http://bugs.winehq.org/show_bug.cgi?id=13986
Summary: Hitman: Codename 47 b192 crashes when starting a level
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: bobgoat37(a)yahoo.com
Created an attachment (id=14172)
--> (http://bugs.winehq.org/attachment.cgi?id=14172)
Hitman errors
This seems to happen regardless of settings and first started, I think, when
1.0-rc3 was released. Basically whether in opengl or direct3d the game loads up
and plays the opening scenes and shows the menu just fine but crashes when you
try to start the actual game.
With a fresh install and everything in the game on the default setting,
creating a new profile and starting it results in a crash after the progress
bar is done loading.
Gentoo with kernel 2.6.25 and nvidia drivers 173.14.09
I've got a newer Hitman CD so even though I haven't installed any patches it
comes with the latest updates.
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http://bugs.winehq.org/show_bug.cgi?id=14918
Summary: Cspy: Comboboxex flicker
Product: Wine
Version: 1.1.2
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: minor
Priority: P2
Component: comdlg32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: podmokle(a)googlemail.com
The Microsoft ControlSpy sample test ComboboxEx results in a flicker and it
performs slow. After making a selection from the comboboxex the whole window
gets repainted.
A selection results in the following fixme:
fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet
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http://bugs.winehq.org/show_bug.cgi?id=15753
Summary: Outcall doesn't run in Wine
Product: Wine
Version: 1.1.7
Platform: PC
URL: http://code.google.com/p/outcall/
OS/Version: Linux
Status: NEW
Keywords: download, patch, source
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
>From http://forum.winehq.org/viewtopic.php?t=2447&highlight=outcall
Seems to crash on start. Louis's made a patch that allows it to run:
diff --git a/dlls/mapi32/mapi32_main.c b/dlls/mapi32/mapi32_main.c
index 936d435..d7033e6 100644
--- a/dlls/mapi32/mapi32_main.c
+++ b/dlls/mapi32/mapi32_main.c
@@ -109,6 +109,7 @@ HRESULT WINAPI MAPILogonEx(ULONG_PTR uiparam, LPWSTR
profile,
{
FIXME("(0x%08lx %s %p 0x%08x %p) Stub\n", uiparam,
debugstr_w(profile), password, flags, session);
+ *session = 0;
return SUCCESS_SUCCESS;
}
And sent it in:
http://www.winehq.org/pipermail/wine-patches/2008-October/062624.html
But wasn't accepted.
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http://bugs.winehq.org/show_bug.cgi?id=14702
Summary: can't click buttons with mouse in Army Builder 3.1c
Product: Wine
Version: 1.0.0
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: cryogenfx(a)gmail.com
When http://bugs.winehq.org/attachment.cgi?id=9555 is applied, Army Builder
3.1c can finally be run, however, the buttons in the program, dialog buttons
only recieve focus when you click them with the mouse. You have to press Enter
to get the button activated.
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http://bugs.winehq.org/show_bug.cgi?id=11415
Summary: Word 2000 VBA editor and macros errors
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: raydar(a)inetnebr.com
Created an attachment (id=10545)
--> (http://bugs.winehq.org/attachment.cgi?id=10545)
alert resulting from Tools-->Macro-->Macros-->VBA Editor
In Word 2000,
Tools-->Macro-->Visual Basic Editor causes a "Could not open macro storage"
alert to appear. Clicking OK on that alert causes the same alert to appear
again. Clicking OK a second time gets the alert to stay gone and the VBA editor
to open, but with no programming pane. Closing the VBA editor and then
reopening it, without shutting down Word in between, reopens the VBA editor
without any alert appearing.
Tools-->Macro-->Macros gives the expected macro box, but clicking "Create"
results in a "The project item name is not valid" alert. Clicking the
"Organizer" button does bring up the Organizer Box, but with no macros listed.
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http://bugs.winehq.org/show_bug.cgi?id=13944
Summary: Regression: wine freezes with Secure NetTerm in Ubuntu
8.04, not in 7.10
Product: Wine
Version: 1.0-rc4
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: taxi10000(a)planet.nl
Created an attachment (id=14094)
--> (http://bugs.winehq.org/attachment.cgi?id=14094)
Forum Ubuntu
Wine freezes during session for a few minutes. After a while the session
continues correctly where it left off. This repeats with different intervals.
In Gutsy this problem did not occur.
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http://bugs.winehq.org/show_bug.cgi?id=14579
Summary: Regression: Heavy Weapon locks up screen
Product: Wine
Version: 1.1.1
Platform: PC
URL: http://www.popcap.com/games/heavyweapon
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P5
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: kennybobs(a)o2.co.uk
Heavy Weapon deluxe works fine in 0.9.51, but locks up the screen in 1.0.0 and
1.1.1.
There are reports in the appdb that it works with 0.9.55 too, but it would take
a long time to find which version it stopped working in.
To make this even stranger, I've just tried it again under Wine 1.0.0 and it
now works! So something must have "completed" to get it working when it was
run in 0.9.55.
I don't have any bash readouts as it now works, and the readouts I did have
were lost when the screen went... strange.
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http://bugs.winehq.org/show_bug.cgi?id=13360
Summary: Vim eats up 100% of cpu
Product: Wine
Version: CVS/GIT
Platform: PC
URL: ftp://ftp.vim.org/pub/vim/pc/gvim71.exe
OS/Version: Linux
Status: NEW
Keywords: download
Severity: enhancement
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
While testing bug #13350, I found that running gvim on my an old box at work
(Dual cpu p3, xubuntu feisty, wine from today's git), eats up 100% of the cpu
(52% to wineserver, 46% to gvim). Running wine notepad, however, works
perfectly fine (0-2% of cpu).
Not sure what trace would help here...
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http://bugs.winehq.org/show_bug.cgi?id=13086
Summary: Hard Truck Apocalypse fails to initialize 3D
Product: Wine
Version: 0.9.61.
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: johan.palmqvist(a)home.se
Created an attachment (id=12858)
--> (http://bugs.winehq.org/attachment.cgi?id=12858)
D3D error message screenshot
With default Wine settings Hard Truck Apocalypse fails to initialize 3D.
There's a "FindTextureFormat failed for 1" message in the game engine log
followed by "ERROR! Application::init -- cannot initialize 3d".
If OffscreenRenderingMode is set to fbo the game still fails to run but
complains about not being able to load a keyboard layout instead (dinput
related).
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http://bugs.winehq.org/show_bug.cgi?id=14542
Summary: Page fault on shutdown when using SetPixelFormat()
Product: Wine
Version: CVS/GIT
Platform: Other
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: mah(a)jump-ing.de
Created an attachment (id=14881)
--> (http://bugs.winehq.org/attachment.cgi?id=14881)
Buggy app.
This is Ubuntu 8.04 AMD64 on a Dell Vostro 200 with Intel G31 graphics.
Even trivial applications generate a page fault on shutdown if the app used
SetPixelFormat() and/or ChoosePixelFormat() before.
Steps to reproduce:
Launch the attached app from a terminal and close the window after it popped
up. This should produce something like this:
mah@piccard:~/.wine/drive_c$ wine Testcase\ OpenGL\ Shutdown.exe
Shutdown
wine: Unhandled page fault on read access to 0x00000200 at address 0xf7f0809d
(thread 0009), starting debugger...
mah@piccard:~/.wine/drive_c$
I'm not sure wether OpenGL is involved here. The app was built using
Code::Blocks (=MinGW) on Windows XP. Full source code (single file) is attached
as well, don't forget to link against libopengl32. The source contains a switch
to turn the offender off and on.
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