http://bugs.winehq.org/show_bug.cgi?id=9474
Summary: Wine plays all games with static instead of sound.
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: goce_jeb(a)yahoo.com
When playing any games, wine outputs static instead of sound. Wine 9.43 was
fine, but Wine 9.44 is not fine at all.
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http://bugs.winehq.org/show_bug.cgi?id=9472
Summary: OpenZelda Player Window Menu Rendering issues.
Product: Wine
Version: 0.9.44.
Platform: Other
URL: http://openzelda.thegaminguniverse.com/
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kphillisjr(a)gmail.com
Created an attachment (id=7814)
--> (http://bugs.winehq.org/attachment.cgi?id=7814)
Open Zelda Player Menu Rendering Issue.
This might be wrong on the information, but here's a small trace i did...
err:wgl:X11DRV_wglGetProcAddress (wglMakeContextCurrentARB) - not found
err:wgl:X11DRV_wglGetProcAddress (wglGetCurrentReadDCARB) - not found
fixme:win:EnumDisplayDevicesW ((null),0,0x34f9f8,0x00000000), stub!
fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x1352b0) : stub,
simulating 64MB for now, returning 64MB left
fixme:dmime:IDirectMusicPerformance8Impl_Init (iface = 0x1665c28, dmusic =
0x1003ca44, dsound = 0x15fe480, hwnd = (nil))
err:dmloader:IDirectMusicLoaderImpl_IDirectMusicLoader_SetObject : could not
attach stream to file
fixme:dmime:IDirectMusicPerformance8Impl_Stop (0x1665c28, (nil), (nil), 0, 0):
stub
fixme:dmime:IDirectMusicPerformance8Impl_CloseDown (0x1665c28): stub
from that i don't know what else is going on with that, but i also do know that
i have an example of how the player window is supposed to be rendered... which
is below.
http://openzelda.thegaminguniverse.com/images/screenshot2.PNG
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http://bugs.winehq.org/show_bug.cgi?id=9451
Summary: Mouse movements causes crash
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-kernel
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: r_hurst(a)microwavesoft.com
Created an attachment (id=7781)
--> (http://bugs.winehq.org/attachment.cgi?id=7781)
console output
Dungeon Siege @
http://appdb.winehq.org/appview.php?iVersionId=3776&iTestingId=2591
now breaks under newer version 0.9.43, and is reproducible by simply moving the
mouse to over SECOND item for highlighting (first item highlight works). I
tried on/off option for 'Allow DirectX apps to stop mouse leaving their
window', with no improvement. I declared GOLD for this app using 0.9.39, but
it has been breaking since. Multi-threading issues? Attaching console output.
FYI, game loads to continue adventuring regressed to poor performance (30x +
longer, i.e., 6-seconds to minutes) from the previous version 0.9.42. Not
critical, but disappointing.
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http://bugs.winehq.org/show_bug.cgi?id=9445
Summary: La Mulana crashes with unhandled page fault
Product: Wine
Version: 0.9.43.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Rincebrain(a)gmail.com
Created an attachment (id=7778)
--> (http://bugs.winehq.org/attachment.cgi?id=7778)
Console output of La Mulana on crash
I attempted to install and run the freeware game La Mulana, and after it
changed my screen resolution to the 512x384 it utilizes, I was dumped to
console with the attached output taunting me.
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http://bugs.winehq.org/show_bug.cgi?id=9440
Summary: Disabled toolbar icons at screen depth 16bit are
invisible
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-comctl32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: marcinzw(a)gmail.com
Created an attachment (id=7770)
--> (http://bugs.winehq.org/attachment.cgi?id=7770)
Screenshot at depth 16bit
It seems there is something wrong with function either
comctl32/toolbar.c:TOOLBAR_DrawMasked or
comctl32/imagelist.c:ImageList_DrawIndirect at screen depth 16 bits per pixel,
because
disable icons on toolbar are invisible. Everything looks fine at depth 24bit,
though. (I attached screenshots). It is worth to mention that with native
comctl32.dll icons also are OK.
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http://bugs.winehq.org/show_bug.cgi?id=9389
Summary: Joost installs, but does not run
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-binary
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: izamryan(a)gmail.com
Created an attachment (id=7679)
--> (http://bugs.winehq.org/attachment.cgi?id=7679)
Screenshot of error
Joost installs perfectly fine, after changing winecfg to default to emulate
Windows XP.
When I try to run Joost using the command line:
wine xulrunner/tvprunner application.ini
wine reports back:
Microsoft Visual C++ runtime library
Runtime Error!
R6031
- Attempt the initialize the CRT more than once.
This indicates a bug in your application.
