http://bugs.winehq.org/show_bug.cgi?id=7569
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #11 from Austin English <austinenglish(a)gmail.com> 2007-08-12 07:02:58 ---
Duplicate.
*** This bug has been marked as a duplicate of bug 9249 ***
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http://bugs.winehq.org/show_bug.cgi?id=8786
--- Comment #26 from Luke Bratch <l_bratch(a)yahoo.co.uk> 2007-08-12 06:41:34 ---
The wine-0.9.43 behaviour that everyone is now having is the same as I have
always had.
Where it doesn't freeze, it simply doesn't go in the right direction or move
correctly, especially at lower speeds, and especially in the menu. (But still
in the game and at higher speeds, just not as much.)
Maybe a new bug should be opened for this?
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http://bugs.winehq.org/show_bug.cgi?id=4587
--- Comment #12 from Dennis Heuer <dh(a)triple-media.com> 2007-08-12 06:05:40 ---
I already threw away drakan. am not interested anymore. from my point of view,
the main culprits are X and Mesa. the ati-support is awful, and there's a lot
of other stuff not working well.
regards,
dennis
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http://bugs.winehq.org/show_bug.cgi?id=9220
Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |damjan.jov(a)gmail.com
--- Comment #1 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2007-08-12 05:02:51 ---
Looks very similar to bug 3930, please try the patch from there
(http://bugs.winehq.org/attachment.cgi?id=7541) and report back.
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http://bugs.winehq.org/show_bug.cgi?id=3930
Damjan Jovanovic <damjan.jov(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #4896 is|0 |1
obsolete| |
Attachment #5027 is|0 |1
obsolete| |
--- Comment #19 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2007-08-12 04:55:57 ---
Created an attachment (id=7541)
--> (http://bugs.winehq.org/attachment.cgi?id=7541)
invoke DCB_FUNCTION callbacks on a different thread
So here is a quickly hacked patch that calls the callback on a different
thread, and interestingly enough it works. There is a regression in DirectDraw
that's stopping the game soon after, but that's another bug.
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http://bugs.winehq.org/show_bug.cgi?id=8195
--- Comment #6 from Ronny Standtke <Ronny.Standtke(a)gmx.net> 2007-08-12 04:53:40 ---
I tested with 0.9.43 and the situation improved a lot! Although the menu still
detaches when I move the application window the menu does no longer stay ontop
of other applications. Another interesting thing is that the menu jumps back to
the correct positon after a few seconds.
If the behaviour would be correct (closing the menu when clicking on the
application window title bar) we could close the bug.
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http://bugs.winehq.org/show_bug.cgi?id=3930
--- Comment #18 from Damjan Jovanovic <damjan.jov(a)gmail.com> 2007-08-12 04:51:48 ---
Created an attachment (id=7540)
--> (http://bugs.winehq.org/attachment.cgi?id=7540)
winmm test
>From both the stack trace and the log it is clear that the deadlock occurs when
the callback in WAIL32.DLL calls SuspendThread(). Now if you disassemble
WAIL32.DLL and look at the callback, calling SuspendThread() is the first thing
it does.
The MSDN doesn't document on which thread DCB_FUNCTION callbacks get called,
but it is very strict in terms of what functions the callback can call and
SuspendThread() definitely isn't on the list, so I wrote a test app that calls
the same WINMM.DLL functions as HEROES/WAIL32.DLL and notes the thread on which
the callback is invoked.
On Windows 98:
Current thread = -833637
<snip>
Callback thread=-887749 hdev=82F8DCAC, wMsg=955, dwUser=0, dwParam1=0,
dwParam2=0
On wine and Windows XP:
Current thread = 1564
<snip>
Callback thread=1564 hdev=0024B660, wMsg=955, dwUser=0, dwParam1=0, dwParam2=0
So on Windows 98, the callback is invoked on a different thread to the one that
calls waveOutOpen(), while on wine and Windows XP it is the same thread. Now
bearing in mind that Heroes is made for Windows 95 and doesn't work on Windows
2000, it could well be that Windows XP autodetects that the game expects
Windows 9x semantics for callbacks and does them that way while doing them
differently for my test, which would mean wine is calling the callback on the
wrong thread.
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http://bugs.winehq.org/show_bug.cgi?id=5504
--- Comment #18 from Ronny Standtke <Ronny.Standtke(a)gmx.net> 2007-08-12 04:42:42 ---
Tested with 0.9.43 and the spinners are still there in Office 2000. Does
anybody care for this bug or should I stop testing? I dont feel like preaching
in the desert...
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