http://bugs.winehq.org/show_bug.cgi?id=10812
Summary: Star Wars: Jedi Academy fails to load.
Product: Wine
Version: 0.9.49.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-misc
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ryan.farmer.personal(a)gmail.com
Game launcher comes up, but clicking "Play Game" does not do anything.
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http://bugs.winehq.org/show_bug.cgi?id=10174
Summary: Safari: wants to install bonjour without "permission"
Product: Wine
Version: 0.9.47.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-msi
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: Speedator(a)gmx.de
Posted here: http://bugs.winehq.org/show_bug.cgi?id=8671
Seems similar. But there is another issue: I have disabled Bonjour and it tries
to install it.
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http://bugs.winehq.org/show_bug.cgi?id=9879
Summary: Segmentation fault when using nvidia 32bit compatibility
OpenGL libraries with 64-bit driver
Product: Wine
Version: 0.9.46.
Platform: PC-x86-64
URL: http://ubuntuforums.org/showthread.php?t=563566
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: woodman810(a)yahoo.com
Forgive me this is my first bug report.
This bug seems to only appear in these condidtions:
64-bit Linux
Nvidia GeForce 8 Series with 64-bit drivers
Proprietary drivers are installed before wine
I kept getting "Segmentation fault (core dumped)" error messages when trying to
run winecfg for the first time. After some extensive troubleshooting I was
able to isolate the problem. By reinstalling the nvidia drivers without the
OpenGL 32-bit compatibility libraries, I was then able to run winecfg, notepad
and regedit without any problems. Of course I need those libraries to use WINE
to play some 3D games.
Some have been able to work around this issue by installing and configuring
WINE before they install their video card drivers. For more information I put
the URL to the forum thread above (I hope that the right spot).
I should also note I am using the 64-bit WINE package.
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http://bugs.winehq.org/show_bug.cgi?id=10562
Summary: Can't install some old games - Get a low disk message
Product: Wine
Version: unspecified
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: boomail(a)mail.ru
System: Kubuntu 7.10 x86_64, wine-0.9.49.
I trying install Need For Speed 4, Diablo I, Dungeon Keeper 2 and get message
about "not enough room to installation". I set system "Windows 98" in winecfg,
but it not help.
Sorry for my English.
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http://bugs.winehq.org/show_bug.cgi?id=10308
Summary: Error when loading VideoReDoTVS
Product: Wine
Version: unspecified
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-loader
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)andyt.f2s.com
Created an attachment (id=8960)
--> (http://bugs.winehq.org/attachment.cgi?id=8960)
Screen shot of error message and terminal output
When I try to install VideoReDoTVS I get a run time error message.
See attached screen shot
I am running ubuntu Feisty Fawn
Wine version 0.9.47~winehq0~ubuntu~7.04-1
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http://bugs.winehq.org/show_bug.cgi?id=10177
Summary: Slow texture drawing in World of Warcraft
Product: Wine
Version: 0.9.47.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: dave(a)landlordhat.com
I recently upgraded from two nvidia 7900GTS cards in SLI to two 8600GTS cards,
still in SLI.
Since doing so, textures outside my immediate area (not sure how to describe...
30 or so game yards?) are drawn slowly. Moving forward I see terrain and
objects drawn without any texture (just grey) then slowly the textures fade in.
I run WoW in opengl mode, I tried to switch over to d3d, but the game runs so
poorly that I really couldn't determine if the issue was apparent there as
well.
I reported this to nvidia
(http://www.nvnews.net/vbulletin/showthread.php?t=100893) and they felt that
(since it apparently doesn't happen in Windows) I should report it here as
well.
I apologize for not having a whole ton of other information. :(
Anything I can do to be more helpful, please let me know.
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http://bugs.winehq.org/show_bug.cgi?id=9452
Summary: Steam will not start
Product: Wine
Version: 0.9.43.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: test
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: andrew(a)webspot.co.uk
Created an attachment (id=7784)
--> (http://bugs.winehq.org/attachment.cgi?id=7784)
App Output
After coming back to launch steam in the first time for a week, I found there's
been a steam update. Once the update had installed, launching Steam, or even
just trying to launch a steam game, results in wine crashing.
Attached is the Terminal output.
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http://bugs.winehq.org/show_bug.cgi?id=10447
Summary: Halflife 2 does not respect sound volume set in the
desktop environment
Product: Wine
Version: 0.9.49.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-dsound
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: joao.eiras(a)gmail.com
1. boot Halflife 2 episode 2, or any game for that matter (I used the previous)
2. start a new game - make sure your speakers are on and you ear all sounds and
music loud and clear
3. use your quick access keys on your keyboard to change sound volume, or try
to change it using your desktop sound volume applet (if you can alt+tab back
and forth)
What should happen:
- the sound volume of the game should respect the desktop's configured value
set by the user. Currently, the sound volume is always at (around) maximum.
This is hardly a sound driver bug or desktop environment bug.
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http://bugs.winehq.org/show_bug.cgi?id=6395
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #3 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:59:07 ---
Closing all RESOLVED INVALID older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=10232
Summary: OpenGL with indirect rendering not working
Product: Wine
Version: 0.9.48.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-opengl
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ambro(a)b4ever.net
3D apps don't seem to run when the OpenGL lib (e.g. mesa one) is doing indirect
rendering (hardware accelerated, through AIGLX). This can be done by exporting
LIBGL_ALWAYS_INDIRECT=1. Native games (quake3, xmoto) run fine. I've tried
FlatOut 2 with indirect rendering, but I get hundreds these in the console:
err:wgl:X11DRV_wglGetProcAddress No libGL on this box - disabling OpenGL
support !
and the game crashes then.
Indirect rendering would probably be useful if one would want to play a game
on a remote X server, or a game residing on a remote host and doing rendering
on the user's X server.
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