http://bugs.winehq.org/show_bug.cgi?id=8770
--- Comment #55 from evildead <ok.test.mail(a)gmail.com> 2008-01-19 06:10:36 ---
(In reply to comment #44)
> (In reply to comment #43)
> > Phew, I finally finished the regression testing. The patch that introduces the
> > freeze is this one:
> > http://source.winehq.org/git/wine.git/?a=commit;h=4ff4ba394ed56b2ea94553f90…
> >
>
> Btw, a little information: I compiled wine 0.9.45 without the change in that
> patch (i.e. I reverted the changes and compiled 0.9.45). It works!
> But as the bug description says: there are these hiccups, at the time where the
> crash usually is. After looking a bit at the source code, I suspect those two
> things is connected, but I'm no expert.
>
hi,
i can confirm what reported by Kristian Buchardt. I have done the same test
compiling wine 0.9.53 (on debian etch with ati x1300). In server/process.c i
have changed the following line in function add_process_thread :
list_add_tail( &process->thread_list, &thread->proc_entry );
whith
list_add_head( &process->thread_list, &thread->proc_entry );
bnet is now playable. Instead of the freeze, i get the hiccup (like a little
lag, but the other players don't notice it)
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Jacek Caban <jacek(a)codeweavers.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|shdocvw |urlmon
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http://bugs.winehq.org/show_bug.cgi?id=8683
--- Comment #7 from Dmitry Timoshkov <dmitry(a)codeweavers.com> 2008-01-19 04:16:21 ---
(In reply to comment #6)
> If my bug is the same as the other posters, I have reliably reproduced the bug
> with Armagetron Advanced (www.armagetronad.net, less than 3MB). If you set the
> keyboard to something without deadkey, for example the US one (setxkbmap us),
> you can enter the console from the menu by pressing <`>. Now if you set the
> keyboard to something with deadkeys, such as the US-International one
> (setxkbmap us -variant alt-intl), you can't enter the console anymore by
> pressing just <`>, you need to press AltGr+<`>.
Isn't that exactly the same behaviour as you would get using native X11
applications, or just xev for testing?
> This happens because of the:
> if (XFilterEvent( &event, None )) continue; /* filtered, ignore it */
> line in dlls/winex11.drv/event.c . It is completely discarding all deadkey
> keypresses; to solve the problem you need to let deadkey keypresses generate
> WM_KEYDOWN messages (and then, to not break the deadkey handling in wine, you
> have to catch and store the result of XFilterEvent to pass to the
> TranslateMessage function when it is eventually called to handle the
> WM_KEYDOWN;
Wine relies on native dead keys support on the X11 side, so your patch would
simply break it.
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http://bugs.winehq.org/show_bug.cgi?id=8754
--- Comment #11 from spoonie <sexy_b14(a)hotmail.com> 2008-01-19 03:35:19 ---
Created an attachment (id=10359)
--> (http://bugs.winehq.org/attachment.cgi?id=10359)
NFSU2 console output 0.9.53
No keyboard under 0.9.53 see Attachment NFSU2 console output 0.9.53 (using
native dlls)
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http://bugs.winehq.org/show_bug.cgi?id=9207
Eric Pouech <eric.pouech(a)orange.fr> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |RESOLVED
Resolution| |FIXED
--- Comment #2 from Eric Pouech <eric.pouech(a)orange.fr> 2008-01-19 03:26:57 ---
fix has been committed
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http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #45 from Roman Mamedov <roman(a)rm.pp.ru> 2008-01-18 23:13:04 ---
Created an attachment (id=10355)
--> (http://bugs.winehq.org/attachment.cgi?id=10355)
Hack for Lineage II camera rotation: Do mouse warp only when RMB is pressed,
after a delay
Glad to hear it helped.
I made another, a bit more advanced version. It fixes the annoying problem (in
Lineage II), specifically, the mouse cursor jumping from where it was to the
screen center after any camera rotation. Enabling mouse warp only after a short
delay seems to solve this.
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http://bugs.winehq.org/show_bug.cgi?id=7229
--- Comment #20 from Cynyr <andrew.frink(a)gmail.com> 2008-01-18 22:21:57 ---
(In reply to comment #19)
> This problem Has been happing to me as well, but only since i upgraded to a AMD
> 2400+ X2 with 4 gigs of ram, I'm hoping that schedtool helps mask this problem.
> Mostly wanted to add a "me too" and hope to get this bumped up the priority
> list a bit. It seems to happen more frequently when I have a large number of
> textures to load.In some cases I have had to log in on a different computer
> under windows to move my character so i could finish loading the world.
>
Schedtool did not help for me. Locks up right when i enter the world.
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Cynyr <andrew.frink(a)gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |andrew.frink(a)gmail.com
--- Comment #19 from Cynyr <andrew.frink(a)gmail.com> 2008-01-18 22:15:27 ---
This problem Has been happing to me as well, but only since i upgraded to a AMD
2400+ X2 with 4 gigs of ram, I'm hoping that schedtool helps mask this problem.
Mostly wanted to add a "me too" and hope to get this bumped up the priority
list a bit. It seems to happen more frequently when I have a large number of
textures to load.In some cases I have had to log in on a different computer
under windows to move my character so i could finish loading the world.
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http://bugs.winehq.org/show_bug.cgi?id=8490
Lei Zhang <thestig(a)google.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|UNCONFIRMED |NEW
Ever Confirmed|0 |1
--- Comment #12 from Lei Zhang <thestig(a)google.com> 2008-01-18 21:43:02 ---
That patch was committed a while back:
http://www.winehq.org/pipermail/wine-cvs/2007-June/033132.html
It adds a new folder button, but it just prints a fixme.
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