rendering
and doing timeGetTime calls, little else.
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http://bugs.winehq.org/show_bug.cgi?id=5627
------- Additional Comments From thestig(a)google.com 2007-09-07 14:46 -------
Program Files can be replaced with the environment variable %16422% (see
include/setupapi.h for a list of env var ids) However,
16422,Windows NT\Accessories,wordpad.exe
still does not work because "Accessories" need to be localized as well.
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