http://bugs.winehq.org/show_bug.cgi?id=4217
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:52 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=1175
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:52 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=7428
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #11 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:50 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=6286
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #10 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:51 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=9283
Summary: command output redirection does not work in nmake
Product: Wine
Version: 0.9.43.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: wine-dos
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: uwe(a)planetquake.com
Created an attachment (id=7544)
--> (http://bugs.winehq.org/attachment.cgi?id=7544)
A mini Makefile to demonstrate the problem. You can use other commands like
msiexec or the like.
I tried to use nmake.exe in Wine with some simple Makefiles and found,
that redirecting the output of a cmd.exe-built-in (like echo or dir)
into a file works perfect but when I call in a make rule a real
external program and try to direct its output into a file, the output
appears on screen, the file is created but it is empty.
Just to explain my use case: I installed ActivePerl for Windows in Wine
and tried to install some more Perl modules downloaded as source from CPAN.
All Perl module Makefiles call perl.exe several times and redirect its
output to append something to a file. And this does not work.
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http://bugs.winehq.org/show_bug.cgi?id=6003
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #13 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:46 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=2714
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #8 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:45 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=7841
Dan Kegel <dank(a)kegel.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|RESOLVED |CLOSED
--- Comment #2 from Dan Kegel <dank(a)kegel.com> 2008-01-28 05:24:41 ---
Closing all RESOLVED FIXED bugs more than three months old.
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http://bugs.winehq.org/show_bug.cgi?id=9690
Summary: Half-Life 2 bad performance if wide areas are in sight
Product: Wine
Version: 0.9.45.
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: d1m1(a)gmx.ch
since commit ad692f2a83c11ba0c9bb1d0e21d4d95029a65942
hl2 has worse performance, especially in wide areas. (also wide areas without
many polygons)
It seems that maps without wide areas run okay and it seems that performance is
also good if you just look at a near wall.
and it seems that if you undo the commit in wine-0.9.45 that there are fewer
shadows (like in version 0.9.44), but during regression testing i also
encountered a configuration with more shadows than 0.9.44 and good performance.
(not yet sure, i have to check the shadows again and if 0.9.45 really has more
shadows than 0.9.44)
On 0.9.45 switching off all effects (shadows, shaders etc) doesn't have an
effect.
system configuration:
Debian Etch x86
nvidia 7900 gtx, driver 100.14.11
AMD X2 5200
2 GB RAM
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http://bugs.winehq.org/show_bug.cgi?id=9255
Summary: EVE Online login screen fails to display
Product: Wine
Version: 0.9.43.
Platform: PC
URL: http://www.eve-online.com/download/
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: wine-directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kelfe(a)gmx.de
The loginscreen of EVE Online fails to display after:
commit 107ff2057de5fd8bf25feda05bb7bcbbfc93e64b
Author: Roderick Colenbrander <thunderbird2k(a)gmx.net>
Date: Tue Aug 7 23:45:00 2007 +0200
wined3d: Move fake context code over to WGL.
:040000 040000 9ba372aaa5c3419457db40ebc37b482fa6741c4b
c6effea5f3321ad5bd5ecb33c0b8b1a860747a45 M dlls
with 0.9.43 the login screen comes up pure black with 1000fps instead of around
85fps with gfx
while bisecting it seems that there are at least 2 different things as with the
mentioned commit the game just crashes back to desktop
and a later commit seems to "fix" the crash into the black login screen (commit
ac3927a73e6bfb4e679ac4a1a92d7e64ad3f1489 wined3d: Move over to WGL.)
also the following output is new
err:d3d:IWineD3DImpl_CheckDeviceType unsupported format WINED3DFMT_X8R8G8B8
WINED3DFMT_X1R5G5B5, WINED3DFMT_R5G6B5, WINED3DFMT_A2R10G10B10 have lines as
well
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