http://bugs.winehq.org/show_bug.cgi?id=12965
Summary: Weird border in MSN Messenger when hiding tittle bar
Product: Wine
Version: 0.9.61.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: winex11.drv
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: jaimerave(a)gmail.com
After you select hide the tool bars in MSN Messenger, the contact list and the
chat window have an ugly border. Looks like the windows are draw in the
incorrect position.
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http://bugs.winehq.org/show_bug.cgi?id=11596
Summary: Lost Planet:Extreme Condition DX9 Demo: black screen in-
game
Product: Wine
Version: 0.9.55.
Platform: PC
URL: http://www.nzone.com/object/nzone_lostplanet_downloads.h
tml
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P3
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: gravisxv(a)yahoo.it
After loading a level, wine fails to render the 3D scene but displaying only
time counter ,compass and life bar.
And there's a strange small stripe in the bottom of the screen which change
colour while moving mouse around.
My graphic card is a Nvidia 8800 GT.
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http://bugs.winehq.org/show_bug.cgi?id=10011
Summary: A conflict between global and user's %PATH% environment
variables
Product: Wine
Version: 0.9.46.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: wine-console
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sagrer(a)yandex.ru
My program (in Lazarus, compiled in WinXP) adds it's paths into User's PATH
environment variable. User's %PATH% variable stored in
HKEY_CURRENT_USER\Environment\PATH and global windows's variable is stored in
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - by default a HKEY_CURRENT_USER\Environment is not
exists - so if i call "wine cmd" from bash, and then from cmd i call "path" or
"set" - it show's me a content of
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH
But if i only create a HKEY_CURRENT_USER\Environment\PATH in registry - it
shows me only content of HKEY_CURRENT_USER\Environment\PATH, not any content
from HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session
Manager\Environment\PATH - but in windows XP it shows GlobalPath+";"+UserPath
in a same situation - of cource, it is not a greate problem to copy content
from GlobalPath to LocalPath (for example) manually, but i think that it is a
bug :)
I used 0.9.46 in Ubuntu 6.10 - 0.9.47 just released today - i looked into
changelog but it was no anything for %PATH% or Environment in changes from
0.9.46 to 0.9.47
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http://bugs.winehq.org/show_bug.cgi?id=12931
Summary: DAZStudio 2.1 installer fails
Product: Wine
Version: 0.9.61.
Platform: PC-x86-64
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: niels.emmersen(a)pkf-it.dk
Created an attachment (id=12658)
--> (http://bugs.winehq.org/attachment.cgi?id=12658)
Konsole output
I'm trying to install DAZ Studio 2.1.1.13 on Wine 0.9.61.
At first, the installer stopped at "extracting dzwrapper.dll" at the end of the
install. I then installed msi2 with winetricks, and now the installer halts
with an error in vcredist_x86.dll.
Konsole output attached.
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http://bugs.winehq.org/show_bug.cgi?id=15496
Summary: Rome Total War always crashes on certain maps
Product: Wine
Version: 1.1.5
Platform: Other
OS/Version: other
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: robert.munteanu(a)gmail.com
Created an attachment (id=16414)
--> (http://bugs.winehq.org/attachment.cgi?id=16414)
WINEDEBUG=warn+all log and back trace
Please note that this is not a duplicate of
http://bugs.winehq.org/show_bug.cgi?id=13501, since I have turned battlefield
shadows off and other battles ( most ) work properly.
The crashes are related to settlement sieges in two ( so far ) cities:
- Byzantium
- Narbo Martius
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http://bugs.winehq.org/show_bug.cgi?id=15388
Summary: gdi32: dib.c fails to build with gcc 4.2, -Werror -O3
Product: Wine
Version: 1.1.5
Platform: PC
OS/Version: Linux
Status: NEW
Keywords: source
Severity: enhancement
Priority: P2
Component: gdi32
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: austinenglish(a)gmail.com
ccache /usr/bin/gcc-4.2 -O3 -c -I. -I. -I../../include -I../../include
-I/usr/include/freetype2 -D__WINESRC__ -D_GDI32_ -D_REENTRANT -fPIC -Wall
-pipe -fno-strength-reduce -fno-strict-aliasing -Wdeclaration-after-statement
-Wwrite-strings -Wpointer-arith -Werror -o dib.o dib.c
cc1: warnings being treated as errors
dib.c: In function ‘CreateDIBSection16’:
dib.c:1162: warning: ‘size’ may be used uninitialized in this function
dib.c:1162: warning: ‘compr’ may be used uninitialized in this function
dib.c:1161: warning: ‘bpp’ may be used uninitialized in this function
dib.c:1160: warning: ‘height’ may be used uninitialized in this function
dib.c:1160: warning: ‘width’ may be used uninitialized in this function
make: *** [dib.o] Error 1
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http://bugs.winehq.org/show_bug.cgi?id=13827
Summary: Oblivion distant trees flicker and look like 2D sprites
Product: Wine
Version: 1.0-rc4
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: minor
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=13876)
--> (http://bugs.winehq.org/attachment.cgi?id=13876)
The flashing/flickering trees in the distance
When looking in the distance at trees you can see what look like 2D versions
infront of the other trees, these bleed into the other real trees, flicker and
flash, obviously you can't see that in a screenshot but I've highlighted them
in a screenshot which still partially shows what I mean.
Bug has been around for as long as I remember.
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http://bugs.winehq.org/show_bug.cgi?id=12871
Summary: Civilization 2 Test of Time is Unplayable
Product: Wine
Version: 0.9.59.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: isaac(a)twopinesstudio.com
Created an attachment (id=12584)
--> (http://bugs.winehq.org/attachment.cgi?id=12584)
Console log
Civilization 2 Test of Time launches correctly (and after cleaning -by
accident- my ~/.wine folder, even with audio), but after selecting your
civilization (should go into the game or customize civ, can't check right now)
the game crashes, rendering it unplayable.
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http://bugs.winehq.org/show_bug.cgi?id=11795
Summary: Oblivion giant tree sprite(s) follow the player
Product: Wine
Version: CVS/GIT
Platform: PC-x86-64
OS/Version: Linux
Status: NEW
Severity: trivial
Priority: P2
Component: directx-d3d
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: ben(a)atomnet.co.uk
Created an attachment (id=11058)
--> (http://bugs.winehq.org/attachment.cgi?id=11058)
Picture of the eerie tree
This one is a little weird. First I noticed some large blue texture flashing
infront of other objects such as trees and rocks, I looked up and noticed a
giant tree looming over me (this is stood outside the sewer exit). It looks
-huge- and it follows me, always facing me unless I turn then it turns with me
(like looking in a mirror).
0.9.56+ GIT and using FBO.
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http://bugs.winehq.org/show_bug.cgi?id=11462
Summary: FIXME : WIN87_WinEm87Info STUB
Product: Wine
Version: 0.9.54.
Platform: PC
OS/Version: Linux
Status: UNCONFIRMED
Severity: critical
Priority: P2
Component: -unknown
AssignedTo: wine-bugs(a)winehq.org
ReportedBy: sql7(a)wp.pl
Stub found :
fixme:int:WIN87_WinEm87Info (0x95a618,12), stub !
Aplication :
Protel old relase , Do not show corectly status bar and this is very
un-confortable to use this softwere . Others thing is very good .
Somebody write this stub please .
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