http://bugs.winehq.org/show_bug.cgi?id=9107
--- Comment #13 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-08-28 15:32:59 ---
GetCharABCWidthsI fails because it seems the font is not TrueType and both in
MSDN and in our implementation the font is required to be TT. The function
GetCharWidth32 works for non-TT font but it gets Unicode chars as an input,
while in ScriptPlace we are passed glyph indices. I haven't found out yet how
to convert them. Also we should check if native Uniscript works with non-TT
fonts - maybe the probblem is in font substitutions.
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http://bugs.winehq.org/show_bug.cgi?id=9107
--- Comment #12 from Mikolaj Zalewski <mikolaj.zalewski(a)gmail.com> 2007-08-28 14:26:18 ---
The first problem is that GetCharABCWidthsI fails in usp10.dll/ScriptPlace. Due
to this Qt passes all zeros for in lpDx. The second is that it uses ETO_PDY.
It's partially implemented - vertical offsets are ignored, they are not wrongly
interpreted as horizontal offsets. This may be a problem later for multi-line
text unless multi-line text is printed using multiple calls to ExtTextOutW and
the vertical offset is used only for some scripts. I'll try to look closer into
it.
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http://bugs.winehq.org/show_bug.cgi?id=4550
Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-08-28 13:45:50 ---
closing
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http://bugs.winehq.org/show_bug.cgi?id=421
Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |futhark77(a)gmail.com
--- Comment #22 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-08-28 13:44:57 ---
*** Bug 4550 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=4550
Jesse Allen <the3dfxdude(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |RESOLVED
Resolution| |DUPLICATE
--- Comment #2 from Jesse Allen <the3dfxdude(a)gmail.com> 2007-08-28 13:44:57 ---
Confirmed 100% the performance problem is from gdi/winex11. This is fixed in
the DIB engine. It's much faster!! :D So I'm going to mark this a dupe of the
dib engine bug, because it is solved once the dib engine is merged with wine.
Note: There are regressions that need to be worked out with this app, so this
is a good testing app.
*** This bug has been marked as a duplicate of bug 421 ***
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http://bugs.winehq.org/show_bug.cgi?id=9249
Austin English <austinenglish(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |luigi_bodino(a)yahoo.com.ar
--- Comment #23 from Austin English <austinenglish(a)gmail.com> 2007-08-28 13:29:09 ---
*** Bug 9505 has been marked as a duplicate of this bug. ***
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http://bugs.winehq.org/show_bug.cgi?id=2586
--- Comment #5 from Alexandre Julliard <julliard(a)winehq.com> 2007-08-28 13:06:56 ---
The makefiles are written to be portable, and they should work fine with BSD
make too. Though in this case it sounds like a make bug, if it uses implicit
rules for install instead of the rule we specified explicitly.
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