http://bugs.winehq.org/show_bug.cgi?id=4011
us(a)edmeades.me.uk changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
------- Additional Comments From us(a)edmeades.me.uk 2007-07-08 14:08 -------
Comitted patch to prevent complaint that direcrx8 is not installed
http://source.winehq.org/git/wine.git/?
a=commit;h=3b597af01eb88a8d3edbd29fa40931be347fe06b
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http://bugs.winehq.org/show_bug.cgi?id=3319
------- Additional Comments From the3dfxdude(a)gmail.com 2007-07-08 14:02 -------
It doesn't look so to me.
Should we actually fix this? x11 can actually give us 15-bpp depth, and that's
where it's coming from. Does windows support real 15-bit depths?
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http://bugs.winehq.org/show_bug.cgi?id=9186
------- Additional Comments From karnute(a)gmail.com 2007-07-08 13:52 -------
Created an attachment (id=7473)
--> (http://bugs.winehq.org/attachment.cgi?id=7473&action=view)
game console output shown after error
After the "Fatal Error: Error creating game rendering context." dialog, the
game console output is shown in a window (only last lines) with a "copy"
button. I pasted this text in the attach. There is an strange line:
"Vendor:0000 Device:0000" near the initialization of OpenGL.
Maybe the graphic card is not detected (or the vendor/device strings not
correctly passed. related to Unicode strings recent changes?), so it cannot
render the game...
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http://bugs.winehq.org/show_bug.cgi?id=9131
------- Additional Comments From r01-224(a)comstau.de 2007-07-08 13:50 -------
Please let me know if there is anything else I can do in order to help solving
this issue? (New traces, other tests?)
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http://bugs.winehq.org/show_bug.cgi?id=1631
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |redwolf1024(a)cox.net
------- Additional Comments From the3dfxdude(a)gmail.com 2007-07-08 13:49 -------
*** Bug 4982 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=4982
the3dfxdude(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
------- Additional Comments From the3dfxdude(a)gmail.com 2007-07-08 13:49 -------
dupe of 1641 until proven otherwise. (lack of response)
*** This bug has been marked as a duplicate of 1631 ***
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http://bugs.winehq.org/show_bug.cgi?id=9189
amlopezalonso(a)gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |INVALID
------- Additional Comments From amlopezalonso(a)gmail.com 2007-07-08 13:37 -------
It seems there is a "random" hardware problem with my cd drive, so there is no
point to keep this one active. Sorry!
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http://bugs.winehq.org/show_bug.cgi?id=9186
------- Additional Comments From karnute(a)gmail.com 2007-07-08 13:34 -------
Created an attachment (id=7472)
--> (http://bugs.winehq.org/attachment.cgi?id=7472&action=view)
Output from wine-git with nvidia 100.14.11 of: WINEDEBUG=+wgl wine etqw.exe
2>wgl
Now that other but 8491 has gone in the wine git version (2007-08-07). I tested
again Enemy Territory Quake Wars Beta 2 and I get the same error as comment
#14.
I use again nvidia 100.14.11, and all the rest the same as in my previous
comment #19, except the git version of wine, so the problem can be in the
changes between 0.9.42 and latest git today. The same with managed windows
(fullscreen) and unmanaged (virtual desktop).
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http://bugs.winehq.org/show_bug.cgi?id=8985
------- Additional Comments From rgpublic(a)gmx.net 2007-07-08 13:31 -------
I'm using "WINE desktop" because of the minimizing bug so I can minimize with
all tool panels at once. The bug only occurs here when in WINE desktop mode. I
found that when I move away the main window (the one with the gray background)
the tool panels are behind this window. They have not really disappeared but
somehow WINE doesnt seem to understand that the tool panels belong to the main
window and should always be on top of it. The bug doesnt always but most of
the time happen when the main window is focused. It comes to the front - and
all tool panels vanish behind it so to an "untrained eye" it seems they have
disappeared. Perhaps this helps solving this bug...
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