http://bugs.winehq.org/show_bug.cgi?id=9350
Summary: Cannot change country in iTunes 6.0 due to
unimpletmented 'TrackPopupMenuEx' function
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r.swanwick(a)gmail.com
When using iTunes 6.0 the country for the online store cannot be changed
because of an unimplemented function
clicking the change country icon displays a menu containing countrys but
selecting one goes straight back to US site with fixme
cmdline:
fixme:menu:TrackPopupMenuEx not fully implemented
Thanks
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http://bugs.winehq.org/show_bug.cgi?id=10754
Summary: counterstrike source crashes with soundlags on 2 maps
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: spreetec(a)gmx.net
hi there,
i checked this with the last 3 wine versions, the following maps crashing after
some seconds up to several minutes :
cs_italy
cs_office
maps as de_dust2 de_aztec never crash, i played a very long time to check this.
in crossover-office 6.0.2 the maps arent crashing! i also noticed a different
font in crossover than in wine. maybe this is what produces the error !?
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http://bugs.winehq.org/show_bug.cgi?id=11418
Summary: Traffic giant does not start
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: elicoten(a)live.co.uk
With the game CD in the drive, traffic Giant will not start. When the CD is
removed, traffic giant does start, but, as on Windows, is reduced to a kind of
demo mode.
wine: Unhandled page fault on read access to 0x00000014 at address 0x430dbb
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x00000014 in 32-bit code
(0x00430dbb).
err:dbghelp_msc:pe_load_debug_directory Got a page fault while loading symbols
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:0033 GS:003b
EIP:00430dbb ESP:0030e530 EBP:00000001 EFLAGS:00010216( - 00 -RIAP1)
EAX:0055a5a4 EBX:00000000 ECX:00000000 EDX:00000002
ESI:00000000 EDI:00590b78
Stack dump:
0x0030e530: 00000000 00000001 00000000 00000000
0x0030e540: 00000000 00000000 00000000 00000000
0x0030e550: 00000000 00000000 00000000 00000000
0x0030e560: 00000000 00000000 00000000 00000000
0x0030e570: 00000000 00000000 00000000 00000000
0x0030e580: 00000000 00000000 00000000 00000000
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
0x00430dbb: movl 0x14(%ebx),%edx
<data removed because its very long>
Threads:
process tid prio (all id:s are in hex)
00000008 (D) C:\program files\tgiant\trafficgiant.exe
00000009 0 <==
0000000a
0000000b 0
00000010
00000012 0
00000011 0
Backtrace:
=>1 0x00430dbb in trafficgiant (+0x30dbb) (0x00000001)
2 0x00000000 (0x00000000)
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http://bugs.winehq.org/show_bug.cgi?id=11406
Summary: WebBrowser.Stop Stub causes crash
Product: Wine
Version: 0.9.54.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: shdocvw
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: fossi(a)iname.com
CC: fossi(a)iname.com
Currently WebBrowser.Stop is implemented as a stub, returning E_NOTIMPL.
At least with Titan Poker this causes the application to crash whenever one of
it's windows is closed.
I figured that stopping the 'webbrowser' from loading might not actually be
crucial to the operation of this (or most other) programs, so i just tried
returning S_OK instead. And that actually 'worked'.
I didn't check for any memory leaks caused by this and i guess for some other
apps it might not be a valid fix either, but i couldn't figure out what the
correct behaviour would be inbetween all of the rarely documented code.
I hope this does at least help somebody around here. It does at least make me
happy (finally being able to play poker on linux ;)).
If somebody could point me in the direction of a more suitable fix or if i
should submit this as an official patch, i'd be willing to do that as well.
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http://bugs.winehq.org/show_bug.cgi?id=11222
Summary: When trying to embed a manifest file, mt.exe crashes in
kernel32
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: n.tessore(a)gmail.com
This bug occurs when trying to cross-compile with the Microsoft Visual Studio
Express Edition using wine.
Compilation works flawlessly. However, when embedding the manifest file using
mt.exe -nologo -manifest "myprog.manifest" -outputresource:myprog.exe;1
wine crashes.
The output is:
wine: Unhandled page fault on read access to 0xcd98b404 at address 0x7b88037a
(thread 002f), starting debugger...
Unhandled exception: page fault on read access to 0xcd98b404 in 32-bit code
(0x7b88037a).
[...]
