http://bugs.winehq.org/show_bug.cgi?id=3931
Jeremy Newman <jnewman(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #1 from Jeremy Newman <jnewman(a)codeweavers.com> 2007-08-10 14:40:34 ---
Checking, these fields have already been added.
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http://bugs.winehq.org/show_bug.cgi?id=219
Klaus Layer <klaus.layer(a)gmx.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |klaus.layer(a)gmx.de
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http://bugs.winehq.org/show_bug.cgi?id=5617
Jeremy Newman <jnewman(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Jeremy Newman <jnewman(a)codeweavers.com> 2007-08-10 14:38:11 ---
Fixed in Bugzilla 3.0
Well, sort of fixed. Netscape 4.x is not really a supported browser anymore. It
is not modern web standards compliant.
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http://bugs.winehq.org/show_bug.cgi?id=5201
Jeremy Newman <jnewman(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #1 from Jeremy Newman <jnewman(a)codeweavers.com> 2007-08-10 14:36:13 ---
I've added a "Difficulty" drop down that will allow us to sort by time it takes
to fix a bug.
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http://bugs.winehq.org/show_bug.cgi?id=5110
Jeremy Newman <jnewman(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
--- Comment #4 from Jeremy Newman <jnewman(a)codeweavers.com> 2007-08-10 14:30:17 ---
Should be fixed with the upgrade to Bugzilla 3.0
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http://bugs.winehq.org/show_bug.cgi?id=7722
Matti Eskelinen <viriiboxen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
Supreme Commander only draws one instance of any given unit or building and
its shadow onto the screen when there are more than one identical objects in
the current viewport. The health bars and strategic icons of the
units/buildings show up fine. Trees and other landscape-related graphics also
seem to be unaffected.
--- Comment #1 from Matti Eskelinen <viriiboxen(a)gmail.com> 2007-03-15 09:51:47 ---
duplicate due to technical difficulties
*** This bug has been marked as a duplicate of 7720 ***
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http://bugs.winehq.org/show_bug.cgi?id=7721
Matti Eskelinen <viriiboxen(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
Supreme Commander only draws one instance of any given unit or building and
its shadow onto the screen when there are more than one identical objects in
the current viewport. The health bars and strategic icons of the
units/buildings show up fine. Trees and other landscape-related graphics seem
to be unaffected.
--- Comment #1 from Matti Eskelinen <viriiboxen(a)gmail.com> 2007-03-15 09:51:13 ---
duplicate due to technical difficulties
*** This bug has been marked as a duplicate of 7720 ***
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http://bugs.winehq.org/show_bug.cgi?id=7719
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
iT seems that when you enable GLSH (Open GL pixel shaders) through either
winecfg or the registry that CS:S does not want to display the menu correctly.
Once the menu is loaded (this screen is displayed correctly) CS:S draws a black
screen but the app still has all its functionality (sounds,console....and the
like). This bug is relative to Wine 0.9.32 AFAIK. It can be solved by
disabling pixelshading through the same means that enabled it. But that
doesn't solve the issue.
I'd like to point out something interesting as well. During my first time
playing around with wine and CD:S I was able to get it running with GLSH, which
was very noticeable (as everything looked pretty :P). This was done by fluke
which consisted of a series on alt-tabbing. Anyways though I'd point that out.
--- Comment #1 from Juan Lang <juan_lang(a)yahoo.com> 2007-03-14 16:54:33 ---
Please don't spam us with duplicates.
*** This bug has been marked as a duplicate of 7714 ***
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http://bugs.winehq.org/show_bug.cgi?id=7718
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
IT seems that when you enable GLSH (Open GL pixel shaders) through either
winecfg or the registry that CS:S does not want to display the menu correctly.
Once the menu is loaded (this screen is displayed correctly) CS:S draws a black
screen but the app still has all its functionality (sounds,console....and the
like). This bug is relative to Wine 0.9.32 AFAIK. It can be solved by
disabling pixelshading through the same meeans that enabled it. But that
doesn't solve the issue.
I'd like to point out something interesting as well. During my first time
playing around with wine and CD:S I was able to get it running with GLSH, which
was very noticable (as everything looked pretty :P). This was done by fluke
which consisted of a series on alt-tabbing. Anyways though I'd point that out.
--- Comment #1 from Juan Lang <juan_lang(a)yahoo.com> 2007-03-14 16:54:16 ---
Please don't spam us with duplicates. Add comments to the original bug instead.
*** This bug has been marked as a duplicate of 7714 ***
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http://bugs.winehq.org/show_bug.cgi?id=7717
Juan Lang <juan_lang(a)yahoo.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |DUPLICATE
It seems that whenever you enable GLSH (Pixel Shaders) through winecfg or the
wine registry Counter Strike Source displays a black screen after the menu has
been loaded (Menu Loading screen is displayed fine). Despite the black screen
the sound still works fine. It seems the only way this can be corrected is by
removing pixel shader support through wine config. This bug is relative to
Wine 0.9.32 as I have not tried any other versions.
Yet, I did somehow manage to get CS:S to display with GLSH and with a decent
framerate too, which consisted of a series of ALT+Tabing, and some how it was
displayed correctly in the stress test (wich was visualy very obvious).
--- Comment #1 from Juan Lang <juan_lang(a)yahoo.com> 2007-03-14 16:53:48 ---
Please don't spam us with duplicates.
*** This bug has been marked as a duplicate of 7714 ***
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