http://bugs.winehq.org/show_bug.cgi?id=9186
------- Additional Comments From spencercw(a)googlemail.com 2007-10-08 06:37 -------
Yep that's done it, both Far Cry and ET:QW work fine with that patch. I will
mark this fixed when it has been committed.
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http://bugs.winehq.org/show_bug.cgi?id=9247
Summary: Counter strike source crash if a friend is connected
(steam friend network)
Product: Wine
Version: 0.9.42.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: frodon(a)ubuntu.com
Each time i want to start counter strike source (steam already launched) and
that a friend of my steam friend network is connected then counter strike source
will crash on start up. Once the game crashed i have no other choice than
running a "wineserver -k" otherwise my whole desktop will freeze as soon as i
try to launch the game through steam again.
My quick and dirty workaround to this is to remove my friends from the steam
friend network. In this case the game just work perfectly.
I have this bug since wine 0.9.34 and still have it with wine 0.9.42.
What is strange is that no one seems to have reported this before.
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http://bugs.winehq.org/show_bug.cgi?id=3838
------- Additional Comments From jeremielapuree(a)yahoo.fr 2007-10-08 03:16 -------
the bug is still here. But the console output changed.
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x162080) : stub,
simulating 64MB for now, returning 64MB left
err:d3d_draw:blt_to_drawable Blitting surfaces from sysmem not supported yet
fixme:win:WIN_CreateWindowEx Parent is HWND_MESSAGE
err:seh:setup_exception stack overflow 24 bytes in thread 0015 eip 7ec06e07 esp
7bdeffe8 stack 0x7bdf0000-0x7bf00000
err:ntdll:RtlpWaitForCriticalSection section 0x7d7435a0 "x11drv_main.c:
X11DRV_CritSection" wait timed out in thread 0013, blocked by 0015, retrying (60
sec)
[david@localhost The Punisher Demo]$ wine: Critical section 7d7435a0 wait failed
at address 0x7ef8ddd0 (thread 0013), starting debugger...
Unhandled exception: wait failed on critical section 0x7d7435a0
thread_data_tls_index+0x44
err:seh:raise_exception Unhandled exception code c0000194 flags 0 addr 0x7ef8ddd0
Joaopa
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http://bugs.winehq.org/show_bug.cgi?id=9155
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
------- Additional Comments From the3dfxdude(a)gmail.com 2007-10-08 00:48 -------
closing this time
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http://bugs.winehq.org/show_bug.cgi?id=9246
------- Additional Comments From dank(a)kegel.com 2007-10-08 00:02 -------
Created an attachment (id=7505)
--> (http://bugs.winehq.org/attachment.cgi?id=7505&action=view)
+relay,+winmm log section, compressed with rzip
Nah, there were quite a few midi calls before that one.
Hopefully this +relay,+winmm log will be illuminating.
This was created with
WINEDEBUG=+winmm,+relay ~/wine-git/wine BusyTown.exe > log 2>&1
grep -n WINMM_cs log (to find the deadlock message)
sed '1,4000000d;4236768,$d' < log > slog
rzip slog
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------- Additional Comments From dank(a)kegel.com 2007-09-08 23:51 -------
Here's a clue: +winmm shows that it tried to do
midi for the first time right before the hang.
...
trace:winmm:MMDRV_Get (0x8001, 0003, N)
trace:winmm:MMDRV_Message (MidiOut 65535 7 0x00209358 0x005b2992 0x00000000 Y)
trace:winmm:MMDRV_Message Calling message(dev=65535 msg=7 usr=0x00209358
p1=0x005b2992 p2=0x00000000)
trace:winmm:midiOutShortMsg (0x8002, 005B2992)
trace:winmm:MMDRV_Get (0x8002, 0003, N)
trace:winmm:MMDRV_Message (MidiOut 0 7 0x00008002 0x005b2992 0x00000000 Y)
trace:winmm:MMDRV_Message Calling message(dev=0 msg=7 usr=0x00008002
p1=0x005b2992 p2=0x00000000)
trace:winmm:MMDRV_Message => MMSYSERR_NOERROR
trace:winmm:MMDRV_Message => MMSYSERR_NOERROR
err:ntdll:RtlpWaitForCriticalSection section 0x7ecceff0 "winmm.c: WINMM_cs" wait
timed out in thread 000e, blocked by 0009, retrying (60 sec)
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dmitry(a)codeweavers.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |FIXED
------- Additional Comments From dmitry(a)codeweavers.com 2007-09-08 22:45 -------
The patch has been committed, feel free to re-open the bug if you still see
the problem.
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