Backtrace:
=>1 0x7b88037a EndUpdateResourceW+0x3fa(hUpdate=0x1325da, fDiscard=0x0)
[/build/buildd/wine-0.9.46/dlls/kernel32/resource.c:1035] in kernel32
(0x0033f8e8)
2 0x01051db0 in mt (+0x51db0) (0x0033f8f8)
3 0x01052945 in mt (+0x52945) (0x0033f944)
4 0x0102ff68 in mt (+0x2ff68) (0x0033f994)
5 0x01028c48 in mt (+0x28c48) (0x0033fe7c)
6 0x01028f48 in mt (+0x28f48) (0x0033fe8c)
7 0x0103c2a8 in mt (+0x3c2a8) (0x0033ff08)
8 0x7b874c7e start_process+0xee(arg=0x0)
[/build/buildd/wine-0.9.46/dlls/kernel32/process.c:839] in kernel32
(0x0033ffe8)
9 0xb7ddd9d7 wine_switch_to_stack+0x17() in libwine.so.1 (0x00000000)
0x7b88037a EndUpdateResourceW+0x3fa
[/build/buildd/wine-0.9.46/dlls/kernel32/resource.c:1035] in kernel32: movl
0x4(%edx),%ecx
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http://bugs.winehq.org/show_bug.cgi?id=11156
Summary: Tray icons in vertical panel
Product: Wine
Version: 0.9.53.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: atari(a)gabo.pl
Created an attachment (id=10199)
--> (http://bugs.winehq.org/attachment.cgi?id=10199)
Screenshot
Wine draws tray icons assuming that the tray applet and panel is horizontal.
This does not look well if the panel is in fact vertical. See attached
screenshoot.
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http://bugs.winehq.org/show_bug.cgi?id=11007
Summary: Shadows of character selection boxes appearing in Guild
Wars
Product: Wine
Version: 0.9.52.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
Created an attachment (id=9985)
--> (http://bugs.winehq.org/attachment.cgi?id=9985)
Screenshot showing the bug
In Guild Wars in-game, if you look up the sky sometimes you will see some sort
of shadows of the character pictures from the character selection screen. They
seem to be objects in 3D positioned stationally relative to the camera, as they
interact with object in the game.
Card is Quadro NVS 130, also GeForce 8800GTX, driver 169.07
I've been seeing this bug for as long as I played GW with wine.
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http://bugs.winehq.org/show_bug.cgi?id=10533
Summary: splinter cell doesn't work any more
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: quitte(a)gmail.com
SplinterCell 1.2b and the demo worked in 0.9.44 but now with 0.9.49 I
immediately get:
General protection fault!
History: UGameEngine::Init <- InitEngine
I wasn't able to build versions earlier than 0.9.49 on amd64 even after I found
a howto. So unfortunately I can't tell when this started.
here is the full output(pasted as it isn't much):
quitte@amd64:~$ wine .wine/drive_c/Programme/Ubi\ Soft/Splinter\ Cell\
Demo/system/SplinterCell.exe
ALSA lib ../../../src/seq/seq_hw.c:457:(snd_seq_hw_open) open /dev/snd/seq
failed: Datei oder Verzeichnis nicht gefunden
fixme:process:GetProcessWorkingSetSize (0xffffffff,0x34e398,0x34e394): stub
fixme:win:EnumDisplayDevicesW ((null),0,0x34ca80,0x00000000), stub!
fixme:keyboard:RegisterHotKey (0x2002c,49252,0x00000001,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49253,0x00000001,9): stub
fixme:keyboard:RegisterHotKey (0x2002c,49254,0x00000002,27): stub
fixme:keyboard:RegisterHotKey (0x2002c,49255,0x00000002,9): stub
wine: Unhandled page fault on read access to 0x01000154 at address 0x3000d7ab
(thread 0010), starting debugger...
Wine failed with return code 1
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http://bugs.winehq.org/show_bug.cgi?id=10374
Summary: Sonic 3 & Knuckles Collection's in-game controls become
delayed
Product: Wine
Version: 0.9.48.
Platform: PC
URL: http://www.sega.com/support/support.php?item=support_gam
es#pc
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: echidnaman(a)gmail.com
When playing any of the games in Sonic 3 and Knuckles collection, the controls
can become delayed. The delay ranges in severity from half a second to several
seconds later. The game is running at a perfectly normal framerate, so this
shouldn't be happening.
Demo included in url.
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http://bugs.winehq.org/show_bug.cgi?id=9975
Summary: unhandled exception - Conquer Online 2 - patch 4354+
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-winelib
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj(a)lucasit.com
Conquer Online 2.0 unable to play latest version. Older versions work back to
patch 4353, at least to the usability level specified in the AppDB for it.
http://appdb.winehq.org/objectManager.php?sClass=version&iId=4055
Latest download can be obtained here:
http://www.download.com/Conquer-Online/3000-7541_4-10733998.html?tag=lst-0-1
Application exits with the following errors (trimmed for brevity):
[dj@NAME25 Conquer 2.0]# wine Conquer.exe blacknull
fixme:midi:OSS_MidiInit Synthesizer supports MIDI in. Not yet supported.
wine: Unhandled page fault on read access to 0x30203020 at address 0x4383e0
(thread 0009), starting debugger...
Unhandled exception: page fault on read access to 0x30203020 in 32-bit code
(0x004383e0).
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