http://bugs.winehq.org/show_bug.cgi?id=9488
Summary: Old bug with fullscreen resolution using DirectX
Product: Wine
Version: unspecified
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: olamedia(a)gmail.com
This is a really very old bug.
In Half-Life(1)/mods, then you settting video mode to using of directx,
resolution is changing, but only for "virtual desktop", and real resolution is
setting to about 640x480. No scrolling is available. Doesn't matter which
resolution is choosed in game.
So this bug restricts to use only gl mode in this games.
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http://bugs.winehq.org/show_bug.cgi?id=9394
Summary: Work folder on ShellExecute and CreateProcess
Product: Wine
Version: 0.9.33.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: wine-shell32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: vexorian(a)gmail.com
I used to make some windows app , I tried to make them work correctly on WINE,
noticed gltiches and things that made me unable to use them.
They rely heavily on executing other programs, that's where the problem comes
from, I as a winapi developer made some mistakes that didn't stop the apps from
working correctly in winapi but affected them on WINE.
Specifically the work folder (current directory/directory) arguments in both
ShellExecute and CreateProcess :
- WINE and winapi support ".\\" correctly.
- WINE however does not support "." while winapi does.
- Apparentally WINAPI accepts NULL and assumes it means ".\\" but WINE does
not.
After fixing the code in my apps to use ".\\" there they began to work
correctly, I figured this bug may affect some other applications so I am
reporting it.
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http://bugs.winehq.org/show_bug.cgi?id=11091
Summary: Steam disables audio until system restart
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: delnar.ersike(a)gmail.com
Created an attachment (id=10114)
--> (http://bugs.winehq.org/attachment.cgi?id=10114)
The output leading up to the bug
When entering Steam, all sound is disabled on my system. Sound just doesn't
work at all until I restart the computer. I also noted that the ALSA driver
section in winecfg has disappeared, even if I am sure I have the ALSA driver
installed on my system.
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http://bugs.winehq.org/show_bug.cgi?id=11214
Summary: configure does not recognise libncursesw
Product: Wine
Version: 0.9.53.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: trivial
Priority: P2
Component: build-env
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dj(a)lucasit.com
I believe that this is trivial, but I'm not sure. My current build does not
have libncurses, but libncursesw. Configure complains. Whether they are
completely compatible, I don't know. I haven't even taken the time to research
what curses brings to the table for wine. My trivial severity above might not
be so...if nobody comments in the next few days, I'll give it a go at munging
the autotools and see what happens.
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http://bugs.winehq.org/show_bug.cgi?id=10967
Summary: Axis & Allies does not start
Product: Wine
Version: 0.9.52.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: blocker
Priority: P1
Component: wine-multimedia
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: torgeriedel(a)web.de
Launch of game fails with the following error: LIB_InitVideo: ERROR 0x80004001
SetDisplayMode Failed!
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http://bugs.winehq.org/show_bug.cgi?id=10673
Summary: Gnome panel bars overlap Halo in fullscreen mode
Product: Wine
Version: 0.9.50.
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=9500)
--> (http://bugs.winehq.org/attachment.cgi?id=9500)
Image of the overlapping bars
When running Halo in fullscreen mode, the Gnome panel bars overlap the game
while fullscreen.
Note that this isn't http://bugs.winehq.org/show_bug.cgi?id=7771 as am I not
using Composite. It's not http://bugs.winehq.org/show_bug.cgi?id=3312 either as
the games that effected (Fahrenheit, etc) now seem to work fine, so it must be
something else causing this issue, unless it IS somehow still bug 3312 (but
then why would most apps work and one not?).
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http://bugs.winehq.org/show_bug.cgi?id=10667
Summary: Derive 6.10 - Input from keyboard - Regression to 0.9.39
Product: Wine
Version: 0.9.50.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-gui
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: lorimz(a)gmail.com
I am using wine version 0.9.39 with derive 6.10 and it works flawlessy.
wine versions >0.9.39 have a severe problem with keyboard input (tested with
.46, .49, .50):
- wine 0.9.39 => write "x^2" (or anything else with 2+ chars) in derive => the
input is recognized
- wine 0.9.(46|49|50) => write "x^2" in derive => only "x" gets recognized
starting wine from the console doesn't show any useful info - it just displays
a warning "fixme:richedit:RichEditWndProc_common EM_SETEDITSTYLE: stub" that
also shows up in 0.9.39 so it should not be the point
You can download a trial version of derive 6.10 at
http://www.chartwellyorke.com/D6setup.exe
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http://bugs.winehq.org/show_bug.cgi?id=10441
Summary: Age of Empires III (3): freezes then dies after a couple
of clicks
Product: Wine
Version: 0.9.49.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Jean.Emploi(a)free.fr
Created an attachment (id=9148)
--> (http://bugs.winehq.org/attachment.cgi?id=9148)
last error messages displayed on console
+++ This bug was initially created as a clone of Bug #10185 +++
AOE3 should not freeze at start of a new game after only a couple of clicks on
characters.
I installed AOE3 (probably 1.12 version or more recent) following the howto
instruction found in AppDB). As the installation process could not be pursued
until its end, I had to copy an existing AOE3 file structure from a Windows XP
to my ubuntu drive. I also used a nocd fix (one for 1.12 version). I could then
launch the game (wine age3.exe), see and hear the intro cinematics, use the
main menu and start a new game (1st as well as 2nd tutorial). I could see the
background and first units and move the screen around. But I could not click
more than twice anywhere (especially when clicking on a unit for selecting it).
The game would freeze and error messages would be displayed in the console.
Than aoe3 dies. See attachment.
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http://bugs.winehq.org/show_bug.cgi?id=9561
Summary: huge bitmap creation solidworks
Product: Wine
Version: 0.9.44.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-x11driver
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: denis.bonnenfant(a)diderot.org
When using solidworks 2007, sometimes a big slowdown occurs, with aprroximately
2Gb of memory allocated, causing lots of swapping. 1 or 2 minute later, the
memory is freed, and everything is normal.
the problem occurs for example when clicking on a tool button on the sketching
toolbar.
logs show that huge bitmaps are allocated (10000x10000x24bpp), causing this
problem. sometimes SetWindowsPosition is also called with a +- 10000 value on
X
or Y
The problem is not related to the opengl child windows problem, as it occurs
with or without patch
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