http://bugs.winehq.org/show_bug.cgi?id=9751
Summary: Wine running half life 2 becomes unstable on certain
lighting effects (red flares, red alarm flashes), slows
then crashes.
Product: Wine
Version: 0.9.45.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: abc.mikey(a)googlemail.com
Created an attachment (id=8182)
--> (http://bugs.winehq.org/attachment.cgi?id=8182)
Output from half life 2 showing the game grashing after the 3rd red lighting
effect.
Wine reacts badly to lighting effects in half life 2 at certain points
throughout the game creating points that you can't progress past.
The first is towards the end of the section called 'sandtraps' when you first
enter the bunker behind the gun placements. There are red flares lying on the
ground. I could progress past this point by turning the dxlevel down to 70 and
all the setting s to low.
The second is in 'encapments' where the lights go out and the combine forces
storm in and fire red flares for lighting. This can also be avoided by running
dxlevel 70.
The third is shortly after the second where the girl in the game activates a
view screen and sees the woman doctor in the combine portal room, an alarm goes
off behind her and there is a flashing red light effect. This will still crash
if the dxlevel is 70. I have managed to get past it by triggering the sequence
then running backwards through the level to a safe distance and waiting a few
minutes before it's over.
The forth is straight after when you enter the portal room and just as it is
activated the same flashing red lighting alarm effect that you could see in the
view screen goes off and the game crashes. I have not been able to get past
this.
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http://bugs.winehq.org/show_bug.cgi?id=7925
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:58 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=1322
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:57 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=9056
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #28 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:52 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=9698
Summary: EverQuest 1 no longer runs
Product: Wine
Version: 0.9.45.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: slicersv(a)gmail.com
Created an attachment (id=8119)
--> (http://bugs.winehq.org/attachment.cgi?id=8119)
console output of older EQ 1 client used by SoD w/ wine 0.9.45
When I upgraded to wine 0.9.45 the older version of the EverQuest client used
by Shards of Dalaya emulated server no longer runs. I quit Live a long time
ago, so I cannot confirm if this problem occurs with the newer clients as well.
My theory is that the offending thing is:
fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect >>>>>>>>>>>>>>>>>
GL_INVALID_OPERATION (0x502) from glUnmapBufferARB @ surface.c / 1291
wine: Unhandled page fault on write access to 0x00000000 at address 0x7cc64eb6
(thread 000c), starting debugger...
view the attachment for the rest of the console output.
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http://bugs.winehq.org/show_bug.cgi?id=7591
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #6 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:51 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=8985
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #16 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:50 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=6155
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #45 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:43 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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http://bugs.winehq.org/show_bug.cgi?id=3779
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #7 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:41:40 ---
Closing all RESOLVED FIXED bugs older than four weeks.
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