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http://bugs.winehq.org/show_bug.cgi?id=10615
Summary: Civilization 4's custom mouse cursors do not display
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: hein(a)kde.org
Firaxis' turn-based strategy game Civilization 4 includes a set of custom mouse
cursors, such as a rotating planet animation serving as busy cursor and a fancy
metal standard cursor. These custom cursors are displayed in the game on
Windows XP, but not in Wine. Instead, the standard white arrow Windows cursor
is shown at all times (regardless of cursor state, i.e. even when a busy cursor
should be shown).
Tested wine versions include v0.9.49 and today's git
(77ee756c91dfbacc4d42ae4f58f6b145bdc97876). The problem exists in both. The
Wine configuration is fairly untouched. The Windows version is set to
Windows 2000. Pixel and vertex shader support is enabled. Microsoft's MSXML 3
was installed and related DLL overrides added, which is necessary to run the
game.
The tested version of the game is the very latest, namely "Civilization 4:
Beyond the Sword" at patch level 3.13. "Beyond the Sword" is the second
commercial expansion/upgrade pack to the original title, and the preferred
version to play the game.
Testing was undertaken using nVidia's proprietary graphics driver in version
100.14.19 on a GeForce 8800 GTX, with X.org v7.3 (xorg-server v1.4) and Linux
v2.6.23.9. The distribution is Gentoo Linux.
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http://bugs.winehq.org/show_bug.cgi?id=11122
Summary: xf86-input-keyboard trouble with (probably) direct input
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-dinput
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: liquid.acid(a)gmx.net
Hi there,
I just noticed that keyboard input in Half-Life doesn't seem to work for me.
I'm currently using wine version 0.9.52, but already tried to downgrade to
0.9.51, 0.9.50 and 0.9.49. That does not fix the problem. But I knew that
0.9.49 wasn't giving me this problem when previously playing Half-Life on this
system.
So the problem had to be somewhere else. Because it was keyboard related and I
updated the xorg-server recently, also updating xf86-input-keyboard I suspect
this to be the keyboard driver.
What exactly is the problem?
I have a german keyboard (QWERTZ layout) and the last keyboard row above the
row where the space key is, is giving me problem.
On this row are the keys ...,Y,X,C,V,B,N,M,...
Now these keys work fine when working on the console and in Xfce. When using
Half-Life the keys seem to be somehow remapped.
Pressing Y outputs a X, pressing X gives me a C, C -> V, etc.
This does only apply to this special row of the keyboard. My friend who was
using wine-0.9.52 the day I first experienced this does not have this kind of
problems. He was using xf86-input-keyboard-1.1.1 this day. I have another
desktop machine which also has version 1.1.1 of the keyboard driver installed
and also does not show the problem.
My friend currently updates the keyboard driver to 1.2.2 (the version I'm
using) to reproduce the problem.
A few further informations. My current XkbLayout is "de", there the problem
appears. When changing the layout to "en" the problem is gone, no remapping
occurs there.
This problem does not appear when using some standard win32 gui applications,
so I suspect this to related to direct input (AFAIK Half-Life uses this).
I'm also going to file a report on the gentoo bugzilla, because of a possible
input-keyboard regression.
Bye,
Tobias
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http://bugs.winehq.org/show_bug.cgi?id=10874
Summary: Jumpstart Mystery Club vol.1 fails to start
Product: Wine
Version: 0.9.51.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jcollins(a)asgardsrealm.net
Created an attachment (id=9773)
--> (http://bugs.winehq.org/attachment.cgi?id=9773)
crash output when ALT+TABing away from atDesktop window
The application installs fine, but does not start properly.
Attempting to start the application results in a screen resize (expected) and a
new window entitled "atDesktop" at this point the application appears to be
completely hung.
Switching to another window via ALT+TAB results in a page fault (trace
attached). Then two more windows are created, both entitled "Signin 2002" but
none of the windows have any display and can not be closed.
At this point a "wineserver -k" appears to be needed.
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http://bugs.winehq.org/show_bug.cgi?id=10630
Summary: Madden NFL 08 run crashes with dsound error and page
fault
Product: WineHQ Apps Database
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: website-bugs
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: j.craig(a)aggiemail.usu.edu
Created an attachment (id=9439)
--> (http://bugs.winehq.org/attachment.cgi?id=9439)
Output of "wine Madden08.exe", the program's launcher
Recently added Madden NFL 08 to the AppDB, I was able to get it to install with
some native DLLs, now I'm trying to run it.
The application's "launcher" does not display, only a couple of the buttons
show up (Readme, FAQ, Uninstall) when you roll over them, and the Play/Exit
buttons do not show up.
Running the "mainapp.exe" which is the actual game executable, it crashes with
a dsound error and then unhandled page fault.
Running mainapp.exe with a native dsound.dll stops the dsound error and seems
to get a little farther (but not much farther) and crashes with a segmentation
fault.
I've attached a log of the launcher run, the builtin dsound.dll run, and the
native dsound.dll run.
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